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A jam submission

PocketView game page

A Strategy Game for the Patch Notes Game Jam
Submitted by Advay.dev (@advay_dev) — 3 hours, 49 minutes before the deadline
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Pocket's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Integration#1483.0433.043
Art#1523.1303.130
Innovation#1622.7832.783
Gameplay#1672.7832.783
Overall#2132.5222.522
Fun Factor#2402.3042.304
Sound Design#3861.0871.087

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
Our game initially tries to show the player they can pocket projectiles, however you can actually pocket almost anything due to a "bug" in the inheritance. We also allow the player to heal things that are released from the pocket, as a reference to octorocks in Legend of Zelda BOTW. The player can also overfill their pocket without needing to release as we dont check that the stack is capped.

Some of the puzzles actually require the player to figure out how to pocket non projectiles and win that way, hence, the "bugs" left in the code are the feature :>


oh also, the player is a literal bug attacking cyberspace ;>

Did you work in a team? If so, link their itch profiles.
taraasadi.itch.io
https://orion-canuck.itch.io/

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
Yep we used it for the grid population script that placed GL lines to form the game grid

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Comments

Submitted(+1)

Cool game ! It's a bit hard, but it's a puzzle game so it's ok. Some sound and a level selection can be cool but still a good game ! Good Job !

Developer

Ah maybe you need to go back and use the bug list *ahem*, The game can be pretty easy and fun to break making it pretty easy to get through all the levels! Thanks for playing!!

Submitted

The visuals look really nice! The spider, the computers, and the arrows are all cute.

It's a bit painful having to start over from Level 1 every time I die.

Am I deaf, or is there genuinely no sound at all?

Developer

Ah Thank you so much! Unfortunately there is no sound, we decided we wanted full original art and couldn't find a sound person! 

Submitted

Cool mechanics, and it's rare to see a grid based game "strategy" game like this in game jams due to how many different systems they require, so I have to commend you for that.

The being said, the game feels incomplete to me. Obviously the big thing is no sounds. On the gameplay side, I did find the mechanics to be creative. One frustration I have is that when you die the game sends you back to main menu and effectively level 1, instead of letting you be able to reset the level, so it took me a long time to be able to beat level 4 (level where there's computers shooting streams of projectiles at you). With the way you implemented the mechanics and try to fit the theme, in practice I found the game is just click repeatedly in front of you at whatever entity is in front of you so you can clear the way to the goal.

Overall, it has a solid base. With some more polish and better levels, I think it could be more fun to play.

Developer(+1)

OMG Thank you so much for playing and the thorough feedback! Yep totally agree with you on the sound front, definitely need to get a sound designer on our team!  

Here's a spoiler for how to break the level 4 puzzle: First you need to pick up all the enemy computers that you can reach - that should be 4, and place them down in front of the track the really fast bullets are coming from, this will create a roughly equal stream of projectiles against the fast computer, and then you can just pocket and shoot back at it to defeat it!

Once the player realizes they can pick up enemies that kind of makes the game a bit of a cakewalk haha. We definitely will in the future try add a level selector as it would make some things like this easier to discover!

Submitted(+1)

Oh I didn't even need to do that. I just picked up one other pc, plopped it down in front of the fast bullet pc, and somehow sorts of like moved in front of it to pocket it before it could kill me then I just went to the goal lol.

Which kinda ties in to what I said earlier about your game, which is that players are clever (not talking about myself of course) and will find totally new different ways to break the game with the mechanics you present to them. So then after you give it to someone, it's up to you to either lean more into those interactions or scale back on them if that's not the direction you want the player to go.

Submitted(+1)

Fun little game!

Submitted(+1)

Cool little game , get chaotic kinda fast, liked that there was multiple ways to finish levels!

Submitted(+1)

Cool little game , get chaotic kinda fast, liked that there was multiple ways to finish levels!

Submitted(+1)

I got flashbanged and I loved it

Submitted(+1)

My favourite part is definatelly the menu UI, it's great! Great job!

Submitted

This game has a lot potential!  Pretty funny when realizing there is easier solution (using bug) when starting over.

Submitted

Fun little concept of a game, I like the throw back to old mac OS games visual wise. I feel that sound and music would really have lifted the game up a little, and helped with confirming the hits/catches.

Developer

Thank you so much!! Totally agree! We had a pretty small team and since the art was all made for this jam over the weekend we werent able to add sound in, however we might put up an update who knows!

Submitted

The UI and art is cool the idea is great but it is missing music and sfx.

Developer

OMG Thank you so much! Our talented artist made all the models and textures this weekend isnt that crazy??!! Yes would have loved to create some vfx and music but ran out of time :>

Submitted (1 edit) (+1)

Happened to us too, we didn't have time to implement UI at all :)

Submitted

The overall concept is pretty brilliant, having a way to show what you are selecting would make the pocketing an easier experience but overall there is a lot here the user can play with. A level select screen would also take the game to the next level in terms of polish along with audio implementation. 

Developer

Thank you so much! Were you able to try the mouse pocketing - because theres a small red indicator, was there an issue with it showing up, or maybe it needs to be bigger? 

Submitted

It is a great concept, but restarting from zero is quite cruel!

I also coincide than music and sound effects would make wonders for the game!

Nice entry!

Developer

Haha yeah but I feel that the restart helps when u realize how much you can break you can redo past levels with new strats 😉 Also we are looking for a composer!

Submitted

A very cool concept! I was stuck on the third level, I feel that the pacing may be a little bit off

I loved the idea of pocketing both enemies and projectiles! And placing them down added some strategy as well :)

Congrats on the submission!

Developer

I think in the third level you're meant to pick up a computer and use it to break the files!!

Submitted

I like the idea, but music and sound will make the game feel much more alive. The arrows for projectiles feels like placeholder art to me but I like the computers art. A level selection would also be very nice.

Developer

The arrows are sort of a reference to the cursor but maybe we should add some outlines to them? We are looking for a composer for the team! Hopefully we can make some music and add it in!

Submitted

Pretty cool idea for the theme but I would love to have some SFX / music whenever a projectile is being spawned, being killed etc. Restarting from the first level feels a bit frustrating but the level designs are pretty easy for the first few levels so I think that's fine. Overall, nice entry!