This was a fun little platformer/puzzle game. The puzzles were a challenge, but enjoyable. There were a few glitches that I ran into, one being an infinite loading screen after I died. Overall this game was pretty neat. Great job!
atumthecreator
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This game is conceptually good. I loved the environment and the art. When it came to gameplay, I didnt feel like I had much control over the player. I think holding down the spacebar to increase the jump strength and letting go at certain charges would have felt like I had control. The sound wasn't my favorite. I had to mute it half way through my play through. The 3rd level had some obstacles that were tough to read, the hot surface looked how, but maybe add some additional visual queues to alert the player of a bad jump zone.
Overall, I thought this was really well done for a 3 day jam, and I had fun playing it. A little more polish and I would definitely give it another play through!
Okay, this one drew me in. I loved it. I had a lot of fun playing. One thing that I wasn't quite sure of, is the reasoning behind having to hold right click down to shoot. I found it to be a little tiring after a while. Despite this, I still played through to the end and enjoyed every minute of it. Great job! Very impressive work for a 3 day jam!

The environment and the sound were pretty immersive. The player controller and constant changing of the camera were a little jarring. The idea of this game is great, and what you have built in 3 days is very impressive. I'd be interested to see what more you guys could do if you had more time for polish. Overall, great job!
I loved this. It felt like I was at a retro arcade. It was awesome spawning a second player character, and using the first one like a suicide bomber to take out enemies. I wasn't fully understanding the concept, but then I started to get the hang of it, and put some points on the board. This was great. Spent quite a bit of time playing. Well done!
Wow, the art and the parallax background screen are amazing. Without reading the instructions I would not have realized I needed to press 'R' to restart after dying. I was just stuck in the death animation and a bit confused. Other than that, the use of coyote time when jumping off platforms was well done. A lot of platformer love was nestled into this gem. I really enjoyed this a lot!
That was pretty interesting. I played it a few times to see how many ways I could get out. I wasn't able to tell if there was a legitimate way to play without glitching out. This was the closest I have ever been to going to an escape room. Overall I felt that this game was fun, and there was a good amount of things to interact with. Not bad for a 3 day jam! Keep it up!
This was really fun for a game built in a few days. I started to go so fast that I buried my car straight into the ground and couldn't move any longer, which unfortunately ended my run prematurely. It looks like the addressable and streaming assets are causing a bit of jitter during the gameplay. All in all this was pretty fun. I would like to see what it would look like if we had more than 3 days! Awesome job!
Making this in 3 days is absolutely incredible, you should be very proud of yourselves. Admittedly, I had no idea what I was doing as an objective, other than building my train to be massive in length, and it got huge! I had a lot of fun flying around in space and spent a lot of time building up my train. Great job!
Okay, this was really fun! It took me a minute to understand what was going on, but once I clearly understood the objective, I thought that this was really clever and nailed the theme of the jam! I wish that the progress didn't reset when you died to the NPCs during the wave, after solving some of the bugs, but other than that, this was amazing. Very good job for completing this in 3 days. Really impressive work here!
This is very kind of you to provide such a thing. We wouldn't mind feedback, thank you in advance!
https://itch.io/jam/patch-notes/rate/3883954
Really unique idea. I loved the art and the gameplay. Some of the movement required 2 hands on the keyboard, and use of the mouse to keep yourself moving forward, which was a bit impossible. Perhaps, limiting the left/right to keys that are closer together so that the player can still keep their hand on the mouse. Juggling all the movement was definitely challenging.
Overall, I think that you guys built something very impressive here for 3 days. Incredible job!
Not bad for a 3 day game jam! I really enjoyed the angle you took with making the lasers disappear and hide behind the background. I did feel that the mouse control for player movement was a bit quick, and a couple times I died, because I wasn't prepared for a new wave to spawn, so I was at the top of the level when they did. An indicator for when a new wave would appear would have helped quite a bit!
Overall, I can appreciate this submission and I think you did great for a 3 day jam. Thank you for the game!
The artwork was really cute. I was having a little bit of trouble understanding my objective since it seemed that a lot of the buttons and pickups were broken. All in all, really great job for a person who had to wear all the hats while developing this game. And to make something in just 3 days, surely is a feat. Nice job overall.
Wow, this was a solid game with a great game loop. Very good job on making this in 3 days. One thing that became a bit overwhelming was the sheer amount of cards that began to pile up in my hand, cards that I had no desire to use. I loved the art and the overall aesthetic of the game.
This is gold. Great job guys!
This game is brilliant. It started off a bit slow, but when I started to get deeper, I really started to see the potential this game has. Unfortunately my run was cut short by being smushed into the mesh. But hey, maybe thats the error (hehe)! I was unsure if I could find a way out, or if there was a reset/restart level button somewhere. Overall, I loved this submission. Excellent job!
Edit:
Another small suggestion for a QOL improvement. Maybe add a small amount of transparency to the inventory panel while dragging it.

This is a really neat idea, and I think with a bit of polish it could be pretty fun. I was having trouble understanding the recipes, and tried quite a few combinations. The amount of knowledge needed felt a bit too high to achieve. All in all, really great entry to the jam. You are doing really good for being new to game dev. I like what you're doing so far! Keep it up!
Very challenging game. I found myself playing for a good amount of time to finally see the ending. I felt like the unpredictability was a bit difficult to manage, although, I will admit this did add to the feel of emergent gameplay. The saving grace was that I didn't feel punished for losing, and the levels were short enough to muster up the will to keep trying.
All in all, this is a cute game that felt well made. I can appreciate this game and the amount of effort put into it. Well done!
The art was nice indeed. I found the character controller to be a bit quick, and I was having trouble understanding what was killing me a few times.
I really liked the environment. The music matched really well. I also liked how you tied in the random switching of keys intermittently. It made it pretty challenging, but oftentimes, I found myself just waiting it out. Maybe a timer, to force the character to keep moving?
One other note, the length of the level was a bit unforgiving. A few checkpoints along the way would have helped. Starting from the beginning hurt my heart.
Those things aside, this was really well done for 3 days work. Excellent job!




