Hey! This is quite good, the game feel is nice and polish for some parts of the game is amazing! It crashed after some time though, so I didn't beat the whole game. I have some things that's on mind, so here I listed them (I don't mean they are problems, but they may be questionable game design choices. It's ok if you intended things this way.):
- Attack makes player not falling
- Jump has fixed height, I think it's a mordern classic to make character jump higher when pressing space longer
- Some art feels polished, some as temporary assets. I don't think it's a good idea to make a long game before you nail first couple of levels.
- The game has DS mechanics (stamina, bonfires, item logic, leveling), but the game itself is faster. Do you actually need a stamina bar here?
- Ring gives you double jump, but it should be "equipped". It feels a bit strange
Anyway, I like good platformers with lite metroidvania maps. But it's very hard to stand out. The game should have a unique hook or be VERY, like, REALLY well-made, best of the best. It's already better than half of the platformers I played, but the scene is very crowded, so idk...