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DEBUGRUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #128 | 3.200 | 3.200 |
Art | #163 | 3.000 | 3.000 |
Sound Design | #206 | 2.400 | 2.400 |
Overall | #234 | 2.433 | 2.433 |
Innovation | #252 | 2.300 | 2.300 |
Fun Factor | #316 | 1.900 | 1.900 |
Gameplay | #325 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Our game captures "The Error is the Feature" by making errors, bugs, and unpredictable results the foundation of mechanics instead of things to correct. Rather than smoothening chaos, we dive into it:
Glitches are what push gameplay forward. What appears as a broken control, distorted level, or jumbled UI is not a failure — it's an intentional hurdle the player needs to learn to overcome.
Failure creates new ways. An "error" doesn't break the game; it warps the rules, shuffles the world, or unlocks unusual powers, driving players into new territory.
Unpredictability is the excitement. The player never fully feels in control, and that tension makes each run different. What appears unfair or broken at first sight becomes a resource for creativity and problem-solving.
By embracing errors as characteristics, the game turns frustration into discovery, and disorder into the very essence of the experience.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
For bug fixes, and level ideas..
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Comments
I think I got a stroke. I liked it!
The environment and the sound were pretty immersive. The player controller and constant changing of the camera were a little jarring. The idea of this game is great, and what you have built in 3 days is very impressive. I'd be interested to see what more you guys could do if you had more time for polish. Overall, great job!
Hey, i just played ur game and i felt like i was the one drunk,tbh it was pretty hard to look around with that random camera changes but i'd have to say the idea is very good.
Good entry, it felt like the player was really drunk while trying to find things. But having involuntary camera/view angle changes while in control has never worked well in any game so i'd suggest taking that into account in future projects.
I really like the concept of it and the overall visuals and feel of the game. Though as other people have mentioned it is really disorienting and borderline uncomfortable especially with the fisheye effect, swapping upside down and changing the moving directions. I think the ideas are great but a bit of overload especially at the beginning. I did find comfort in the chill vibes and music which is soothing in an otherwise error filled world xD
I loved the visuals for this game, great job!
Here's our little auto battler card game would appreciate you checking out :)
https://itch.io/jam/patch-notes/rate/3876931
Already done man , great game ❤️
Really disorienting at first, I kind of appreciate the idea of a game that tries to push the boundaries of comfort without being unplayable. Unfortunately the game crashed for me, I think while I was looking for the last item? I know it was intended to be glitchy, but progress wasn't super clear to me.