Cool mechanics, and it's rare to see a grid based game "strategy" game like this in game jams due to how many different systems they require, so I have to commend you for that.
The being said, the game feels incomplete to me. Obviously the big thing is no sounds. On the gameplay side, I did find the mechanics to be creative. One frustration I have is that when you die the game sends you back to main menu and effectively level 1, instead of letting you be able to reset the level, so it took me a long time to be able to beat level 4 (level where there's computers shooting streams of projectiles at you). With the way you implemented the mechanics and try to fit the theme, in practice I found the game is just click repeatedly in front of you at whatever entity is in front of you so you can clear the way to the goal.
Overall, it has a solid base. With some more polish and better levels, I think it could be more fun to play.