It's a clever system to augment gear, but I did think it was very short - some sound design or music would have gone a long way also. With more time, it could be a cool concept.
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WordSmith's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #195 | 2.733 | 2.733 |
| Art | #235 | 2.533 | 2.533 |
| Innovation | #238 | 2.333 | 2.333 |
| Overall | #305 | 2.011 | 2.011 |
| Gameplay | #342 | 1.667 | 1.667 |
| Sound Design | #355 | 1.267 | 1.267 |
| Fun Factor | #367 | 1.533 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Our game directly embraces "The Error is the Feature" theme. The core idea emerged from an accidental bug during development: our RPG's inventory system let us equip any item to any slot. Instead of fixing it, we saw an opportunity. We asked: what would happen if a sword was a pair of boots, or a gun became armor? Our game leans into this chaos, making these bizarre equipment combinations a central, intentional feature of gameplay.
We also designed a unique system where linguistic concepts become game mechanics. Nouns are items, adjectives are modifiers, and verbs define enemy behavior. The player is a student who learns the "last words", of the defeated enemies. They then bring these to village elder, the "Word Smith," who can transform them into powerful adjectives, which can augment any noun. This system ensures that every unexpected item pairing or strange new adjective leads to a new and fun strategy, turning a bug into the core feature of our game.
Did you work in a team? If so, link their itch profiles.
thedeagler
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Used cursor to partially help code






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