We would've absolutely made a more complex game, but I (programmer) didn't have that much time for this jam, so I programmed a handful of simple mechanics (e.g. "clickable object) and put them together into the rooms
Natural Power
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I'm guessing the bug they're talking about is that there's no "can purchase" detection
If you have 25 money and something costs 30 money, if you have that item selected in the shop, and you get to 30 money, it doesn't become purchasable until you unselect and reselect that shop item (it only updates the "can buy" variable when you select the item in the shop)
More difficult then it seems like it would be at first! Great job! :D
(In your dashboard, you should go to edit your game, find "Viewport dimensions" and set it to something smaller like 1280 x 720, this makes the screen on the itch page smaller, otherwise, you can't play the game without zooming out on your browser)
Fantastic job packing so much story into such a small game! Also a maybe weird thing to remark but great job on the interaction-collision shapes, even when two things are right next to each other, the game still seems to know which one I'm trying to interact with
Everywhere I go, I see empty pots - wait what's that?!
Congrats on your entry! Very nice job with the ambience of the game! Difficult but I managed to get all the way through
(Btw you should maybe add Windows support & potentially for other devices, the web version is sometimes a little laggy, you have until 48h after the submission period to add platform support)
This game's very simple... But very well made
You did an amazing job ADT, I think your game holds a lot more than what it seems like at first, the SFX and music were chosen excelently, and this poor man I'm stealing from, he's incredibly well made, the way he jumps at you, takes a moment to slow down, and gets more weary every day, excellent
I don't know who I am, I don't know why I'm here... All I know, is that I must dig
Awesome job on this little game, too bad it's not playable in-browser, I think it doesn't get the attention it deserves!
After dying I started digging more carefully, but then somewhere halfway the third layer, I was exploring a cave, and a rock fell on my head, losing me my 960 coins lol
No, it does indeed track mouse delta, but it's not the frames being weird
Think about it, your mouse is all the way on the right side of your screen at like x = 1280, y = 200, and then teleports to the other side of the screen to x = 0, y = 200, turning your mouse delta to (-1280, 0), causing the giant flip
It's not lagspikes, just start spinning in circles and you'll see it happens constantly
Glad you enjoyed! :D
The teams you face are indeed a little luck-dependent, though we do have a behind-the-scenes system that deleted teams that win/lose too often lol, I have plans to add that ducks are locked behind rounds too, like the Wizard Duck would only be available to get at round 8 or something, this would balance out the teams more
I didn't add the SFX to the battlescene cuz with 8x speedup I feared it'd be too chaotic, there was animation planned for the gacha machine, but I didn't get to it






