Yeah, I had to cut a couple of puzzles and the chase mechanic just to finish!
DREAMSEED
Creator of
Recent community posts
I enjoy being lost in a weird map, hunted by soundless monsters. This submission has a lot of heart and nice visual art: I'll probably come back to it and give it another go to see if I can use those bolt cutters for anything!
It was difficult to tell whether you had actually travelled to another room or not, if that room just looked identical, or whether nothing had happened on interact. Being mapless is no problem, but without confirmation on spinning and/or moving between rooms it got dizzying fast.
I think there may also be an issue with the frogs popping in out of nowhere, staying attached to your screen for a long time *while letting you keep walking* before finally killing you. One time I had a frog pop up on my screen and I could still jump into a locker before the kill animation played.
Still! I enjoyed it
Horrendous artwork (positive), great monster designs, loved the chef's extra hats on its... warts..?
I don't speak Spanish, which is fine, but it'd be good to know the submission is in Spanish. Unfortunately, there was no way to actually give the first customer their food, and after the second customer arrived, the game seems to have crashed, because they didn't say anything and there was no way to progress.
Addendum; you seem to have shipped with a folder that says "Do Not Ship"
It's *beautiful* and the sound design really kicks it up, but I must be a bit dumb because there's no way I survive more than a couple of seconds. Wizard friend's health goes down regardless of whether there are enemies, whether I'm firing pellets and the lantern doesn't really appear to do anything but explode into some soul orbs for our friend. It's still fun to figure it out and seeing that you're going to expand on this concept is great!
I loved the visuals on this, very put together and the attack animations of the skeletons were super smooth. Demanding cooldown on a wrong input, I'm a sucker for typing games so this was a real treat.
However I just ran around surviving like it was a dodge simulator because the grey of the untyped letters simply didn't stand out enough to be visible until a third run when I finally noticed them. Additionally, in between each word where you want [space] input, the line height becomes too short and Godot adds a scrollbar, making the rest of the word invisible. The font face used also makes some letters unrecognizable.
Otherwise this was highly enjoyable, I'd play a full version of this!
They're part of the misguided riché who sought to avoid social responsibility by complacently walling themselves off from a plague - the backbone of Poe's delightful Masque of the Red Death. So they may not be demons, but rest assured they're not innocents!
I had at least 4 different varieties of enemy planned out, as well as Prince Prospero for a satisfying conclusion, but there was no time left :>
Thanks for leaving a comment!