Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lestavol

834
Posts
3
Topics
50
Followers
83
Following
A member registered Jul 15, 2024 · View creator page →

Creator of

Recent community posts

Thanks for your reply. A folder with just all the separate assets would be very useful.

Does that mean your license allows for using this asset pack to implement a character customizer in-game like I described? For a singleplayer-only game, and the character is not meant to be exported to be used outside of the game.

Your license does not explicitly mention this, I would appreciate it if you also update your license for future reference.

Hi! I’ve been eyeing this tool/asset pack for a while now.

I’m making a singleplayer game where it allows the player to customize their own character to be used as their own avatar in-game.

Does this tool allow for this use case? Reading over the description page and license, I’m assuming the answer would be no but I’m asking to making absolutely sure.

Heya! Thanks for replying to me.

Yeah I noticed it was expressed in points too, but I wasn't sure what that means. I just know text editors like Microsoft Words or Google Docs uses points, but game engines use pixels (I'm using Godot), so I assumed it was meant as pixels. As you can probably tell I'm not much of a font expert haha.

I tried out Yolk like you suggested and saw that the font is meant to be used in multiples of 16. I noticed most of your other fonts say set font size at 16 in Aseprite, so I assume it means all of your fonts, regardless of different cap height, are meant to be used with multiples of 16px sizes? Except for some larger fonts that are suggested to be set at 32px.

Hello! I'm considering buying some of your fonts. A bit of a noob question perhaps but I noticed that your fonts are designed at all different sizings so they would only work correctly at the listed multiples?

Hello! Sorry for somewhat a noob question.

I'm considering some of your fonts and I would like to ask about the fact that although the fonts are designed with different sizes as noted in their descriptions (like this one at 6px or NOCIVE at 15px etc.), they all have the same suggested sizes of 12/24px.

Would they all render correctly at the suggested sizes (or I assume multiples of 12px) when used in an engine?

(1 edit)

Hello! Thank you for the kind comments. Since this is a game I made with a group of other people I would need to ask their opinions first.

Edit: The team had a chat about it and our consensus is that it's not something we're interested in. Thanks for reaching out. Hope you had better luck with other games.

Thank you very much for playing the game! I really enjoyed it when you were throwing breads to make shapes on the ground. That was really fun haha.

I noticed that you played the game 2 days ago while it was still during the game jam rating, but now it has ended so we just updated the game too😄

Among other things, we added the disclaimer about not feeding pigeons in real life in the game, and a new Cozy Day track. I also fixed the bug with the music stopping.

If you got the chance to try the updated game, I would love to hear what you think!

Thanks again for playing!

Thanks, glad you enjoy the pigeons :D

Fun stories to read. Definitely would have been much better to have sounds and images accompanied the writing.

May very well not be the case but it seems to me that each segment is self-contained and doesn't influence the other segments. I would have liked it to see the branching stories seem more connected.

Very pretty arts! Well done.

Music are beautiful and fitting, but I also wish there was sound effects for interactions.

I read the game page description and was able to figure out the necklace threading minigame so that was ok to me, but an in-game tutorial would have been nicer.

The story is sweet but my honest opinion is that the writing and dialogue could use more work. The dialogues read very unnatural to me.

If this game was a bit longer with some more scenarios it would have been very good. It was a bit too short😅 . But of course I understand it's not always possible given the timeline. Still, good job overall!

Haha yeah we could have made it a little more on theme, but since the rules of the jam allow for it to be optional we didn't lean too heavily on that and most of the planned content that was more on-theme was cut to make the deadline.

I'm glad you still enjoyed it though. Thanks for playing!

Thank you! I enjoyed your game and the experience it gives too. I would only say the choice of using a handwritten font makes it a bit hard to read :D

Thank you for playing and compliments!

It's definitely a common pain point so far for all the players so we'll add something to make it clearer. Thanks for playing!

Thanks for playing!

Thanks for the kind words! We all could definitely use more cute pigeons in our lives XD

Oh you're too kind haha. Yours has a unique charm to them too. It definitely could be more fun if you guys take some time to iron out some of the kinks.

Very relaxing game. Like another commenter has said I do like the fact that you can actually choose to engage with the game or not haha.

Personally, the visuals can feel mismatched. Having "realistic" water shader is fine in a pixel game, I have seen it before, but I guess this one make it feel kinda off. The broom also feel off from the rest of the assets that you used.

