Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Innocent Soul

82
Posts
14
Followers
A member registered Mar 22, 2025 · View creator page →

Creator of

Recent community posts

The visuals are great, I have no idea how you make it look that good

The enemies keep spawning at the start point, is not a good thing, as it wasn't clear the player needed to go further. I thought it was some kind of roguelike with upgrades at first. Also, the boss fight seems hard because it's almost impossible to dodge some attacks, but it's actually easy because of the amount of healing you receive. Aiming at basic enemies is hard, though, as your bullet is so thin

The playloop feels nice, it probably could become a real game on steam, as such "gambling" games are popular rn

Wow! This is an actual game! Not a small test or a prototype! Great job!

Good game, nice atmosphere, a bit too strong CRT shader
But now I know how to send SOS

This game sure is strange. Quite hard though.

The atmosphere is awesome! Artstyle is also good. But I didn't manage to  find the son... Is he actually in the game?

The idea is fun and unique. I think it can become a core feature for an actual game.
But in the current version it's not clear from the begining why do you need to interact with things. Also the selected ability is not highlighted, but darken a bit, that's barely visible, and it's basically the core feature of the game.

This is the strangiest place so far!
But the game is hard. Aiming with the ball is not that intuitive, so killing enemies is tough...

Maybe. It feels more like a test dev room right now where you experiment with all the mechanics. At least the test rooms I've seen were simmilar to it...

The idea is great, but it's hard to follow the rules when you have to think about placement of the pieces.

Oh no, I fell for an incremental trap again...

In terms of visuals this is so far the best game I've played on this jam. If you want to make it into a full release, please focus on polishing basic movement. You peaked with your artstyle, but the platformers are in a tough competition.

Great art, feels cultofthelambish

Awesome! The artstyle is great, feels good to play. The only thing I found strange was the fact that I somehow dropped the iron off screen and wasn't able to take it back in that run.

Is the game broken? I can't figure out how to play: after closing the purchasing menu I can only walk around, but can't interact with anything including buttons (both on web and windows builds).

Wow. I didn't know I like rythm games...

I'm not sure if I can call it a game in its current state, but the visuals and the atmosphere are top tier in my opinion. It'd be nice to see a full game with such artstyle.

It sure is strange

The game is cool, but why so fast?

A solid entry of the genre. The only problems I have with this game are some UI stuff (it's hard to read skill tree's line color, you don't see visual feedback if you try to attach a new skill to the skill slot and other things like that). But it's only because this is a game jam version, so it's not actually a big deal. The game is fun and addicting, that's the most important part for now.

The polish and the artsyle are great
The attack direction lock (if you spam attack you can't turn) is a bit frustrating
And I don't know if the mix of skill-based action and grinding minigames is a good choise... Usually game are either more skill-focused and less grindy or lean more into idle/clicker type (less skill-focused, more stat-focused). It feels like you have 2 great games, but I don't know if mixing them is a good idea...

Thanks for the feedback! Could you please describe why the desktop build didn't run? Did it show some kind of error? And do you use windows or other OS?

(2 edits)

Yes, I was playing with keyboard+mouse in web version. It happened in the dungeon just in a few minutes after picking up a heavy hammerweapon. The screen just stopped updating. I have the same issue with my jam entry, I think it's some kind of memory leak.

(1 edit)

Polish is nice. Idk if this level of intencity is ok for an idler though... It's not like you can ignore the screen because the fight is a few seconds, but the inventory management is so easy that it becomes a bit boring... It could be a great game if it would be more complex. Like, some kind of synergies or some other things. Also there is a planning stage and you can choose to fight, but you have no idea what kind of monster will be there. You have no input on the game while the fight is ongoing, so it seems a bit unfair (though the game rn is easy, so it's fine).
I do understand it's a jam game, I just feel like it has the potential. But to actually test it, there has to be more game mechanics.

Great polish, I think it's the only thing that matters for this kind of games

Amazing artwork and interesting idea, but I don't really understand how exactly the fight works. I mean, LMB to place a sign, then you jump between 3 signs to deal damage... But it often feels like something happened, but I don't understand what exactly. A greaty entry for a game jam anyway!

It's very polished, but rn feels way to good at start (like you are invincible) and later there is a hige spike in difficulty (instakill by a lot of enemies). I didn't really want to start a second run. I think the balance feels like a huge wall in the middle of an easy walk.

Hey! This is quite good, the game feel is nice and polish for some parts of the game is amazing! It crashed after some time though, so I didn't beat the whole game. I have some things that's on mind, so here I listed them (I don't mean they are problems, but they may be questionable game design choices. It's ok if you intended things this way.):

  • Attack makes player not falling
  • Jump has fixed height, I think it's a mordern classic to make character jump higher when pressing space longer
  • Some art feels polished, some as temporary assets. I don't think it's a good idea to make a long game before you nail first couple of levels.
  • The game has DS mechanics (stamina, bonfires, item logic, leveling), but the game itself is faster. Do you actually need a stamina bar here?
  • Ring gives you double jump, but it should be "equipped". It feels a bit strange

Anyway, I like good platformers with lite metroidvania maps. But it's very hard to stand out. The game should have a unique hook or be VERY, like, REALLY well-made, best of the best. It's already better than half of the platformers I played, but the scene is very crowded, so idk...

Hey! I'm sorry I can't leave an actually useful feedback, it's not my type of games. But the font you used for your logo looks so Cyrillic that my brain tries to read it in Russian. I think you should be aware of this.

Hey! The idea is good, but idk how to make a full game out of this. It could be a nice mini-game in any other project though.

Hey! I think it's quite a good start for a simple prototype. All the actions feel nice individually, but the transition betwen moving/attacking/parrying feels not so great. The parrying effect and animation are very satisfying, but the slimes don't actually posess any danger rn, so it was a bit hard for me to stop attacking them and check the parry move. I'm sorry if my feedback is a bit harsh, I just want you to become even better.

Hey! I think it's a good start, but rn it feels a bit off. You wrote it's "A simple, casual, party racing", but it's actually very hard...

Hey! The art and atmosphere are amazing! The controls also feel good. But I think the concept is a bit undercoocked: sometimes red laser just spawns right along your body, so even if you move immediately, you still get a lot of damage. I think it's a problem. There is a game on steam with a similar gameplay approach: Last Command. Please, check how the devs managed this aspect, maybe you'll get inspired.

Демка в стиме есть, а вообще да

Wtf? This is awesome!

Ployloop and art are amazing

Art is amazing! But I think the attack state is kinda broken (it can have an instant hit or a second delay)

I love the art and trash taste takes :D