Thanks for the lovely feedback!
JemyDev
Creator of
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Thanks for giving out such constructive feedbacks! Yes I do agree that the gameplay will get pretty boring and monotonous very quickly since the game mechanics is very simple. I planned to expand it more on the gameplay and connect the equipment and fishing action more but due to time constraint, this is what i completed on time. I spent quite some time in making the aquarium system and also polishing the whole looks of the game so in the end i dont have much time to refine the overally gameplay of the game. Still, thanks a lot for playing and providing such thorough feedbacks though!
Thanks for playing the game! I found the music on freesound.org which is royalty free!
The atmosphere of the game feels very creepy as something is going to show up but luckily nothing shows up xD. Gameplay wise, I personally think its pretty simple as a platformer with simple moving platforms. Would love to see some more of interesting mechanics other than moving platforms. Loved the post processing though with the VHS effect. Great job!
The environment feels a bit too dark as i cant really see the zombies until its very close to me. Thats why sometimes i got attacked from behind when i dont know where are they. Perhaps can have some audio cues like in minecraft you can hear the zombies making some grunting sounds or creeper making the ignited sound to aware the player that something is approaching them. The gun models looks impressive tho so good work!
Hey, no problem! We all starts somewhere so dont get too harsh on yourself! You will gain more experience and learn from past mistakes as you participate in more game jams so I would suggest you to join more game jams whenever you are free to sharpen up your skills!
I am also a solo dev and am a complete beginner at drawing since im not really an artistic person so what i do is i just search whatever assets i need from the web (but remember to credits them accordingly!) and use them instead of creating myself. Mad respect that you are able to create the art on yourself tho!
Hope to see you in some other future game jam! 😉
I didnt notice whats the goal until i lost the game twice then only notice that the bottom left is stating there 100 golds needed lol. Perhaps can have some UI guidance since first time players are literally clueless about the game. The aesthetics, bgm and sfx are top notch though so nonetheless its a pretty well executed game. The game mechanic is simple yet well designed so great work there!
Very cool combat mechanics but I cant even get past the first level cuz the cultist is too op. As a first time player that feels too difficult. Would love to be able to undo the last bullet and also have different kinds of bullets like shield bullet that provides shield to myself or fire bullet that will burn the enemy for 3 rounds. The game art is also amazing, just the gameplay needs a little more balancing. Great work!
Very cool puzzle and nice aesthetic of the game. The overall environment feels a bit dark and this makes it very difficult to solve the puzzle since im not sure where the direct the light. Probably you can add some lights or indicators on the light posts to guide the players. Great work on completing such cool game!
Creating a multiple endings game for a jam for your first game jam is incredible! Though here are some feedbacks:
- Try using different sprite / tiles for floor, background & stairs as i can hardly notice there are stairs that i can walk up and down.
- The time travelling mechanics is cool though that im able to go back in time and do something that affects my future.
- Show some visual / audio cues whenever the player does something. Like for the chest for example, I didnt notice that I get the book after opening the chest. I had to scroll down and see all the instructions and try out everything in order to see if they work.
Congrats on completing your first jam. Great job and well done!
I like the visual and the story of the game. Having the important words / clues highlighted in bold font does really tell the players what they are going to do next but it can be better if when you interact with those interactable, the character will talk to himself like: "There are holes in the skull, i wonder what i can put in". Something like this to tell the players that they need to find something to put in the holes. Anyways, good job!
The mechanics feels a bit too difficult to learn and use which causes the learning curve a bit steep for new players. Would love to be able to release the grapple when pressing spacebar so i can grab to the next place quicker as i dont need to double click the left click. Loved the jump SFX as it sounds very funny lol. Overall, great work!
I like the camera movement in the main menu as I actually did something similar like this in my previous game jams as that makes the main menu more interactive and doesnt feel like static UI. This game does really fit in the theme with lots of strange places and strange creatures hunting down on you. Somehow at the later chambers it became a reaction time / aim training game lol xD. Overall, nice work and good job!
I like the idea of having different lights and placing them at specific locations to be able to pull certain levers as that makes the puzzle more interesting and challenging! Having the voice acting makes the game more relatable as I can feel the emotions of Amaya whenever theres a conversation. The graphics, artstyle, audio SFX and the lightings are really well done! Great job!
The first 10/10 game for this jam i have seen. Nothing much to say, everything is nearly perfect. The audio, the graphics, the gameplay mechanics, the atmosphere, the feedback. Everything is soooo well executed. The only thing to mention here is probably the balancing of the game. The healing heals quite a lot of HP which makes the game a little bit easier which is perfectly fine as its more approachable for casual gamers like me but prob not those hardcore gamers. Probably you can allow players to choose the difficulty like hollow knight so players themselves can choose the one that suits them the best.
Side note: having the healer keep asking "Need healing?" while the cutscene is playing definitely got me laughing hard as she keeps popping out the healing orb in the middle of the conversation xD.
Anyways, great work! You guys made a very impressive game in such short duration and I personally would love to see this getting updates so i can enjoy more of it xD.
Really well done game for a game jam. Everything including the art, the atmosphere, the tension it creates when the monster is coming at you, the audio cues, everything is absolutely very well executed! I also wish that its longer in term of gameplay as Im not satisfied yet hehe but as a jam game, its consider very very well done. Great job!
Very cool idea but the bots are too difficult at start. Maybe you can make 3 different levels bots, easy, medium and hard and let the player to choose from. Took me a while to understand the gameplay since I cant really see so I dont know whats really going on lol. Pretty good concept though. Great work!
Very unique puzzle game and the difficulty level is just right so I kinda enjoyed playing the game. The last level did took me a while but i still managed to solve it xD. The only comment i can give is that you need to fade the bgm properly to whatever sound clips whenever the player selects a level. Other than that, everything is basically there but just some polishing work needed. Great job!