I would have liked it better if you had let the broom being able to move while it's sweeping. Making it completely stop every time you want to sweep make the game feel too rigid and disruptive. I also would have liked to see the leaves gave more feedback when they are being swept. I guess players could figure out quickly that it takes 2 sweeps for the leaves to completely disappear. But when I play the game for the first time and I sweep the leaves and then see it doesn't react at all, I was confused about whether or not this leaves was interactable etc. Having it spawn some simple particles could have been nice.

I enjoy the item descriptions and the little side stories.

Good job. Feels nice to play, although the single direction wand weapon makes it feel a bit more restrictive like some other commenters have said.

Would have loved to see upgrades. At first I thought the mushrooms were meant to be experience point pickups haha.

I kinda like how you put the tutorial of the game controls as your itch banner. That was creative and fun to see 😆

Good game! Really fun to see a 3D game in such a short game jam. This game also runs pretty well on the web for me, so props to you for that.

Visuals look quite fun and polished. For me the audio was quite loud, without an options to turn down the volume, so that was something I didn't like, but otherwise fun music and sound effects.

On the gameplay side, I enjoy connecting the dots with the ghost story and giving them the correct items. However, I feel like some of the stories feel quite morbid haha. I would have liked to see the movement of the characters be faster because I was getting impatient watching them going around. I think it was because the music have a "energetic" feeling to them, rather than chill or relaxing.

I would have liked it better if the pickupable items were highlighted so it was easier to find. But maybe this was meant to be a hidden objects game and I'm not the audience for that. I also found out that the gatekeeper can be given an item too, so I wonder if there's a secret item somewhere you can give them, but the game quit as soon as I step towards the gate so I didn't find out.

Overall, a very nice entry. There's some things left to be polished but the game feels good to play. Good job!

All arts and audio is polished, great job!

It's rarer to see Unreal Engine games made for game jams, but unfortunately they don't get the attention they deserve since most people don't want to download a game to play.

You went for a spookier route than the traditional "orange color" theme for every other games in this jam, but it was cute and did feel cozy.

Some of the frustration with the gameplay has been mentioned, so it takes me out a bit from the relaxing vibe, but nothing too bad.

Another thing I would have liked to see was that you should dress up your game page more, add screenshots and write better description. That would make it more attractive for players to download your game and try it out.

Thank you so much for playing ❤️

That's a really fun idea! But that could be a lot of work haha.

I will definitely put up a small update post-jam for some quality of life improvements, beyond that it's unknown. But then again the future is full of surprises so who knows 😜

The writing is great. I enjoyed changing the dialogue to find different ending (I got one which seem pretty sweet).

It's kind of a sad (?) or alarming story, so I don't know how much I would describe it as "cozy", but it does feel like a overall cute story. It would be especially relatable if you're a parent.

Sounds and music would make this game much better. I like the arts a lot, but I also don't really get some of the shaking at some dialogues that seem a bit unnecessary.

I like it that there's a fast forward option for normal narration text, but it's not there when it's a dialogue text.

Overall I think a good start to a visual novel. I would love to see it being developed more.

(1 edit)

Thank you so much for playing! My teammates did a great job with the pigeons.

I'm glad you also enjoyed the phone UI. The idea was that the scene was played in a first person POV of you just sitting down on a bench outside and start feeding pigeons. You would be feeding them on one hand and playing with your phone on the other hand. We didn't have time to include everything like making arm or hand sprites, or a bench sprite, but I glad the phone make it pretty intuitive to interact with the game.

Thanks for the comment again!

Yeah our team did talk about that in development. Right now the game has a disclaimer on the bottom of the page but I think we'll add a more visible disclaimer in the game once the jam is over.

Thanks for the comment.

(1 edit)

We talked at length on stream about the game, hope all the feedback helps.

You made a game about a dark topic funny and cozy. I really enjoy it, especially with the little polishes you have put in it. I like the different silly areas you have put in. The writing is also fun.

Some things I would have liked to see: more music, louder volume. I would love to have seen more sound effects. I also would loved to have seen branching paths or endings.

Great entry! Would love to it being developed more!

Also obligatory "Nice" image 😉:


Impressed to see a 3D game in the jam.

I like some of the arts that were put on the game page. You may have been going for more of a creepy vibes rather than cozy but I don't mind it. The fox movement seem pretty good.

