The art is so simple yet polished, and the animations of the player make him feel so alive. The character controls also felt great, fun mechanic and great job!!
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Lagum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #20 | 3.833 | 3.833 |
| Theme Integration | #25 | 4.083 | 4.083 |
| Overall | #34 | 3.667 | 3.667 |
| Art | #47 | 3.875 | 3.875 |
| Fun Factor | #57 | 3.458 | 3.458 |
| Gameplay | #63 | 3.458 | 3.458 |
| Sound Design | #66 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
We started from the concept of turning framerate dips into a core mechanic. Initially we thought of it as a way to slow down platforms and obstacles to help with timing, but by making the player unaffected by the reduced FPS and by tying the FPS drops to the dash, one of the player's main movement abilities, we found really interesting emergent behaviours. Plus, by intentionally incorporating a common programming mistake--forgetting to include delta time calculations in some of the objects--we fully leaned into the chaos by making some objects slow down when the FPS drops while others zip around the screen.
Did you work in a team? If so, link their itch profiles.
Edible Enigma is a shared profile of the two developers:
https://snailegg.itch.io/
https://maea2k.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
We didn't use AI for any aspect of development.


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