It looks like we did a poor job explaining things in-game 😅 If you want to play again, check out the game page, it contains gifs that serve as a tutorial ;)
NocturnalNemesis
Creator of
Recent community posts
This game is very polished :O nice work! It's a bit too hard for me though, I had to reset lv 2 over and over because the jumping boxes kept falling off the platform xD
You even made the art during the jam, that's sick! Well done.
PS To make the music persist through the scene transitions you could use a static instance for your audio manager and use "dontdestroyonload".
So funny xD
The controls were difficult for me though, having to use the right hand for up and down, and the left hand for changing modes was pure chaos for me :p. Using W S (Z S) for up down and Q (A) or E for switching modes would've been more natural to me. And then perhaps the mouse button or space to shoot.
I liked the "story" buildup and the suspense you made with the music. Awesome!
Charming entry! Here's some things that'd make the game clearer for the player:
- The color of the speed boost is almost the same as the color of the enemies, it's quite confusing ^^
- This was probably made in Unity, seeing you used the default camera background color? :D Perhaps next time you could look up some color schemes online to make everything work together better (just google "color scheme"), it's not a lot of work and does so much to the overall experience
Apart from that, it's pretty straight forward, snappy controls, which I like ^^
Cool game! A tip, start the timer after the player has read the instructions. In the beginning I was only putting cows in the bin, didn't realize it had to be different species ^^ And he didn't register my chicken. Must've been a rogue chicken.
Overall the physics and controls work great! Maybe next time you can put the controls on the UI HUD as a reminder for the player?
Nicely done, putting some story in the game ^^
I tried to move left in the second level, though there was a collider in the way, I couldn't get to the second platform from the top.
Overall, lots of content for such a short timespan. Perhaps next time you could decrease scope and put a little more time in debugging/testing?
You should've defaulted the audio to full volume, because people are missing out on a super enjoyable tune ^^
Like other People mentioned, a Dash ability would make the game more engaging. I don't know if it would still be necessary to boost the movement speed, since the playground isn' that large.
You mentioned this was the first time you made an AI. Did you learn to make this AI during the jam? If so, nice one :D
Hi, the mood you set with the garden and the frogs, and the chill music is nice ^^
That dog's eyes though :p A tip for next jams, try and make it so the player can run behind the trees, the collider should only be the part of the tree that is planted in the ground :)
Also it wasn't clear for me what my health was, and what the "kid frog"'s health was xD If you have the time, feel free to check out our game too ^^
Hi, good game design! I like the fact that you remember the last platform the player fell off and restart from there. Though if you fall down on another platform.. yeah, it has a certain "getting over it" feel, which can be a good thing :D
The movement controls are pretty slippery (which might have been intentional?); it makes it pretty hard to get past the first part, getting the grappling hook.
Hi, well done, very good game, no bugs, lots of levels, nice graphics, and the song is really good, fits the style of game! The only thing I'd change (you'll see it coming :p ) is the storytelling. It's lines of text between every level, I quickly started skipping through them after 3 levels. I do like the fact that there ís a story though ^^. But for such a short time, this is awesome. Should get more ratings definitely.
Hi, some feedback:
- Having to give input to show the "fate", going to the next level and such, slows down the pace.
- You could do the same thing with less different buttons, if you keep the sequence of the game in memory, like "create fate", "next level" and "place token" could be the same button I think
- I like that you add multiple fates on top of each other to increase difficulty
- The visuals and music create a certain atmosphere from the get go, well done :)



