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jun learn gamedev

135
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A member registered May 23, 2025 · View creator page →

Creator of

Recent community posts

Nice! Reminds me of night of necrodancer

Nice concept, my feedback is you should add some kind of signal when the ball about to fire their guns

I got number one! Really nice game, your decision to make goal as negative score rather than reduce live is good. One constructive feedback from me is to add some sfx when the goal keeper is ready to throw ball at players

The bar is always empty after a shot and only fill up when active player control the ball, but it is a good idea to make them slowly gain power to add more depth into the gameplay. Thank you for the idea and thanks for playing!

Thank you for playing!

I am lost at words. This is the first game I tried and it already this awesome?! There is no chance for our game to win

Looove it! I like speed typing but I dont really like typeracer because it just make you to type as fast as possible. This game really solve that, please make a downloadable link

Loved the art! Fire rate and bonus spawn rate is a bit slow

The concept itself is very cool, it is fun to play as it is. But I really need 2 changes! Faster movement speed and change controlled player

What a unique concept. I had fun playing it. I think the progression is a bit slow and when shooting angle get more random range it become difficult to know when to kick back

Classic air hockey game with nice implementation! AI is really good, I think it would pass turing test. Maybe you can add powerups to make it even more interesting

Nice game! I dont really like dive skill, but I use all the other skill

I love pinball! Nice combination, love the simple progression (add more ball) too.

Simple classic game! Maybe a bit too simple?

It was fun! At first I thought it is like a generic three lane endless runner, but I am wrong. It is like combining endless runner and racing game. And the glue that connect it perfectly is the fact that your lose condition is when you stop

Cool game! The control is a bit difficult, but it feels good when finally get a score.

Now this is a unique game! My only feedback for this one is to make a system where player get punished by playing safe, maybe create a special enemy where it has objective to score a goal and player have to rush preventing it from happening

Good  one! The wall is kinda OP but it balanced out by not making a score, nice decision

Thanks for trying! If you have something in mind to make the control more clear and easy to understand please let me know

Riiightt??? Maybe we should team up for another jam lol

Nice catch! Thanks for letting us know. We are in luck it doesn't break the game that much hahaha

apart from not making jam theme as the fundamental part of the game, it is actually a good game. I enjoy completing it unlike a lot of other game where I only play part of it

At first I thought I need to press the button in timing with ball juggling

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OMG! we have the exact same game idea, what are the odds. my implementation is a bit different tough, check it out!

I am not a fun of ragdoll mechanic, but this game nailed it!

cool game! my only feedback it the game is too long without any new content, you can speed it but by tweaking some variables which I did with our game, check it out!

classic game never fail to be a fun game

ball trajectory guide is always pointing upward, kinda difficult to aim. is it bug?

Ai kinda stupid at the beginning, it score on its own goal. I thought the goal is swapped for a moment lol. After I got 4 score it start to play better :)

That is actually a nice feedback! you let us know whats the problem and how to fix it. Thank you!

Thanks for the feedback! Making thief faster is one of the design we choose to limit game duration, it is intended to make you lose (not making the game harder). This way player wont get bored with prolonged duration. 

Let me know how many seconds you stay alive at your best. And how long should it be before player "forced to lose".

Thanks for playing! try double thief modifier, their score buff is sick!

Of course, our sound artist is great!

Thank you! it was a last minute idea

it is like pen ball (my childhood analog game), gives me nostalgic. as AZplaylab said using ball as the center of aiming is not good, it makes hard to aim when ball is on the corner

it takes a while for me to understand the control. reminded me of childhood game diner dash. that was awesome!

Nice polish! I win with score 4-1 in first try. the AI is unpredictable :)

that was fast! but the movement is a bit janky

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simple yet awesome! I think it would be great if input changed to mouse so that we can react faster