Good vibes. Great artwork. Good concept.
We wanted to have a checkpoint in this game with my friend while playing this.
| Criteria | Rank | Score* | Raw Score |
| Art | #10 | 4.333 | 4.333 |
| Overall | #106 | 3.083 | 3.083 |
| Fun Factor | #114 | 3.056 | 3.056 |
| Gameplay | #142 | 2.889 | 2.889 |
| Theme Integration | #146 | 3.056 | 3.056 |
| Sound Design | #147 | 2.778 | 2.778 |
| Innovation | #231 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The controls are glitchy and randomly swapped to give more of a challenge and make the movement more chaotic
Did you work in a team? If so, link their itch profiles.
Comfy Mesh: https://ahmed-waled1.itch.io/
Orangable: https://orangable.itch.io/
Myself: https://cheese-toast-games.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No Ai involved
Good vibes. Great artwork. Good concept.
We wanted to have a checkpoint in this game with my friend while playing this.
The vibes in this are amazing. I would have loved some checkpoints with the tradeoff of the controls switching a lot more often
The art was nice indeed. I found the character controller to be a bit quick, and I was having trouble understanding what was killing me a few times.
I really liked the environment. The music matched really well. I also liked how you tied in the random switching of keys intermittently. It made it pretty challenging, but oftentimes, I found myself just waiting it out. Maybe a timer, to force the character to keep moving?
One other note, the length of the level was a bit unforgiving. A few checkpoints along the way would have helped. Starting from the beginning hurt my heart.
Those things aside, this was really well done for 3 days work. Excellent job!
This art style works really well for a platformer. Gives me Celeste vibes, in a good way. The level design worked well too, and I think you have a fun concept layered in with all of this, but it needs a bit more of a warning when the controls are about to switch. Like a timer or a visual que. I think the controls currently switch every so often, and my strategy was to just wait until the controls reverted back to normal to continue haha. Maybe that's an intended strategy? I made it pretty far but then I think I jumped out of the level?
All-in-all, nice work! 
Visuals are pretty cute, I like the particle effects a lot.
The control switching mechanics adds some spice into the game, but it can also kinda ruins the gameplay mid-jump, so maybe that could balanced a bit more. The camera also drags behind the player making a lot of jumps "leaps of faith", which is not a good thing, so you could look into improve it too.
Ambient sounds are ok, a bit too quiet, wish it has some music.
The art and animations are so good. The lighting gave so much to the atmosphere, really well done
Intresting idea and beautiful artstyle) the control switching mid jump is crazy)
I love the art style. It adds that flare to the game. While the switching controlls mechanic is cool, its pretty annoying to be instantly reset to the start when falling down one slightly bit. Altogether, still a pretty nice game. Keep up the good work :)
I liked the art, the snowy atmosphere, and the character controller. It's an interesting feeling when you get used to the modified controls and then they reset to normal - it's cool :) I missed the auto-save feature, because it was very difficult to climb to the top and accidentally hit the spikes. Good job!
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