I think I got a stroke. I liked it!
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DEBUGRUN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #128 | 3.200 | 3.200 |
| Art | #163 | 3.000 | 3.000 |
| Sound Design | #206 | 2.400 | 2.400 |
| Overall | #234 | 2.433 | 2.433 |
| Innovation | #252 | 2.300 | 2.300 |
| Fun Factor | #316 | 1.900 | 1.900 |
| Gameplay | #325 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Our game captures "The Error is the Feature" by making errors, bugs, and unpredictable results the foundation of mechanics instead of things to correct. Rather than smoothening chaos, we dive into it:
Glitches are what push gameplay forward. What appears as a broken control, distorted level, or jumbled UI is not a failure — it's an intentional hurdle the player needs to learn to overcome.
Failure creates new ways. An "error" doesn't break the game; it warps the rules, shuffles the world, or unlocks unusual powers, driving players into new territory.
Unpredictability is the excitement. The player never fully feels in control, and that tension makes each run different. What appears unfair or broken at first sight becomes a resource for creativity and problem-solving.
By embracing errors as characteristics, the game turns frustration into discovery, and disorder into the very essence of the experience.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
For bug fixes, and level ideas..



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