A lot of fun, takes a little bit of practice to get used to the movement, but it all feels intentional and part of the fun. I love the retro feel of the scoring and the music. There is also something vaguely nostalgic about it. One suggestion I would make is to have a bit more of a tutorial. Specifically, the mini dash isn't very intuitive and some explanation about how to use it would be welcome. I understand this was a huge undertaking for a three day game jam though and so I can understand how you wouldn't have gotten around to it. Good job on the game!
NahkuriR
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Really great art and the controls feel really smooth and nice. The gameplay loop is challenging while allowing room for a skilled player to score big by collecting enough extra time powerups. I was running into a slight glitch with the collision boxes not behaving as expected when the ball was falling and I jumped upwards at it.
Overall, I really like the theming, the art, and the gameplay loop.A really nice entry into the game jam.
Cheers!
Very fun gameplay loop that had me strategising to maximise my score. The controls feel intuitive and smooth and the sprites for the players and the monsters look great.
One suggestion I feel might improve players' ability to score highly is for the map to expand a little bit as the monsters pick up speed, at the moment, once the monsters are moving fast, all of your players become cornered and you just have to do your best to stay alive. Great submission though, and I may come back to try to top the leaderboard.
Cheers!
The art and theming are great, but the game might be a little too challenging. It's difficult to get a good run going and once you do, it all comes crashing down very quickly since the monsters catch up to you so quickly no matter where you are. That aspect might need some tuning, in my opinion. Otherwise, it's a great submission.
