Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PeterPlaty

298
Posts
3
Topics
36
Followers
12
Following
A member registered Apr 04, 2019 · View creator page →

Creator of

Recent community posts

Nice time! I'm glad you liked the game :)

Thank you very much! :)

Sorry about the dash, I know the info should be more visible on-screen. I'll keep it in mind for the future :)

And thank you very much for the kind words!!

Very fun game! It was nice breezing through it! :)

One complaint I have is that I couldn't sort cards by cost and by type, which would've been convenient. That didn't stop me from creating an OP army anyway x)

Congrats on the submission, it was nice playing it from start to finish :)

Thanks so much for the feedback and the kind words! I'll keep them in mind :)

Thank you for the kind words! Glad to hear you liked it :)

I love how you can interact with the pc!

I don't know if I was too weak, it would be cool if shooting a file too much destroys the upgrade (because I sometimes got an upgrade I didn't like and stood there to shoot it 20+ times xD )

Very fun game, congrats on the submission! :)

Super sweet and polished game! It was an original take to the usual wave-based games, I had a lot of fun playing!

Extremely simple to pick up and proceed, even though money is not a lot at the beginning

That said, congrats on the submission! Everything was perfectly coordinated to create a great experience :)

Short but sweet! :)

I got stuck because I didn't know the game had a jump button, I think it may be more fun without!

I had fun anyway, so it's not even a complaint. Wish there were more levels :)

Congrats on the submission!

The mood feels great, and the music definitely helps! Like a cyberpunk dystopian city or something, I really liked it :)

I couldn't tell what had collisions and what didn't, so I was a bit stuck at first. Afterwards, it was pretty intuitive to understand where to go :)

I erased the world >:)

Great game! Congrats on the submission

Very nice concept, I would have loved to play more :)

Congrats on the submission!

Very nice game idea, especially a polished execution!

I didn't like how the game revolved around precision pixel jumps, it felt like I was supposed to press the jump button within a time window to progress (I didn't feel 100% in control)

That said, it was a nice game to spend time with! Congrats on your submission :)

Cool idea! It's a shame the battle was very unbalanced. Anything that wasn't "rest" or "fireball" was pointless

Could definitely use some balancing, as well as a couple of checkpoints instead of shutting down the game and losing progress at the 4th quest...

Regardless, congrats on the submission! :)

Thank you so much! :)

Wonderful idea! I wish I could've unlocked more stuff, I always got 6th and I will blame the freeze effect

Perhaps unlocking the abilities with typing instead of money? That would be a nice way to allow for "weak" players (like me) to have a chance to get the trinket they want even if they're poor

Regardless, it was a very original concept! I liked playing even if I lost x)

Congrats on the submission :)

This is such a nice platformer, each level feels and IS unique! I really enjoyed playing :)

My only complaint is that checkpoints can be tiring, considering that they're at the beginning of each level (the bell is especially annoying, with ice physics... pressing down to stop momentum feels like an oversight, and doing tight jumps)

Really charming art! It was a blast playing (except the bell part, that's a scar I'll never recover from)

Congrats on the submission! :)

Very cool idea! Really makes you say "wait, was I supposed to do that?" x)

I think it's somewhat on the easy side, maybe because I saw my 4 second time against the 1:30 time saved in memory x)

Congrats on the submission, it really is a one-of-a-kind :)

Thanks for playing! It means a lot :)

And the roly-poly was the idea of the artist, so you'd better thank her for that x)

Thanks so much for playing :))

Thanks for playing! I'll keep in mind the airtime feedback, I would've wanted to do more

And it's my first Picotron game, so i couldn't figure out how to implement music or from where. I'll learn next time :)

Thank you! Dance ftw! :)

First of all, thank you so much! :)

In this jam, I learned that movement can feel *too* snappy, so that's something I'll have to keep in mind for future projects x)

And I have never heard of Ynglet, but the trailer made me want to try it out! I tried to make this game as distinct from anything I could think of, kind of blending the best parts of each. So I'm flattered to hear you like it :)

Thanks once again for the kind words :)

Very stylish and addicting arcade game!

