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DREAMSEED

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A member registered Apr 13, 2015 · View creator page →

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Yeah, I had to cut a couple of puzzles and the chase mechanic just to finish!

Thank you! I'm sorry it was too small for you; Bitsy's fullscreen button covers a lot of the play area so I had to remove it. You can always zoom into the webpage until it's more comfortable!

The darkest of the jam submissions by far. So genuine, so sweet, just holding hands with my homie at the end of the world. 

Love the crisp graphics and lake sounds, as well as how soft dragging replies felt.

Oh all those poor people at the nudist park..

I enjoy being lost in a weird map, hunted by soundless monsters. This submission has a lot of heart and nice visual art: I'll probably come back to it and give it another go to see if I can use those bolt cutters for anything!

It was difficult to tell whether you had actually travelled to another room or not, if that room just looked identical, or whether nothing had happened on interact. Being mapless is no problem, but without confirmation on spinning and/or moving between rooms it got dizzying fast.
I think there may also be an issue with the frogs popping in out of nowhere, staying attached to your screen for a long time *while letting you keep walking* before finally killing you. One time I had a frog pop up on my screen and I could still jump into a locker before the kill animation played.

Still! I enjoyed it

Unfortunately still cannot be started or downloaded, but the screenshots look nice!

Horrendous artwork (positive), great monster designs, loved the chef's extra hats on its... warts..?

I don't speak Spanish, which is fine, but it'd be good to know the submission is in Spanish. Unfortunately, there was no way to actually give the first customer their food, and after the second customer arrived, the game seems to have crashed, because they didn't say anything and there was no way to progress.

Addendum; you seem to have shipped with a folder that says "Do Not Ship"

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Super charming! I didn't understand at first that you could also just tap space to make normal jumps, but then this really clicked! I keep coming back to see how far I can get. 

Very cute art and colour palette, and I enjoy the simple ~vagueness~ of the evil cloud that's chasing our frog. 

It's *beautiful* and the sound design really kicks it up, but I must be a bit dumb because there's no way I survive more than a couple of seconds. Wizard friend's health goes down regardless of whether there are enemies, whether I'm firing pellets and the lantern doesn't really appear to do anything but explode into some soul orbs for our friend. It's still fun to figure it out and seeing that you're going to expand on this concept is great!

I loved the visuals on this, very put together and the attack animations of the skeletons were super smooth. Demanding cooldown on a wrong input, I'm a sucker for typing games so this was a real treat.

However I just ran around surviving like it was a dodge simulator because the grey of the untyped letters simply didn't stand out enough to be visible until a third run when I finally noticed them. Additionally, in between each word where you want [space] input, the line height becomes too short and Godot adds a scrollbar, making the rest of the word invisible. The font face used also makes some letters unrecognizable.

Otherwise this was highly enjoyable, I'd play a full version of this!

Great wiggly woggly gameplay, fun perspective and controls. Disorienting in the best way.

Reject humanity, become bug!

Slow and eerie, very oppressive but thoroughly enjoyable. Actually really enjoyed the mech design on the cover art

Great first jam submission, I hope you had fun! Godot lovers rise up

I love old-school puzzle adventures, so this was a real treat. Built it's eerie horror expediently and clinched it together in a solid two minutes! Altogether great job.

Shotgun scared the hell out of my cat :c Otherwise I really liked the dense, foggy atmosphere and straight to the point concept.

Also, my sympathies to needs money, your coworker

Haha, it really startled me; I thought I was about to grow legs and evolve, not... assemble a TV? Scratch is a wonderful engine and this is a wonderful jam submission.

Extremely charming with a clear UI and cute graphics. Very polished feel. I particularly enjoy the jump scales the sprite larger to simulate lift in an arcade environment, a classic trick!

Indeed, and while I agree that likely this is the entirety of the reason for the choice, what with the ship being a "pony" "flying" through space and whatnot. But I can't really let go of the connection to just Tulpa, in the traditional Tibetan Buddhist sense.

I am writing to you from inside the walls. Please please please: was the naming of the Tulpar intentional to stage the ruthless, hopeless samsara at play? I have been rotating concepts in my head for several nights straight now

Oh cheers for such an extensive reply! This is all very helpful; shaders are a completely foreign language to me still so I'm just in openmouthed awe at folks who're able to make things like shadertoy work for them, so this is super kind of you.
Thanks again, and keep makin' them little games!

This is so *deliciously* crunchy, the dithering filter effect really sells the creep - and makes screenshots look extra nice and dirty at a smaller resolution. I simply must ask, did you make the shader for the jam or is it an asset (that I could find maybe in the godot shaders library)?

Grungy and confined; loved the sharp, oversaturating filter effect you had on everything.

Fun, fresh, delicious! So glad you finished this one after we talked about layering (toppings) on discord. It looks so good and runs perfectly.

Never seen a door that should Not be opened as much as that one - alas, protagonists of horror rarely agree!

Sometimes the best creature design is Just Shapes

Very cute and just spooky enough!

A bit heavy on the assets but I love a labyrinth!

Love to be shut up in a tight little space with the weight of physics and the unknown pressing up on me from all sides, had an awful time (in the best way)!

Subtle decay and lighting, well put together - a quiet, tense little affair!

Side-scrollers will always continue to engage. Great team effort, fun plot device, runs really well!

I'll probably dig back into this once I have more time; I had some more ideas I wanted to implement before dipping out. Thanks for leaving a comment!

One of my great laments for this submission was running out of time to actually set up the narrative foundation. Just an intro-screen or quick pan-over illustration would've been enough; alas. I assure you that they all deserved what horror you visited on them!

Thanks for leaving a comment!

In The Masque of the Red Death everyone is a horror. Thanks for leaving a comment!

Oh trust me, the rich and noble houses are far from innocent. Thanks for leaving a comment!

I love lighthouse games. You really nailed the 2D lighting, placing all those occluders must've been a chore!

Absolutely just prototype for this poor fella haha, I didn't have time to finish anything much. Thanks for leaving a comment!

Point and clicks have a real special place in my heart, I'm genuinely stoked whenever people dig into them like this. The discrepancy in "crunchiness" between background and spritework feels like the glory days of pre-rendered backgrounds for consoles, felt great!

They're part of the misguided riché who sought to avoid social responsibility by complacently walling themselves off from a plague - the backbone of Poe's delightful Masque of the Red Death. So they may not be demons, but rest assured they're not innocents!
I had at least 4 different varieties of enemy planned out, as well as Prince Prospero for a satisfying conclusion, but there was no time left :>

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Frankenstein is such a classic, love how you mixed it all up. Black and white will always be a huge aesthetic fave of mine; great job!

White Bat slaps and I'll always be grateful to them for their contributions to digital media.

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