Yeah the controls are a bit messy but I like the concept and this could lead to some pretty confusing puzzles. My recommendation is to try and bind the different controls to keys rather than a menu because it just feels clunky to use menus to play a game.
Play game
Unstable Guidance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #131 | 2.994 | 3.667 |
Theme Integration | #196 | 2.722 | 3.333 |
Gameplay | #241 | 2.313 | 2.833 |
Overall | #243 | 2.381 | 2.917 |
Fun Factor | #261 | 2.177 | 2.667 |
Sound Design | #271 | 1.905 | 2.333 |
Art | #285 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
While each level has an "Intended" solution, by leaning into the more unrealiable aspects of the mechanics, you can complete levels in very inventive ways.
Did you work in a team? If so, link their itch profiles.
https://timeriz.itch.io/
https://d-liveryman.itch.io/
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Occasional code debugging
Leave a comment
Log in with itch.io to leave a comment.