The upgrades sometimes popped out of nowhere, so I claimed a couple by accident in pre-fire

I loved this game, congrats on the submission :)

A very cool concept! I was stuck on the third level, I feel that the pacing may be a little bit off

I loved the idea of pocketing both enemies and projectiles! And placing them down added some strategy as well :)

Congrats on the submission!

Thanks! I'm glad you liked it :)

Thank you so much for playing! :)

As soon as I saw the speed go beyond 280, I immediately thought of Big Rigs x)

Making the timer go at 100 seconds for 1 minute was also a nice touch

It may not be the best game, but it was definitely a highlight of the jam for me, just for the silly concept! I had fun playing it and going in reverse, so thanks for submitting this x) 

Thanks for the kind words, I really appreciate that! :)

I tried to make movement feel as good as I could. I know there's a lot of room for improvement (mainly digging speed and air control), so that would be something I would've worked on if I had more time.

I'll keep in mind your feedback for the future! Thanks for playing :>

Thank you so much for trying the game! :)

Do you mean "got stuck" inside a wall? I know sometimes collisions are wonky, but they should not softlock you 95% of the time. If it happens, the game is short anyway, so reaching the spot where you got stuck shouldn't be too big of a deal

I'm glad you liked the game mechanic :)

As for the hints, I tried to make it simple. Replaying it a second time makes you say "aha!" and zoom through the whole game in seconds, so I wanted to give that feeling (hopefully it worked)

Thanks for trying out the game! :)

It was such a silly game! I liked it, it's definitely a great coop game x)

Congrats on the submission! :)

I liked it the artstyle a lot! The glitch time felt a bit too short to phase into anything consistenltly, but I managed to get to level 7, so I definitely had fun!

Congrats on the submission :)

Nice game, I really liked it! Made me think ahead on where and when to dash! Also, the artstyle and gameplay reminded me of PICO-8 games, which makes it simple to pick up and fun to play.

I wish I could've beat the "You Won!" room, to break the game further x)

That said, congrats on the submission! I had a blast playing :)

Really nice idea, I liked bugging the levels! I kinda wish there was more to it, but this was enough.

Congrats on the submisison! :)

This is such a fun, unique concept! Pressing pause to break the game felt very natural, I liked it a lot :)

I would avoid the pixel-precise platforming, because it takes away from the puzzle nature of the game. A good rule of thumb for puzzle games is that the time you come up with a solution and the execution time should be somewhat close (otherwise it makes every retry slow and players can get frustrated/bored)

That said, I would really love to see more. It was such a cool game, congrats on the submission! :)

I think it would be a lovely coop game! I can see the friends complaining about going too left or too right already x)

I hope you'll continue working on it! Congrats on the submission :)

I liked the simple artstyle a lot! And I loved moving the mice away from MY cheese...! >:(

It was very fun! Congrats on your submission :)

I loved this game! I wish it didn't lag as much because the stuttering slows down the pace of the game.

Going from 0 to 200 for the first time felt like a revelation, and drifting is fun! I loved this game :)

Congrats on the submission!

Impressive game! How did you make such a good looking 3D game in Love2D? :)

The gameplay is moody, I really like it! Truly what I expected from a 2D horror.
However, I felt like the game difficulty was both too easy and too hard: 

  • You could walk on enemies, and they may not even shoot, so it feels unfair when you step on them (I know enemy radar exists, I just hoped to see them light up when they alert you or something? Maybe an ominous red flash or a screeching sound, I don't know x)
  • Successful and unsuccessful reloads are the same. I expected a couple of extra bullets or other bonuses for successful QTEs, but it simply ended the animation faster. Kinda disappointing, it didn't feel like a meaningful reward

Unfortunately I can't rate the game because I didn't submit anything. However, it would be 5/5 stars out of enjoyment! I hope you'll update it in the future, can't wait to see what you'll do :)

Congrats on the submission! I had a blast playing it! :>

Alright, then! All feedback is feedback, so I'll keep it in mind

It's more about adapting strategies, so I hope you find a strategy you're happy with. I'm still extremely glad you liked the game :)