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JemyDev

251
Posts
6
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A member registered 75 days ago · View creator page →

Creator of

Recent community posts

Thanks for the debug suggestion, I very appreciate it! I used Unity for my game and my current approach is:

  1. Check canvas height and record the value down. 
  2. Move the wallpaper's anchoredPosition from current anchoredPosition to the recorded value. So for example: the canvas height is 1080px and the wallpaper's initial anchoredPosition is 0px, Then the wallpaper will move from 0 --> 1080px above the initial position.

This should work no matter what resolution on the height of the screen is but somehow it still occur on your side. I'm thinking is the width of the screen affecting the anchoredPosition calculation too since you are playing on 720x1080. Anyways, I'll take a look at that and thanks so much again for playing and giving out suggestions for improvements!

Ah I see. The movement of the wallpaper is depends on the resolution and I think that's why it stuck in the middle. I'm so sorry for causing this issue and having such bad experience to you. I'll try to fix it after the jam. Once again, sorry and thanks for trying out the game.

Thanks for such lovely feedback! I'm glad that you enjoyed the puzzles!

Yes the cursor position is one of the biggest issue that I did tried to solve but couldn't solve it on time so its very unfortunate. Anyways, thanks for playing the game!

Hi, I am so sorry for the problem that you encountered. May I know what resolution are you playing on? I'm certain that this is caused by the different resolution and by any chance may I know are you also playing it with full screen?

The visuals of the game is wonderful. I loved the scene transition effect with the slime, it looks super cool xD. It is very polished for a 3 days jam and theres nothing much to complaint about. The tutorial is very clear, I can get the idea pretty quickly. The sound effects are awesome and the idea is brilliant. I do agree that at first the pace seems a bit slow and might feel a bit of repetitive after a while but hey this is a 3 days jam and this is consider a masterpiece. I'm rooting for you guys so keep up the good work! :D 

Hey, thanks for the lovely feedback :D. Yea I wish I had more time to play around with different ideas and perhaps having more levels but it seems like that's all I can do ;P. Thanks again for playing the game!

Thanks for the warm feedback :D

I really liked how some of the jammers decided to recreate those classic good old games and give them some twists and that definitely makes the game much more fun! Love the CRT and glitch effects and those make the game more classic feel and creates some good old days vibe. Great job!

Definitely the most chaos game I have played ever xD Really love the art in the game and the idea of shooting the UI is super creative and brilliant at the same time! At first I was like hmm this is a bit hard for me and then after realizing I can spam the fire rate upgrades, I was like oh well lets see how much more chaos I can create with this... I really had a fun time playing this and thats another 10/10 from me. Great work! :D

Thanks for playing the game! Yep its a known issue that I can't solve it on time which makes it part of the error as the feature now xD

"Even a guinea pig could have code it better" 😭I like how you roast yourself in the game lmaoo. Great game with cool idea and well executed.

This is another 10/10 from me! I really liked how you made the classic atari space invaders game and give it some twist to fit the theme! Ngl I had fun with this one even though I died for few times but finally I managed to complete the game! You guys did a really great job!

Thanks for playing the game :D

Thanks for checking out the game! Glad you enjoyed the vibe :D

I'm happy to find another OS game like mine too! But the difference is, yours is very creepy xD. The creepy atmosphere your game creates is insane as I can feel like I'm really in the game itself! Great work!

Thanks for playing the game!

Very interesting concept! Instead of coding the bug, Im the one creating the bugs! I like how I can cause a lot of chaos and then suffer all of the afterwards xD. Very very cool idea and really well done!

I never know that AI can generate sprite animations now. The animations feels decent too like it feels smooth without janky animations. Sadly I was able to find 4 bugs and kinda stuck there for a while. Anyways, great work!

The character is so adorable!!! Really had fun with this one and I feel like this can further extend and become a rhythm + bullet hell kind of game. Great work and well done!

Yes I cant fix that in time unfortunately but I guess that is a part of the game now ;P Thanks for playing the game

it reminds me of crazy taxi driver but simpler version and also without brake system lol. The physics feels a little bit funny, I would love to have some sound effects or music for the game. Good entry!

Im a bit clueless on how to play the game. I did manage to put the word "OPEN" and it opens up a gate and then from there I have no idea where to go.

I really had fun with this one... been playing for about 1h now and I really like the gameplay. Everything is nice, the audio, the visual, the mechanics, everything is chef kiss. Ez 10/10. The error card is damn OP man and it makes me feel unstoppable xD.

1932 sold but 1931 refunded :(
I liked the bugs: 0 features: 4 lol. Pretty simple yet well executed 2D platform game. Wish there are more days as a game tester cuz for now only Day 1. Overall, great job!

No worries! You guys did a very good job for a first jam!

no problem! glad it helps :D

Hey, thanks for playing the game! The goal is to find and click the "NEXT" button but I think I should state that out clearly to prevent confusing the players. Thanks for pointing that out!

Somehow i can get stuck into the maze after being hit by the zombie who will charge forward when he sees you. Pretty interesting idea about the ram usage but instead of just loading back the home screen, show the death / lose screen UI and have a back button to at least let the player know that they lose the game. I felt clueless when I was being snapped back to the home scene without realizing I already lost the game so hope this helps.

Correct me if I am wrong, even though you mentioned you did not use any Ai but I am pretty sure that some of the images are AI generated especially the intro part. Also, give proper credits to any assets you used in the game. Alright lets put those thing aside, gameplay wise I like the mechanic where the time moves when you move. The game over panel looks a bit too stretched which I think 9-slicing technique can solve this issue. The visual is nice and the music fits the theme quite well. I noticed if you collect any collectible by moving back and forth very quickly, it will register I collected it multiple times. Overall nice work.

Pretty interesting waves survival concept. The sudden change in the speed and enemy health definitely are the features utilizing the bugs. Great work!

Pretty interesting idea but it seems like a bit too difficult for me hehe. I did tried for some time but stuck at the very tall block where u have to jump up there. Prob im not suitable for this kind of game xD

Really had fun with this. Somehow level 2 is the hardest among all other levels. Nice visuals, nice audio, nice art. Really well done!

Yep i did reach to the end, I became too big and got stuck due to my greed. Then I suddenly become one of the pollen and kill the giant monster xD.

I liked the visual of the game, it's very aesthetics and giving a chill vibe especially when there is a rain sound effect being played at the background. I keep stuck at level 3 cuz it just crashes the game no matter what I do. Overall, great job!

I liked the visual and they look terrified when being chased lol. Not much of the error as the feature of the game but i guess nice entry!

I really liked the visual of the game! The corgi looks so adorable! I liked how I can move through the platform after being squeeze by the moving platform which normally is a bug in a normal platformer but in this game, its the feature! Pretty solid on theme integration and well done!

Classic clicker game with upgrades that reminds me of some good old days. Simple yet well executed but i don't see any errors or bugs as the feature so im not too sure about it. Anyways, nice work!

I liked how you incorporate those "bugs" which we usually encounter in a platformer as your game's feature! I was stuck at the level with nothing after the wall jump level. Pretty fun game with levels that got me scratch my head for a while and then "a-ha there it is" is kinda cool. Great job!

Pretty cool idea for the theme but I would love to have some SFX / music whenever a projectile is being spawned, being killed etc. Restarting from the first level feels a bit frustrating but the level designs are pretty easy for the first few levels so I think that's fine. Overall, nice entry!