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A jam submission

PASS//THROUGHView game page

Fight enemies using your unique ability to glitch through walls!
Submitted by BDJ — 10 hours, 49 minutes before the deadline
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PASS//THROUGH's itch.io page

Results

CriteriaRankScore*Raw Score
Indieformer Pick#1n/an/a
Judge's Ranking#1n/an/a
Gameplay#24.3334.333
Fun Factor#44.1824.182
Overall#143.8233.823
Art#224.0914.091
Sound Design#383.5763.576
Innovation#593.4553.455
Theme Integration#1093.3033.303

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • One of the most fun entries in the entire jam with superb game design and a surprisingly large number of levels.
  • Impressive for the 72 hours! With a tutorial and everything!
  • This was different and addictive! Nice work

How does your game bring our theme, The Error is the Feature, to life?
You have the ability to dash through walls.

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
No

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

It's a fantastic puzzle game ! I loved the art style and the game design, it's cool you add the new mechanic bit after a bit so we don't feel overwhelm ! Good job, really polish for three day of work !

Submitted(+1)

Wow! This was awesome! Incredible concept, flawlessly executed. Lots of really great puzzles, and this was a really refreshing twist on a kind of traditional roguelike combat. The puzzles were balanced, fair, and clever. Every time I died, I immediately had an idea on what to do next. I don't really have any feedback, other than to maybe try and push the visual aesthetic a bit more, but for a 72 hour game jam, this is an incredible entry. Could easily see this being blown out into a full game. Nicely done!


Submitted (1 edit) (+1)

Fun game! This was quite polished for the time that it took. Great job.


The arts is simple but nice, the visual effects are fun. The sound effects were also ok, but there could have been more pitch shifting for the most common sounds like the death sound. I didn't like the music quite as much.

On the gameplay side, it was pretty well made. The grid movement and animations were smooth and bug-free. The mechanics are clever. I also like that the levels themselves is a bit like puzzles that are designed, but the enemies actually move in random directions so every time you play it's a slightly different solution.

Overall a pretty solid entry. Good job!

Submitted(+1)

Very cool game!

Submitted (1 edit) (+1)

I wish I could do as polished game within such a short time... Great job man!

Submitted(+1)

The puzzles were so good and every mistake was somewhat noticeable, especially in the later levels with the limited turns. Really polished and well thought out despite the three day development time.

Submitted(+1)

Awesome presentation all around! It's very satisfying to phase through the walls and backstab the enemies!

Jam Judge(+1)

Incredibly fun, would love to see this expanded into a full Steam release.

Submitted (2 edits) (+1)

the blue style is very beautiful, please rate my game too.

Submitted(+1)

Very unique game with a great idea. I love the mechanic and art so much, the colors match together perfectly.  It has so many levels, i like each one, each one has a strategy to pass. The SFX was fire. The tutorial levels were so easy to understand. This project has so much potential to be a great game.

Submitted (2 edits) (+1)

Awesome! This was a blast and the perfect length.

Great, coherent art style, though deaths could have been a bit clearer; it took a moment to understand how I was dying. Making the music continue between levels rather than restarting also would have gone a long way for improving the feeling of flow. 

The level design could have been a bit tighter, but honestly it was really good. For a jam game, the number of levels you put together, none of which are bad, is really impressive.

The core design, making wall glitching and waiting both use energy, is really solid. This has a lot of potential!

Submitted(+1)

Had a blast playing this one. Loved the level design and the turn-based environmental puzzles. Really charming aesthetic and sound design, too. Awesome work!

Submitted(+1)

Woah, the polish on this game is amazing! Love a good puzzle game, and the energy mechanic adds a lot of variety!

Submitted(+1)

Very cool. Great art style and sound. Mechanic is super solid and the levels are well thought out. Love the tutorial design.

Submitted(+1)

Really cool mechanics and feel to the game !

Submitted(+1)

Loved the art, liked the central mechanic. I wasn't able to finish it because one of the levels was too hard.

Submitted(+1)

very cool and satisfying!

Submitted(+1)

Very fun game 👍

Submitted(+1)

This was very well made, very satisfying to play.

Submitted (1 edit) (+1)

Amazing game. Excellent use of tactical roguelike-style turn base combat and puzzle mechanics.

I love how the game escalates the difficulty by adding new enemy types, and eventually the timer mechanic.

Enemy intentions are very clear, and throughout the game you learn patterns on how to deal with them.

The sound design is amazing, the sound effects all feel like they make sense

The game is not too long but not too short.

The only enhancements I can recommend are very meta/QOL: things like a level browser would be nice, or an undo button.

Only thing it's missing is music 

Overall, very well polished and fun experience.



Developer

Thanks for the feedback. There is actually music but I think it's bugged on some browsers

Jam Judge(+1)

I usually play entries on Edge since Brave seems to have trouble with Itch games

Viewing comments 22 to 3 of 22 · Next page · Last page