Nice time! I'm glad you liked the game :)
PeterPlaty
Creator of
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Super sweet and polished game! It was an original take to the usual wave-based games, I had a lot of fun playing!
Extremely simple to pick up and proceed, even though money is not a lot at the beginning
That said, congrats on the submission! Everything was perfectly coordinated to create a great experience :)
The mood feels great, and the music definitely helps! Like a cyberpunk dystopian city or something, I really liked it :)
I couldn't tell what had collisions and what didn't, so I was a bit stuck at first. Afterwards, it was pretty intuitive to understand where to go :)
I erased the world >:)
Great game! Congrats on the submission
Very nice game idea, especially a polished execution!
I didn't like how the game revolved around precision pixel jumps, it felt like I was supposed to press the jump button within a time window to progress (I didn't feel 100% in control)
That said, it was a nice game to spend time with! Congrats on your submission :)
Wonderful idea! I wish I could've unlocked more stuff, I always got 6th and I will blame the freeze effect
Perhaps unlocking the abilities with typing instead of money? That would be a nice way to allow for "weak" players (like me) to have a chance to get the trinket they want even if they're poor
Regardless, it was a very original concept! I liked playing even if I lost x)
Congrats on the submission :)
This is such a nice platformer, each level feels and IS unique! I really enjoyed playing :)
My only complaint is that checkpoints can be tiring, considering that they're at the beginning of each level (the bell is especially annoying, with ice physics... pressing down to stop momentum feels like an oversight, and doing tight jumps)
Really charming art! It was a blast playing (except the bell part, that's a scar I'll never recover from)
Congrats on the submission! :)
First of all, thank you so much! :)
In this jam, I learned that movement can feel *too* snappy, so that's something I'll have to keep in mind for future projects x)
And I have never heard of Ynglet, but the trailer made me want to try it out! I tried to make this game as distinct from anything I could think of, kind of blending the best parts of each. So I'm flattered to hear you like it :)
Thanks once again for the kind words :)
As soon as I saw the speed go beyond 280, I immediately thought of Big Rigs x)
Making the timer go at 100 seconds for 1 minute was also a nice touch
It may not be the best game, but it was definitely a highlight of the jam for me, just for the silly concept! I had fun playing it and going in reverse, so thanks for submitting this x)
Thanks for the kind words, I really appreciate that! :)
I tried to make movement feel as good as I could. I know there's a lot of room for improvement (mainly digging speed and air control), so that would be something I would've worked on if I had more time.
I'll keep in mind your feedback for the future! Thanks for playing :>
Nice game, I really liked it! Made me think ahead on where and when to dash! Also, the artstyle and gameplay reminded me of PICO-8 games, which makes it simple to pick up and fun to play.
I wish I could've beat the "You Won!" room, to break the game further x)
That said, congrats on the submission! I had a blast playing :)
This is such a fun, unique concept! Pressing pause to break the game felt very natural, I liked it a lot :)
I would avoid the pixel-precise platforming, because it takes away from the puzzle nature of the game. A good rule of thumb for puzzle games is that the time you come up with a solution and the execution time should be somewhat close (otherwise it makes every retry slow and players can get frustrated/bored)
That said, I would really love to see more. It was such a cool game, congrats on the submission! :)
Impressive game! How did you make such a good looking 3D game in Love2D? :)
The gameplay is moody, I really like it! Truly what I expected from a 2D horror.
However, I felt like the game difficulty was both too easy and too hard:
- You could walk on enemies, and they may not even shoot, so it feels unfair when you step on them (I know enemy radar exists, I just hoped to see them light up when they alert you or something? Maybe an ominous red flash or a screeching sound, I don't know x)
- Successful and unsuccessful reloads are the same. I expected a couple of extra bullets or other bonuses for successful QTEs, but it simply ended the animation faster. Kinda disappointing, it didn't feel like a meaningful reward
Unfortunately I can't rate the game because I didn't submit anything. However, it would be 5/5 stars out of enjoyment! I hope you'll update it in the future, can't wait to see what you'll do :)
Congrats on the submission! I had a blast playing it! :>