AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This is me facing virtual responsabilities
Thank you!
Yes there is a small freeze frame when you hit something with a bullet.
The splat uses a subemitter that spawns a single flatten sphere, it's called on the main emitter particles death when it collides with the ground.
Since Unity 6 you can skip the splash screen with a toggle, prior to that you could do it if you had a paid license.
The most fun I had in the jam so far!
As other have said the mix between precision and grid based is interesting, the only downside I saw was the jumping platform which had a jump that felt too static instead of reacting to my velocity.
Have you played the game Ynglet by any chance?
The gameplay is very similar to your game but your tile based movement offers enough difference to be its own thing and I think it's a solid base on which you could build a full game!
Thanks!
I wanted to have more effects that bullets can apply on each other to make it more tactical (hence the pause on right click that lets you change the selected bullet and lets you get info on all the bullets) but sadly I only had time for the AoE boost bullets that combo with the explosive bullets.
Either double click on the downloaded package or use the git package from https://github.com/screenshakes/Desktopia/
Hey, the idea was that figuring out was also part of the experience as I spread clues here and there (both inside and outside the game).
The fact that you can not even do alt-f4 was also a mean to make you feel trapped within the game with no idea how to escape.
So spoiler :
To finish a level you have to make the smiles reach a square on the ground hidden in the level.
To make them move you have to attract them by activating one of the cross on the ground, it will always go to the closer one.
I guess playing as a severed arm is pretty original !
https://borderline.itch.io/lazarus

I loved the very unique gameplay and art style, it kinda reminded my of some gba games.
In the other hand, had some trouble with the controls as I felt like the ball was at bit too heavy and floaty but that's an easy fix for a post jam version and did not really take anything away from this great entry !