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atumthecreator

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A member registered May 26, 2025 · View creator page →

Creator of

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This was a fun little platformer/puzzle game. The puzzles were a challenge, but enjoyable. There were a few glitches that I ran into, one being an infinite loading screen after I died. Overall this game was pretty neat. Great job!

Pretty cool! I think I may have hit a game breaking bug, at one point I got to a screen that never loaded into the next scene. Other than that, the art was pretty good, and the forest was creepy! Nice job for a 3 day jam!

Cute game. I really liked the concept behind this. The level layouts were fun! I would have loved to see the spiders legs move a little bit as he was crawling around. Overall, a good submission! good work!

It's pong! Really fun little remake, enjoyed it. Definitely played longer than I expected to! Great submission.

This game is conceptually good. I loved the environment and the art. When it came to gameplay, I didnt feel like I had much control over the player. I think holding down the spacebar to increase the jump strength and letting go at certain charges would have felt like I had control. The sound wasn't my favorite. I had to mute it half way through my play through. The 3rd level had some obstacles that were tough to read, the hot surface looked how, but maybe add some additional visual queues to alert the player of a bad jump zone.

Overall, I thought this was really well done for a 3 day jam, and I had fun playing it. A little more polish and I would definitely give it another play through!

Okay, this one drew me in. I loved it. I had a lot of fun playing. One thing that I wasn't quite sure of, is the reasoning behind having to hold right click down to shoot. I found it to be a little tiring after a while. Despite this, I still played through to the end and enjoyed every minute of it. Great job! Very impressive work for a 3 day jam!


I thought the UI/UX was very well thought out. The Art was amazing. I laughed at the relatability of the whole desktop. A little more polish would give this game the nudge needed to keep more people engaged. Overall, really good job. I enjoyed it!

The environment and the sound were pretty immersive. The player controller and constant changing of the camera were a little jarring. The idea of this game is great, and what you have built in 3 days is very impressive. I'd be interested to see what more you guys could do if you had more time for polish. Overall, great job!

I loved this. It felt like I was at a retro arcade. It was awesome spawning a second player character, and using the first one like a suicide bomber to take out enemies. I wasn't fully understanding the concept, but then I started to get the hang of it, and put some points on the board. This was great. Spent quite a bit of time playing. Well done!

Wow, the art and the parallax background screen are amazing.  Without reading the instructions I would not have realized I needed to press 'R' to restart after dying. I was just stuck in the death animation and a bit confused. Other than that, the use of coyote time when jumping off platforms was well done. A lot of platformer love was nestled into this gem. I really enjoyed this a lot!

Really loved the art style in this game. To make a card game like this in 3 days is beyond impressive. The text was a bit difficult for me to read, but other than that, this was a great entry to the game job. Excellent job!

Funny narrative. "Bugs" and "Errors" all over the place. Great use of the theme. Well done!

That was a very unique entry. I enjoyed it a lot. It was quite difficult, and offered no forgiveness, lol. I really do wonder how you came up with such a clever idea. I think you did a wonderful job for 72 hours! Well done!

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This was a great idea. I loved the ambiance of the restaurant, it was very immersive. The game loop was slightly repetitive, but very impressive work for a 3 day jam. There's a lot to be proud of here. Thank you for the fun!

Okay, that was unexpected! LMAO. I laughed from the start to the end. This was cute and entertaining. I am still laughing. Thank you for your submission. Great job!

Pretty interesting interpretation of the jam's theme. I really thought that this was fun. I ended up with zero gravity, and shredding any bird that came into my path. I wish there was a little sound., but overall I was entertained by this. Not bad for being made in 3 days. Great job!

That was pretty interesting. I played it a few times to see how many ways I could get out. I wasn't able to tell if there was a legitimate way to play without glitching out. This was the closest I have ever been to going to an escape room. Overall I felt that this game was fun, and there was a good amount of things to interact with. Not bad for a 3 day jam! Keep it up!

This was really fun for a game built in a few days. I started to go so fast that I buried my car straight into the ground and couldn't move any longer, which unfortunately ended my run prematurely. It looks like the addressable and streaming assets are causing a bit of jitter during the gameplay. All in all this was pretty fun. I would like to see what it would look like if we had more than 3 days! Awesome job!

This is a cute game. Catching butterflies was fun. I didn't fully understand the meta game, but I thought that there was a lot to be proud of for making this in 3 days. Really good job!

Clever game. So simple and elegant, I loved it. The additional tips really helped. A little more on the visuals and this would be a great game. The idea is definitely there, and it was right in line with the theme. I thought this was great for being done in 3 days. Hats off to you!

Wow, what a great idea. The game was so fun. I love the progression path in this game, and the countdown that creates the urgency. I barely beat the game. I was clicking so hard my mouse was heating up! I loved this game.

Making this in 3 days is absolutely incredible, you should be very proud of yourselves. Admittedly, I had no idea what I was doing as an objective, other than building my train to be massive in length, and it got huge! I had a lot of fun flying around in space and spent a lot of time building up my train. Great job!

