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KLubey

31
Posts
1
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A member registered 9 days ago · View creator page →

Creator of

Recent community posts

This game has the exact same feel as real air hockey to me! Very impressive!

Nice game, I love the atmosphere! In my game, the AI managed to use the shield to push the ball out of bounds. Some sort of ball reset mechanic for when that happens would be nice.

I like the simplicity of the controls! It makes it have a high skill ceiling with a small learning curve. Great job!

I noticed, at least in firefox, that the camera for the game seems to show some grey area outside the normal zone. I had the same problem with my game and was able to fix it by following this forum post https://forum.godotengine.org/t/exporting-to-itch-a-few-issues/100427/3 basically you just have to go into project settings > Display > Window and change the stretch mode from "disabled" to "viewport". Hope that helps!

I love all the art and especially how the fish trip on the seaweed. Great job!I do wish there were more ways to interact with the game though.

Nice game! it reminds me a lot of the chrome dinosaur game. I think it would be an improvement if you could control how high the ball gets chipped depending on how long you hold down space or something.

Very nice art and sound. I noticed that the shield does not block 100% of the kicks, was that intentional?

Wow this is a great game! I really love the aesthetic and the unique kicking idea. I was getting a little dizzy though from the camera constantly zooming in and out.

Great job! The sprite work and animations are very clean

Nice game! I like how the enemies give you a chance to save the game by kicking the ball back, I was not expecting that the first time.

Great game! I think it could be better though if you continued moving after you kick if you are still holding the directions keys. 

Wow! Great game! I love how crunchy everything feels!

You're right, I'm a fool, I was having issues with a lot of the other 3d unity submissions and the problem was I just needed to make it full screen. Thanks for the help!

Nice Job! I think it might have been nice to either have a larger inventory in later rounds or have the truck move to a different location.

Great game! I think it could use some more obstacles to try to kick around.

Took me a minute to realize you could click on the screen after getting hit by a Cthulugan to stop zooming around. The game became a lot more fun after that.

Nice game! I didn't know you could export scratch to itch, that's really cool! It seems like the maximum power depends on when your mouse goes off screen so I was having trouble getting some of the shots I wanted.

I agree with diego, great aesthetics but I could never get over midfield because the AI was so strong.

Yeah I am also not able to load it (using firefox)

Not sure if it is my browser (firefox) or something, but every time I clicked on the game, the view started spinning upward so I couldn't play it unfortunately :(

Great job! I appreciate you letting me spawn back in the room I was in so I can experience more of the game!

Thanks! We definitely could have done better explaining the controls and optimizing the game for people using a touch pad. We were  thinking about the papas games when making this, but the main inspiration for us was Trouble Brewing by luminosity. 

Thanks! I'm glad you had fun! Can't wait to check out your game!

Love the game, great aesthetic and voice acting! But yeah, I was having trouble figuring out which direction the foot would come from too. 

Very relaxing. I love how everything is so bouncy!

https://forum.godotengine.org/t/exporting-to-itch-a-few-issues/100427 this helped me solve the screen issue on firefox for my game.

The zoom in on death is really cool!

I didn't realize you could kill the guards with the ball. Great take on the theme!

I like the double difficulty mode option

The mouse cursor is a great touch!

I really like the design, what did you use to build this game?