Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

smilesView game page

Submitted by Temporarily Unnamed Collective (@tmpUnnamed) — 7 days, 6 hours before the deadline
Add to collection

Play game

smiles's page


CriteriaRankScore*Raw Score
SCARIEST GAME#153.2223.222
BEST GAME#422.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with to leave a comment.



Scariest one for me 𐩑‿𐩑


I loved the art and the style!

The sound is very suitable too.

And where you put the tips... HAHA! Genial idea!


This game is super cool, I love games where you have to figure things out through clues rather than just read directions. I think that style suits horror games particularly well. After several tries I was able to get them to the square, which to my horror spawned a level two. After failing that and seeing the counter went back down to one, I became disheartened and gave up. Though I don't actually know if you progress through levels or if that's simply a combo counter and it would've been more of the same even if I kept going. Either way, it scared me repeatedly, and I enjoyed working out how the game is played, so thumbs up from me!


Never been so afraid of a smiley face in my life.  Nice art style and great sound.  Also was not sure what to do and could not find a menu screen.  I hit the cube with the circle until it filled up and then ran for it.  Got about another 3 rooms.  Started respawning at a new spot, so not sure if I made a checkpoint (or why I made it).  The flashing smiley face was a nice jump scare.  Nice touch.  Big issue was, that I had no way of escaping out of the game (had to end task from task manager - so that wasn't nice.  Even with these issues, I did like the atmosphere.  If you let me know what the actual objective (game mechanic) was I will gladly try again.  Thanks for making this.


Hey, the idea was that figuring out was also part of the experience as I spread clues here and there (both inside and outside the game).
The fact that you can not even do alt-f4 was also a mean to make you feel trapped within the game with no idea how to escape.

So spoiler :

To finish a level you have to make the smiles reach a square on the ground hidden in the level.
To make them move you have to attract them by activating one of the cross on the ground, it will always go to the closer one.


The style looks great but I don't really know what to do