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Lake Monster Games

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A member registered Aug 04, 2019 · View creator page →

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Agreed, sorry for the scare!  I intended to add significantly more SFX, thank you for playing!  Audio feedback for user error definitely important!

love the idea, good execution of the theme, The music and pixel art is wonderfuI, can see this being a part of the UFO 50 collection!

I like the style, and the control and speed of the car was good, it was fun to zip around in!

It was fun once you get your rhythm going,  nailing sequential jumps almost feels like speed run potential.   nice sound effects too lol.

thank you for playing!

This was great, loved the idea, it's like a microcosm of QA testing gamified!  I can totally see this idea being expanded, especially to other retro games.  

This was an awesome idea!  it's difficult at first, I was devising ways I could do the bug disruption, like, should i drag the mouse from the top or bottom or side, and how will that mess with my coordination as i am moving from left to right.  it was a good practice of dexterity.  The concept is really innovative, I thought it was just a platformer, until i noticed the bug moving on the side of the screen , then i realized it was following my mouse, i chuckled when that happened.  overall great job this was a fun experience and unique idea!

That was a trip! thank you for giving the player a decent run speed.  I like the gradual introduction to the bug error, made me go, "hmmmmm..." as I was playing.  Otherworldy dialogue and fog was great for the immersion too.   Good use of effects at climax, blended well with storytelling.  Great Job!

No worries I didnt interpret it that way, I agree browser builds are more accessible and get more engagement. 

I like the environment, driving through it was nice, minus all the (car) crashing.  I also like the 2d sprite used for the car, the 2d/3d mix is nice.  car was hard to control as intended, but got a hold of it pretty quickly!

This was fun!  movement felt nice, gameplay felt like a nice medium pace good job!

thank you for the insight!

OMG AHHHH I SEE NOW! thank you lol. 

I loved both hotline miami's, and this game came close to the feel of those games, i wish throwing the weapons at the enemies would also do damage though.  Overall was easy to pick up and start playing, controls nice, and the gun sounds are impactful.  seems to be lack of theme as others have mentioned though.  but was fun to play, great job!

I like the idea of mashing the WASD, it feels like the player has a lack of control and control at the same time.  what i mean by that is you can tune almost exactly how fast you want to go by mashing the buttons, it brings an analog nature to the binary keystrokes.  I also really like how you took the concept and expanded it to 3 different games, it really gives the player to explore the potential of the mashing mechanic.  The sounds were simple but they were surprisngly very satisfying, and matched well to the movement of the game, great job!

good music, art style is nice, I enjoy moving around in an isometric world.  I kept having the thought " they cant see me if i cant see myself!".   good use of the bug where the player isnt visible, meshes well in the stealth format of the game too.  great job!

Recoil is a great mechanic, bouncing on the walls was fun, but it was easy to lose control, maybe slightly more drag would make the player feel they have a little more control.  Maybe some obstacles in the middle of the arena too, which can stop your movement would enable for more strategic options.  Overall, enjoyed zipping through the level, great job!

it was fun to drive around, and felt like i was going warp speed towards the later part of the game.  Do you think the lag comes from the grass rendering?  it seems the hitches come in from the grass occlusion or when a new block of grass is rendered.  The driving felt smooth and responsive, i love the feeling of jumping over hills and driving across the road. Great job!

The music is great, the writing is good, really sets the tone immediately.  Good clear tutorial was nice, and it was easy enough to pick up and play.  I played for about 10 minutes but didnt get to the overflow, but i like the idea of utilizing it to satisfy our supreme leader, great job!

UI buttons as platforms is a great idea! it took me a while to get past the first level with the Start button, but eventually was able to, i couldnt get past the second level  Try To Get Through This.  is that point where the window resizing comes into play?  when stretching horizontally i can see where the checkpoint is, and tried to clip the player through the block  by resizing the windows, but i dont think i was doing it right.  I tried pushing the block by resizing the window to push the block by the window edge but that didnt work either.  Regardless this concept really makes you think outside the box, it got my brain juices flowing!  great job!

Love the art, and the audio matches well with the gameplay.  I had trouble making it past the second checkpoint though, maybe the gravity acts a little too fast, but at the same time, it has some good speedrun potential.  The best part of this game for me was how you introduced the wall clipping as the bug, its really fun to dig into the wall, instead of slamming face first into the wall and falling back down, this alone adds more options on how one progresses through the level, and i think that makes for great replayability.  Great job!

Thank you! Agreed there is a significant lack of sound, thanks for playing!  