Okay, this was really fun! It took me a minute to understand what was going on, but once I clearly understood the objective, I thought that this was really clever and nailed the theme of the jam! I wish that the progress didn't reset when you died to the NPCs during the wave, after solving some of the bugs, but other than that, this was amazing. Very good job for completing this in 3 days. Really impressive work here!

This is very kind of you to provide such a thing. We wouldn't mind feedback, thank you in advance!

https://itch.io/jam/patch-notes/rate/3883954

This was pretty cool. I got stuck on level 5, but I felt like the puzzles were really well thought out and challenging. The music was nice, and the transitions looked sharp. Really good job!

Really neat twist on a puzzle game. I thought it was a really unique. I was a little lost on level 4, perhaps giving some hints if the player struggles too much would be helpful. Other than that, I found this game really fun.

Really impressive work for 3 days. I couldn't believe you added language localization too! So good. Progression felt a bit slow, but I think that's okay for this type of game. I loved the concept, and felt that you guys did a great job tying this in with the theme of the jam! I had fun playing!

This looks like it can be something special, it looks like a lot of work has been put into this labor of love. I think some instructions on how everything is working would be very helpful. I would be interesting in seeing what this looks like finished. Great job making this in 3 days!

Really unique idea. I loved the art and the gameplay. Some of the movement required 2 hands on the keyboard, and use of the mouse to keep yourself moving forward, which was a bit impossible. Perhaps, limiting the left/right to keys that are closer together so that the player can still keep their hand on the mouse. Juggling all the movement was definitely challenging.

Overall, I think that you guys built something very impressive here for 3 days. Incredible job!

Not bad for a 3 day game jam! I really enjoyed the angle you took with making the lasers disappear and hide behind the background. I did feel that the mouse control for player movement was a bit quick, and a couple times I died, because I wasn't prepared for a new wave to spawn, so I was at the top of the level when they did. An indicator for when a new wave would appear would have helped quite a bit!

Overall, I can appreciate this submission and I think you did great for a 3 day jam. Thank you for the game!

The artwork was really cute. I was having a little bit of trouble understanding my objective since it seemed that a lot of the buttons and pickups were broken. All in all, really great job for a person who had to wear all the hats while developing this game. And to make something in just 3 days, surely is a feat. Nice job overall.

Interesting take on the theme. I could definitely outrun those enemies when moving diagonally. The movement felt nice, and the gunplay was fun too. I enjoyed this submission. Good job making this in 3 day!

I thought this game was hilarious. I loved the 2D game a lot...the idea of rolling with all those guns was just beautiful. I would have loved to see that 2D version taking more of the center stage here. I think you guys did a great job for a 3 day jam, thank you for the entertainment!

Wow, this was a solid game with a great game loop. Very good job on making this in 3 days. One thing that became a bit overwhelming was the sheer amount of cards that began to pile up in my hand, cards that I had no desire to use. I loved the art and the overall aesthetic of the game.

This is gold. Great job guys!

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This game is brilliant. It started off a bit slow, but when I started to get deeper, I really started to see the potential this game has. Unfortunately my run was cut short by being smushed into the mesh. But hey, maybe thats the error (hehe)! I was unsure if I could find a way out, or if there was a reset/restart level button somewhere. Overall, I loved this submission. Excellent job!

Edit:

Another small suggestion for a QOL improvement. Maybe add a small amount of transparency to the inventory panel while dragging it.


Cute game, great idea to the approach. It felt a little short, but I think this would be a good idea to build on. I really liked the art style and the concept overall. Good job!

This made me laugh. It was cute. I think there could have been a little more to the game, but overall I was entertained. Thanks!

This is a really neat idea, and I think with a bit of polish it could be pretty fun. I was having trouble understanding the recipes, and tried quite a few combinations. The amount of knowledge needed felt a bit too high to achieve. All in all, really great entry to the jam. You are doing really good for being new to game dev. I like what you're doing so far! Keep it up!

Very challenging game. I found myself playing for a good amount of time to finally see the ending. I felt like the unpredictability was a bit difficult to manage, although, I will admit this did add to the feel of emergent gameplay. The saving grace was that I didn't feel punished for losing, and the levels were short enough to muster up the will to keep trying.

All in all, this is a cute game that felt well made. I can appreciate this game and the amount of effort put into it. Well done!

The art was nice indeed. I found the character controller to be a bit quick, and I was having trouble understanding what was killing me a few times.

I really liked the environment. The music matched really well. I also liked how you tied in the random switching of keys intermittently. It made it pretty challenging, but oftentimes, I found myself just waiting it out. Maybe a timer, to force the character to keep moving?

One other note, the length of the level was a bit unforgiving. A few checkpoints along the way would have helped. Starting from the beginning hurt my heart.

Those things aside, this was really well done for 3 days work. Excellent job!