Cute and fun but a bit confusing and annoying trying to progress with things not being very clear and mouse issues. So much clicking so many next buttons Idk.
But good job
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #52 | 3.750 | 3.750 |
| Innovation | #57 | 3.458 | 3.458 |
| Overall | #109 | 3.069 | 3.069 |
| Sound Design | #138 | 2.875 | 2.875 |
| Gameplay | #156 | 2.833 | 2.833 |
| Fun Factor | #161 | 2.750 | 2.750 |
| Art | #203 | 2.750 | 2.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game embraces chaos by turning computer glitches into core mechanics. Instead of fixing ‘bugs,’ I make them the challenge — buttons run away, windows drift on their own, puzzles shuffle themselves, and the player must adapt to this unpredictable, rebellious desktop. Each level introduces a new ‘broken’ feature that feels like a system error but is actually the way forward.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Desktop wallpaper are generated using WhiskAI
Cute and fun but a bit confusing and annoying trying to progress with things not being very clear and mouse issues. So much clicking so many next buttons Idk.
But good job
This was pretty cool. I got stuck on level 5, but I felt like the puzzles were really well thought out and challenging. The music was nice, and the transitions looked sharp. Really good job!
Nicely done! I love your take and execution of a "Desktop gone haywire" idea. This was a great approach for this theme, and I think the puzzles were really clever. My only complaint is to maybe have a bit more visual variety, a changing background, different shaped and colored UI, playing with different icons, etc. But I realize this was only a 72 hour game jam, and that's likely all stuff you thought of already. Great work!
Good innovative concept :) I have played a few of these types of games in other jams, but this one was nicely done, considering the time frame of the jam.
I wasn't able to figure out the trick for the last level, but the otherwise the other parts of the game feel nice to play. With the background and the music it kinda reminds of chill visual novels :)
Great idea, love the profile clickable link and the overall OS design :)
One issue i had is: in recursion levelit was super hard to click on the folders and buttons, it seems that there is some sort of offset from the cursor tip, to the real tip.
Your game is great and deserves all the support. But there’s a problem. The mouse pointer isn’t the same as the mouse itself. I hope this problem is resolved. I can’t reach the final stage.
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