I’m not sure if it was intentional or not, but when I tried to pick up the bottle, it didn’t work for hitting. Also, after picking up an object, I couldn’t swap it for another one in the scene. Other than that, good job!
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An Average Trip to the Bar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #294 | 1.732 | 3.000 |
Fun Factor | #336 | 1.732 | 3.000 |
Innovation | #346 | 1.732 | 3.000 |
Art | #353 | 1.732 | 3.000 |
Gameplay | #363 | 1.540 | 2.667 |
Overall | #368 | 1.604 | 2.778 |
Theme Integration | #415 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The way the player character holds weapons in the game is rather janky, with the weapons being held oddly and occasionally obscuring the player's vision. Attacking with weapons also has a quirk where you can click to interrupt an attack animation with another attack, allowing you to attack faster.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
I didn't use any AI while making this game.
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