Very addicting! I liked it! I also like the addition of multipliers!
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Trickshot Thief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #19 | 3.565 | 3.565 |
| Theme | #34 | 3.957 | 3.957 |
| Overall | #42 | 3.402 | 3.402 |
| Sound | #50 | 3.087 | 3.087 |
| Aesthetics | #78 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
simple premise but really well done mechanically , i do not make it on the leaderboard but i enjoy the game quite a bit with the passing mechanic playing keep away , i think the one thing i would of liked to see was the power bars for everyone constantly to help with the decision making of who to pass to when for the power shots but still a great game , keep slaying it !!!
Despite being very simple this was very fun and I played for a long time. Good job with the innovative concept!
this game is SO hard and equally fun. at first the controls were pretty unclear to me, and even after learning it was quite confusing and I often found myself passing to the wrong player because to me A means left, but that might just be a me problem. either way, great game
Very fun gameplay loop that had me strategising to maximise my score. The controls feel intuitive and smooth and the sprites for the players and the monsters look great.
One suggestion I feel might improve players' ability to score highly is for the map to expand a little bit as the monsters pick up speed, at the moment, once the monsters are moving fast, all of your players become cornered and you just have to do your best to stay alive. Great submission though, and I may come back to try to top the leaderboard.
Cheers!
Thanks for the feedback! Making thief faster is one of the design we choose to limit game duration, it is intended to make you lose (not making the game harder). This way player wont get bored with prolonged duration.
Let me know how many seconds you stay alive at your best. And how long should it be before player "forced to lose".



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