This was fun but I feel like some sort of audio signal would have been nice when the wrong letter is pressed. Also, the sound of the enemy dying jumpscared me.
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BeamStruggle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #191 | 2.586 | 3.167 |
Innovation | #194 | 2.586 | 3.167 |
Gameplay | #197 | 2.586 | 3.167 |
Overall | #254 | 2.313 | 2.833 |
Art | #264 | 2.313 | 2.833 |
Theme Integration | #279 | 2.177 | 2.667 |
Sound Design | #310 | 1.633 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
MIC OPTIONAL BUT RECOMMENDED. The "bug" is such that the strength of your beam is not only proportional to your typing speed, but also your mic input volume. The bug is the accidental coupling between the players typing speed and the mic input volume, giving the player the option to scream in order to add further to the typing speed/beampower. Ideally envisioned to be a multiplayer game, having two people typing fast and screaming at each other makes for good times and can be fun to watch as well. Easy game to cheese without any constraints, blowing in into the microphone is OP.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Code assist only
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