Ahhh that's an issue I failed to consider, there's a limit on the total amount of bois that can exist, to prevent lag, so it stops spawning them when there's too many
Natural Power
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This game's very simple... But very well made
You did an amazing job ADT, I think your game holds a lot more than what it seems like at first, the SFX and music were chosen excelently, and this poor man I'm stealing from, he's incredibly well made, the way he jumps at you, takes a moment to slow down, and gets more weary every day, excellent
I don't know who I am, I don't know why I'm here... All I know, is that I must dig
Awesome job on this little game, too bad it's not playable in-browser, I think it doesn't get the attention it deserves!
After dying I started digging more carefully, but then somewhere halfway the third layer, I was exploring a cave, and a rock fell on my head, losing me my 960 coins lol
No, it does indeed track mouse delta, but it's not the frames being weird
Think about it, your mouse is all the way on the right side of your screen at like x = 1280, y = 200, and then teleports to the other side of the screen to x = 0, y = 200, turning your mouse delta to (-1280, 0), causing the giant flip
It's not lagspikes, just start spinning in circles and you'll see it happens constantly
Glad you enjoyed! :D
The teams you face are indeed a little luck-dependent, though we do have a behind-the-scenes system that deleted teams that win/lose too often lol, I have plans to add that ducks are locked behind rounds too, like the Wizard Duck would only be available to get at round 8 or something, this would balance out the teams more
I didn't add the SFX to the battlescene cuz with 8x speedup I feared it'd be too chaotic, there was animation planned for the gacha machine, but I didn't get to it
Glad you enjoyed, PaleGhosts' art is crazy, here's her instagram lol: https://www.instagram.com/pqleghosts/
She never really did pixel art until we started our first jam a year ago though!
The cowboy duck's not actually very good, so no prime teambuilding opportunities missed lol
He attacks an enemy 2 spaces ahead, and if he doesn't hit anything, he moves forwards (but all enemies either stop in front of him or two/three spaces away after retreating, so he rarely actually hits something)
You mean the player's direction facing suddenly flipping around? That's because the game's just tracking the mouse position, but the mouse is still there, so when you reach one end of the screen with the mouse, it teleports to the other end, else it can't keep going
That teleportation is what causes you to suddenly look in a different direction, idk how you could fix it though




