I will check it out. I'm very inspired by downwell. Thanks
leonzable
Creator of
Recent community posts
The strongest parts of the game are the graphics and theme implementation. Really liked the opening cutscene illustrations, and the music/sound effects are pretty good. I find the gameplay extremely frustrating though due to the falling down and losing your progress aspect and the general controllability of the coin.
Decent world of goo inspired game.
Really appreciated the option to skip the story.
Quite nice art and sound design.
I got to the bridge level with balloons and it seems the balloon physics were all over the place, they wouldn't lift the bridge and then all of a sudden they'd go crazy and lift the bridge up into the sky and break everything. So I had to stop playing there.
Extremely ambitious title for the jam. Hard to believe it was made in the time span.
Really liked the 90s PC era aesthetics. It does seem more like a game you'd have to sink hours into though, not play in the time you usually give to a jam game. I'll probably add to a collection and come back.
If I were to give advice, you need some tutorialisation (Important: It has to be in game not in a text dump at the bottom of the page) and maybe speed up initial progression. hopefully there's some interesting stuff the higher up the tower you go. good job
Liked:
- Sound design is generally quite good
- the concept is original
- Quite a high ambition game despite its simple appearance - you have whole team mate and enemy ai in there
- you put a lot of effort into little menu transitions and things like that
What I would improve on:
- the turn speed is wayy too high
- would have appreciated the ability to zoom out (Like when the game is over) to see the entire playfield and see where I have to go
- Team mates don't capture zones (or am I tripping?)










