I like the visual and the story of the game. Having the important words / clues highlighted in bold font does really tell the players what they are going to do next but it can be better if when you interact with those interactable, the character will talk to himself like: "There are holes in the skull, i wonder what i can put in". Something like this to tell the players that they need to find something to put in the holes. Anyways, good job!