The audio is too quiet. I would have liked it to have the people chase me or something to complete the game mechanics. The first time I saw them I was a bit spooked since they look like zombies haha.

When I try to run the exe, I get this error:


Is there some sort of package I need to install beforehand?

I enjoy the mining sounds haha.

It was a bit tedious at first but the upgrades made the game much easier quite fast. However I think there's still way too much clicking in the menu just to navigate, I think you could cut down on the UI a lot so players can get back to mining faster. For example I don't know why there's a sell menu when that's all the dug up items are good for, they should just be sold immediately when you dig them up. The item price is also fixed so I think it takes way too long a time if you keep getting fossils only worth 10 gold.

The visuals having mixed pixel ratio makes the game look a bit messy. I do like some of the pixel arts though. I also don't hear music, although there's a music volume slider in options.

Hope to see it developed further!

Thank you for playing! Yeah there's a small visual bug when the pigeons give you money and you buying stuffs at the same time. We fixed the bug so we'll make a post-jam update with some other improvement to the game :D

Thanks again for the kind compliments.

Aha, it's true that the displayed amount of money is a little bugged right now (it works as intended behind the scene), but you're the first one to notice ^^ I think for the most part it isn't noticeable to most players since we didn't have time to fix it, but we'll post a fix post jam.

Thanks for playing!

Thank you for playing! Yeah the description for the items being the tooltips is not very well-explained so it's a bit confusing to a lot of players so we'll update the game to make it more understandable post jam.

Thank you for playing! We plan to put out a post-jam update for the game so consider adding it to your collection to get notifications!

Thank you for playing. And yeah I really enjoy the music too, I'm glad to have worked with some talented composers 🥳

Thank you for playing!

Yeah it seems the upgrades being unclear has been the most common pain point I have heard for our game, which is totally fair. It's a bit of a "hidden knowledge" right now even if you can see the description when you hover the mouse over the buttons if you play on PC. But since it's not stated in game either so I think a lot of players miss that.

We plan to put out a post-jam update with things updates to the UI etc. so you can consider adding the game to your collection and be notified when we made updates for the game 😄

Yeah I totally understand the fall vibe thing. I'm not saying it's a bad thing btw. I actually also live a tropical country and the trees don't turn orange either haha. We don't even have an actual "fall season", it just gets rainier😂 So I actually enjoy it that it's a more personal interpretation of fall for you as a creator. And you still made the game pretty cozy, even if the subject matter is a little morbid, but I like it because it's tasteful. So overall I think it was a fun game!

Very moody but also very relaxing and cute. The visuals felt very polished for a jam game.

I also enjoyed the music a lot. I understand you used assets for the game, but you combine them well and everything looks and feels coherent for the game.

I like reading the stories for ghosts and their tombstone to match them. However, I think having them reset to their spot after going to the wrong one feels a bit annoying as it can feel like "lost progress". Making them just stay with you as you keep exploring would have been a nicer experience I think.

It's a bit different from the usual orange colors you see in this jam, so I don't know how much it is "Fall", but it definitely does give "Cozy Vibes" 😆 Great job!

(1 edit)

Nice game. There's a lot of things I like about this entry. I like the overall art style a lot. I also like the fact there's a weather system in the game so you get different scenes. The game is quite simple but does have a lot of juice to them so that's really enjoyable. It's also quite easy to pick up.

Having said that, there's also things that I think could use more work, or I thought it was a weird design choice. Although I said the game is easy to pick, there's also a distinct lack of tutorial or onborading system, so playing for the first time can feel quite jarring, like the first time you play the fishing game, it felt quite sudden. The fact that you can also end the day early also felt strange to me because there's basically no reason to do that. On my first try I accidentally click on that button first thing so I felt bad and had to reload the game page haha. The sounds also felt very loud at first, but the music volume is quite low.

Overall it's a pretty solid entry, but I would love to see some kinks ironed out.

Super great arts! I can't believe you guys draw all of that in 3 days. Huge congrats! The giant bunny was reallllly long haha.

Kinda of a shame there's no audio though, so it takes a lot away from the charm of the game.

I enjoyed the writing a lot though. Some dialogue still feel a little unnatural, but most of them reads pretty well. Although there's a score for a successful match, I would have loved to see something like a successful couple sends another mail to let you know about their relationship or something else as a reward.

I found sometimes the dialogue portraits can get mixed up. Texts can also feel small to read. These are some minor things though.

Good job on this game :D