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PASS//THROUGH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Indieformer Pick | #1 | n/a | n/a |
Judge's Ranking | #1 | n/a | n/a |
Gameplay | #2 | 4.333 | 4.333 |
Fun Factor | #4 | 4.182 | 4.182 |
Overall | #14 | 3.823 | 3.823 |
Art | #22 | 4.091 | 4.091 |
Sound Design | #38 | 3.576 | 3.576 |
Innovation | #59 | 3.455 | 3.455 |
Theme Integration | #109 | 3.303 | 3.303 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was different and addictive! Nice work
- One of the most fun entries in the entire jam with superb game design and a surprisingly large number of levels.
- Impressive for the 72 hours! With a tutorial and everything!
How does your game bring our theme, The Error is the Feature, to life?
You have the ability to dash through walls.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No
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Comments
Amazing game. Excellent use of tactical roguelike-style turn base combat and puzzle mechanics.
I love how the game escalates the difficulty by adding new enemy types, and eventually the timer mechanic.
Enemy intentions are very clear, and throughout the game you learn patterns on how to deal with them.
The sound design is amazing, the sound effects all feel like they make sense
The game is not too long but not too short.
The only enhancements I can recommend are very meta/QOL: things like a level browser would be nice, or an undo button.
Only thing it's missing is music
Overall, very well polished and fun experience.
Great game!!!