Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Oh I didn't even need to do that. I just picked up one other pc, plopped it down in front of the fast bullet pc, and somehow sorts of like moved in front of it to pocket it before it could kill me then I just went to the goal lol.

Which kinda ties in to what I said earlier about your game, which is that players are clever (not talking about myself of course) and will find totally new different ways to break the game with the mechanics you present to them. So then after you give it to someone, it's up to you to either lean more into those interactions or scale back on them if that's not the direction you want the player to go.