Thank you to everyone who evaluated me and to the organizers of the game jam. You don't win but you learn a lot. Thank you and congratulations to the winners.
Play game
Ashrealm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #78 | 3.594 | 3.594 |
| Gameplay | #104 | 3.156 | 3.156 |
| Innovation | #120 | 3.031 | 3.031 |
| Overall | #130 | 2.958 | 2.958 |
| Fun Factor | #134 | 2.938 | 2.938 |
| Sound Design | #150 | 2.750 | 2.750 |
| Theme Integration | #262 | 2.281 | 2.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Some things are not what they should be and they don't age sometimes when we want them to.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
no
Comments
Didnt really felt the theme but the game was fun, it was difficult to understand how to kill the monsters at first too, I had to read it from you
That was fun. I like the randomness/unpredictability factor, like when you spawn a new ship you don't always get the same ones in the same order. I think I had a bug in one of my runs because the enemy stopped shooting at me, so taht allowed me to get a bunch of ships easily.
I loved this. It felt like I was at a retro arcade. It was awesome spawning a second player character, and using the first one like a suicide bomber to take out enemies. I wasn't fully understanding the concept, but then I started to get the hang of it, and put some points on the board. This was great. Spent quite a bit of time playing. Well done!
it was fun and had some interesting mechanics to play.the only downside i experienced was figuring out the controls but one of the comments mentioned it and that was helpful.
It took me a bit to understand the controls. But when I did, I had fun playing. I really enjoyed the cloning mechanic and the game's art style. Nice job.
For those who are confused about the controls. You need to fill up the bar to clone the ship using the "M" button. You then run your ship into the enemies to kill them and go to the next wave.
very good game. i like the way u made the screen with the controls. its like a device or something. the music and SFX were amazing. the concept of the game is unique and i loved it.
Well done! I like the fact that you can press each button using the mouse
Not entirely sure whats going on with the controls but uh, nice TV
Neat concept. I really liked the art style(the flashing sheen over the screen was really eye-catching) and overall I thought it was an innovative style of game. I enjoyed pressing the on screen buttons
Thanks for the idea I want to polish more the game I don't know how I can enjoy more but I intend to see it calmly, I even thought to simulate someone by clicking on the keys holding and interacting but it is possible to see if it would be possible, and the small screen makes it clicked for Melor some button and restart and leave
Nice game. It was hard to understand what to do for me. But i got it, and game is pretty nice and funny. I think, if this game was faster, it will be more fun. Thank u!
fun game & concept! i especially liked that you made it mobile-friendly so that more people could enjoy your game :--) thank you for the great gaming experience
Cool idea! Nice visuals.
About sound: i guess it's petter to have no music then music that repeats every 2 seconds :)
i tell what i use: https://incompetech.com/music/royalty-free/music.html
thousands free tracks by Kevin MacLeod
great stuff, has sorting by Genre, mood, speed, instrument, i use it all the time. And i have 1-2 favourite tracks that i know i can throw in even if i didn't chose anything, and it will just work fine :)
Great job, good luck!
Thank you friend for your comment and even more for sharing this site and your knowledge, the issue of music I'm still learning this and other areas but in the case of the game it was a bit of a lack of time also I put in at the last minute there were almost no sounds in the game, I intend after the jam to polish the game in several aspects, and in the case of the game for some reason I put in energy collection and error sounds but it ended up not playing and due to lack of time I couldn't notice before sending I ended up taking a while in the programming and drawing of the pixels.






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