Indeed, and while I agree that likely this is the entirety of the reason for the choice, what with the ship being a "pony" "flying" through space and whatnot. But I can't really let go of the connection to just Tulpa, in the traditional Tibetan Buddhist sense.
DREAMSEED
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They're part of the misguided riché who sought to avoid social responsibility by complacently walling themselves off from a plague - the backbone of Poe's delightful Masque of the Red Death. So they may not be demons, but rest assured they're not innocents!
I had at least 4 different varieties of enemy planned out, as well as Prince Prospero for a satisfying conclusion, but there was no time left :>
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Hey, thanks for the feedback! Like I wrote in the description, the HTML5 version doesn't seem to work on any browser at the moment.
Finding that the text is skipping automatically in the downloadable version is an interesting catch! I tried to replicate it and it only runs through all the text like that if you're holding a key down (any key). If you don't, it should come to an automatic stop.
Heya! I'm a 2D programmer with experience in Ren'py, Bitsy and Godot, looking for an artist, storyteller, combo or team! I'm usually always writing stuff so it'd be nice to take a load off and just do programming for a change. I'd prefer to work on stories and with people who are are queer and/or neurodivergent, but it's not a hard requirement.
Edit: closing topic for interest, thank you!
Thank you! I hate that acorn-launch offset to the point where I spent a whole day redrafting the whole thing to make it work properly, to no avail so really I am sorry that it does that; now that I have more time I'm going to do some depth-diving to check what's really up with it, pull in some folks from the Godot discord to get help haha
Och tack ska'ru ha! :D
Oh I love me some tricky ricochet puzzling! Fun concept, good execution, solid graphics and always nice with a bit of chain explosions. Good sound feedback, you could tell what was going on. My only gripe is that sometimes the "out of ammo" screen just doesn't happen, but since the menu button is right there, it's easy to get around.
Rad!
Did not expect a rhythm clicker game! Initially didn't realise that I had to face the direction of the oncoming arrows and missed a whole bunch because of that. Would also have been good to know from the beginning if one should avoid clicking the blue arrows, or right-click them.
Very smooth and polished, simple and effective!
That is an incredibly effective picnic defense system! Rewards speed-clicking and doesn't really have much of a difficulty curve; I thought the right hand bar might have been the energy-drain of my laser, but that seems to have no cooldown nor the ability to run out. There also appears to be no way to lose, even when the right hand bar depletes >:) no game over for me
I think this has potential. While the auto-aim is kind, it might be better to actually try to click the oncoming enemies to create a bit of a challenge (the wasps are very fast and might necessitate the emergency, zone-wide wipe). The zone-wide wipe is a bit too easy to recharge, and could be modified to completely drain on use to recharge over time, to avoid player reliance on it.
I still really enjoyed it! It's great for a first game jam where time is so constrained too!