Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! This is quite good, the game feel is nice and polish for some parts of the game is amazing! It crashed after some time though, so I didn't beat the whole game. I have some things that's on mind, so here I listed them (I don't mean they are problems, but they may be questionable game design choices. It's ok if you intended things this way.):

  • Attack makes player not falling
  • Jump has fixed height, I think it's a mordern classic to make character jump higher when pressing space longer
  • Some art feels polished, some as temporary assets. I don't think it's a good idea to make a long game before you nail first couple of levels.
  • The game has DS mechanics (stamina, bonfires, item logic, leveling), but the game itself is faster. Do you actually need a stamina bar here?
  • Ring gives you double jump, but it should be "equipped". It feels a bit strange

Anyway, I like good platformers with lite metroidvania maps. But it's very hard to stand out. The game should have a unique hook or be VERY, like, REALLY well-made, best of the best. It's already better than half of the platformers I played, but the scene is very crowded, so idk...

(+1)

Thank you so much for playing and taking the time to write such great feedback! :)

I would also be curious to know I’d you were playing with Keyboard & Mouse when it crashed. I’m assuming the keyboard input stopped working which seems to happen with arrow keys / tab for some people.

(2 edits)

Yes, I was playing with keyboard+mouse in web version. It happened in the dungeon just in a few minutes after picking up a heavy hammerweapon. The screen just stopped updating. I have the same issue with my jam entry, I think it's some kind of memory leak.