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This game is difficult!  not much room to move around, but if the player was able to slide along the walls, this would make it a little easier, and there is almost no space the get around enemies, and the bat enemies move so fast in this already claustrophobic level.  I like the music, after listening to the lyrics it seems like an AI song, no judgement just pointing out.  I was able to get to the dash potion, but could not get anywhere past that.   I think if you made the hallways slightly large, this would solve the main issue.  good job!    

¡Este juego es difícil!  No hay mucho espacio para moverse, pero si el jugador pudiera deslizarse a lo largo de las paredes, esto lo haría un poco más fácil, y casi no hay espacio para esquivar a los enemigos, y los murciélagos enemigos se mueven muy rápido en este nivel ya claustrofóbico.  Me gusta la música, después de escuchar la letra parece una canción de AI, sin juzgar, solo señalar.  Pude llegar a la poción de carrera, pero no pude pasar de eso.   Creo que si agrandaras un poco los pasillos, esto resolvería el problema principal.  ¡buen trabajo!

Thank you!

I am getting significant performance hits (10-20FPS) is it because of the fog or water shader? 

The pixel art is great, the music is great, the writing is great! Expressive character sprites in response to dialogue  is done well.  The music personally gives me an heir of mystery, if thats the intended effect then good job!  this is a nice vertical slice, and instantly started bonding with the characters in the short time frame.  Love the wizard with the cig too, he seems to have had a rough time.  Unfortunately, I got hard locked  when i tried to leave the bar for the second time at the dialogue:   Archer: "Dont yell, you idiot", and i could not progress the dialogue.  But what i saw, its very clear everyone involved seems passionate about what they are making in a short time frame.  Would love to see more of this, great job!

Took me a while to figure out I had to drag and release the turtle to make it move.  i tried making it move towards the apples, but didnt seem to do anything.  I think i see the idea of either working out, sleeping or eating before going out, but i dont see any visuals to confirm whether or not pressing these options work or not, except for the -2 that occurs which I think is health or stamina?  After surviving the first or second day, the bird became super fast and i was stuck in this loop of instant death by the bird lol.  I think i see the idea you were going for though, managing a limited amount of tasks each day, and leaving room to get apples and still survive.  congratulations on your submission!

This concept is awesome!  unfortunately, i couldnt get control of my mouse to seleect the options to interact and mess with the objects, i tried in the downloadable build and browser build.  I see in the video the mouse works fine  though so im basing most of my review off the video if thats okay.  The movement and gun sway feels nice, always love infinite jumping.  When it first started i intentionally didnt read the information because i wanted to try and figure it out for myself, which gave me a sense of wonder, mess around with things and see what happens etc.  After watching the video i got a good idea of the gameplay though.  The possibility space allows for creative ideas, giving the player the "dev tools" to figure out a puzzle can lead to some really interesting emergent properties.  Again im sorry i couldnt play the game to its full extent but i kept that in mind in my rating.  Let me know if im missing a simple issue and ill happily play again and adjust the rating, good job!

I always love a good action rhythm game!  The beat is quick to pick up and the controls are simple enough so that the player can keep track of their movements and attacks.   The tutorial is quick and smooth to get through.  I really appreciated that the player can quantitatively see their timing and misses for each input in the top right corner of the UI.  It was fun to play, the boss was challenging, after 4 tries i wasnt able to beat it, but definitely the next attempt.. just one more.   Good job!

Hello! I agree multiplayer would be a great addition, but unfortunately that is not currently part of the plan :(. 

Thank you for playing!  Indeed, besides floating off into space, the horror element is lacking.  Will be updating soon.

Thank you for playing! stay tuned for the next act!

Thank you for playing!  stay tuned!

Great writing!  Without spoiling it, I really enjoyed your writing for the entity.  The story pulled me in, and I got more curious as I got closer to the object.  I especially love the line "The only monster here is physics".

Thank you for the compliment!  Ours  is underwhelming for now, as we didn't finish the complete game sequence.  Your game on the other hand has a full game loop and felt complete, and it was very entertaining to play.  Good luck as well!

Good job on making each level unique, and using different enemies too.  Like the other comment said, some darkness would contribute well to the experience.  Enemy interactions would also be cool, such as being chased.

Good job with the scares, I love the dark environment, but appreciate the flashlight :)

Wow great job!  The intro sequence is great, the environment is great as well.  Your implementation of sound was perfect.  In my opinion, this submission had the best scare factor purely in terms of psychological tension.

I love the pixel art, overall GBC style and the music.  I tried so many times to jump over the alien, but I wasn't able to.