Wow! This was awesome! Incredible concept, flawlessly executed. Lots of really great puzzles, and this was a really refreshing twist on a kind of traditional roguelike combat. The puzzles were balanced, fair, and clever. Every time I died, I immediately had an idea on what to do next. I don't really have any feedback, other than to maybe try and push the visual aesthetic a bit more, but for a 72 hour game jam, this is an incredible entry. Could easily see this being blown out into a full game. Nicely done!
