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Neat little physics mechanics for the game. I enjoy the visuals too. However, I would really have liked there to be a lot more feedback on player action like opening the door triggering a sfx, an animation, or some sort of indication which lever connects to which thing etc. In fact, a lot of elements in the game could use a lot of juice/feedback. For example, the "oxygen" bar, I didn't even realize it was a thing until the game resets the level for me a few times, which honestly feels kinda bad when it's deliberately janky like this.

Tbh, the game didn't feel rage-y/funny to me, yet it also didn't feel like a super solid, satisfying platformer either. It sits in a weird, uncanny valley territory. In other words, perhaps it just feels under-realized as a concept due to tie constraint of a game jam, or for some other reasons.