Thanks for the feedback! It's actually very helpful!
Innocent Soul
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While browsing the jam submissions page, this game looks not great. But when playing it, it's actually good. The game feel is awesome, everything is smooth, so the core gameplay feels fun. I think it's a solid gameplay prototype that can be used later for a big project if you'll ever want to make a game with this battle style.
Oh, I didn't notice it
The idea is good, the fact that you also made a 3D part in gamemaker is also great
But it's still hard to find out what you need to do. The player is slow, camera is zoomed in, so you can spend some time before you find the missplaced items. I think if you could make it so the player founds those thing fast, it'd be much better for a game jam
The cover art is amazing, but the game lacks some player feedback... I didn't understand I could attack until I read the description of the page because there are no animation. And for some reason the sound is not working for me. Anyway, the art is 100% your strong part, I think you can make great games if you focus on it!
The visuals are great, I have no idea how you make it look that good
The enemies keep spawning at the start point, is not a good thing, as it wasn't clear the player needed to go further. I thought it was some kind of roguelike with upgrades at first. Also, the boss fight seems hard because it's almost impossible to dodge some attacks, but it's actually easy because of the amount of healing you receive. Aiming at basic enemies is hard, though, as your bullet is so thin
The idea is fun and unique. I think it can become a core feature for an actual game.
But in the current version it's not clear from the begining why do you need to interact with things. Also the selected ability is not highlighted, but darken a bit, that's barely visible, and it's basically the core feature of the game.
A solid entry of the genre. The only problems I have with this game are some UI stuff (it's hard to read skill tree's line color, you don't see visual feedback if you try to attach a new skill to the skill slot and other things like that). But it's only because this is a game jam version, so it's not actually a big deal. The game is fun and addicting, that's the most important part for now.
The polish and the artsyle are great
The attack direction lock (if you spam attack you can't turn) is a bit frustrating
And I don't know if the mix of skill-based action and grinding minigames is a good choise... Usually game are either more skill-focused and less grindy or lean more into idle/clicker type (less skill-focused, more stat-focused). It feels like you have 2 great games, but I don't know if mixing them is a good idea...
Polish is nice. Idk if this level of intencity is ok for an idler though... It's not like you can ignore the screen because the fight is a few seconds, but the inventory management is so easy that it becomes a bit boring... It could be a great game if it would be more complex. Like, some kind of synergies or some other things. Also there is a planning stage and you can choose to fight, but you have no idea what kind of monster will be there. You have no input on the game while the fight is ongoing, so it seems a bit unfair (though the game rn is easy, so it's fine).
I do understand it's a jam game, I just feel like it has the potential. But to actually test it, there has to be more game mechanics.







