Thanks :) hoping to start updating here again soon
Chappll
Creator of
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Really cute art and music. Cool page design for the game as well.
I managed to reach the end on the 2nd level at first so went back to play the 3rd level. With the big change in the music and tone I was worried it was going to end up with a sad ending instead if you beat it on the 3rd.
Has good foundations, it would be nice to see some more mechanics to go with the platforming - something involving Rais lantern as part of the gameplay could be great.
Im grateful for the safe spot in the middle. I dont think I would have manged to reach the end by playing properly :')
I like how the cars just start flashing by as you get close to light speed.
The stacking inputs and the breaking audio after getting past the sound barrier are both good takes on the jam theme.
Every aspect of the game uses the jams theme, lots of little attentions to detail and also just a very fun take on a bullethell shooter.
The upgrades are impactful and it really gives the feel that like you're doing more damage to the pc the further you get.
My favourite part is all the UI parts being scattered around the level such as the stats screen, health and the music player. Love that it changes the music whenever you shoot it.
Very inspiring game and amazing work for such a short jam.
Really good idea for the theme, the glitching is a cool mechanic. I'm not sure if it was intended or not but it seemed like you could get a bit of a double jump by placing a glitch in the air then returning to it while jumping, this was really fun to do so I think it would be cool having this as a more obvious feature for the glitch with some of the puzzles built around it
I think I would've preferred not having the life system and some checkpoints added since some of the levels took a bit of time to figure out. It felt like a pain if you ran out of lives to have to navigate back through the menus and having to redo earlier puzzles each time rather than getting another try straight away .
happy to hear you enjoyed. Level 24 on hard is really good going :o
Buffs applying to both goblins was quite a late change since it was making one goblin type feel quite useless. Frost goblins are actually a little different from the other types as it heals rather than gains damage like the other 2 elements.
You're not the first to say about the sounds getting a bit grating so I'll try improve on that, I was trying to get the bloons td or risk of rain type feel where its a hit sound that can be repetitive without driving you crazy but I can see how it can be a bit much on the current version.
Since the jam ended I've continued some development on the game with some pretty major reworks to the gameplay to make it more interesting and how stats work to help make it easier to keep things more balanced in future. Goblin knights, lil guys and a reworked version of devils were all pretty late additions before the deadline that I accidently power crept above any of the other upgrades :')
The plan next if I continue on this project is going to be adding a lot more variety to the gameplay beyond just the attacking the tower/roulette wheel and adding a lot more decisions to make when it comes to scaling in different ways. Theres already a few more stats added in the new build such as crit chance, crit damage and health regen.
Hoping to have an update ready to share once the jam is over. Thanks again for playing and feel free to follow me on itch if you want to see where the games goes
very challenging, I love your take on the theme of taking damage to clear the levels. Its a good level of difficulty with a variety of ways shown off of how the mechanic can be used, the movement has a pretty smooth feel to it after getting used to it
The dash jump dash bit is the one part I thought was a little too precise, and became a bit annoying after a while. I must of been stuck on it for 10-15 minutes :')
I think the glass section at the end is my favourite - I thought at first it was going to be an annoying random multichoice section but the way you have to navigate to the parts with the right number of hearts is very clever puzzle
Glad you enjoyed and thankyou for the feedback. Happy you liked the goblin animations, Ill pass that on to the artist :)
- the idea of the bars was meant to be part of the risk reward theme with trying to summon as many as possible without maxing out the bars which 'burns out' both of your summons and puts them on a cooldown. I couldve done a better job of visually showing this.
- sadly did not get around to having the hand working on the wheel so visually it does not match up with the result it just spins at random. We ended up prioritising getting a bit more upgrade variety in before the deadline
- I agree in its current state its a little to one dimensional for long term replayability. If I am to continue this project after this jam one of my first plans would be to add some variety asides just attacking the tower and systems to help with different gameplay feel for different kinds of builds
I like the rhythm for the spellcasting, has a pretty good flow after getting used to it. The more rewarding spell casts being harder is a really good take on the risk reward theme.
The core game of this is pretty fun, I think more spells that you could swap between loadouts of along with things like random items or upgrades choices that incentivise you to use different spell builds each time could be a really fun way to expand on this.
At first I didn't read about the block button, I was fighting for my life against that bat tanking every hit and spamming heals. Makes a lot more sense after knowing about the block
Thanks for playing!
Spells are not something that you cast yourself. They occur on a cycle and deal damage to your goblins that are attacking the castle. There are also ways to benefit from being hit by certain spells if you get legendary goblin upgrades that matches the spell elements.
First 10 rounds are intentionally very easy especially if you get an early legendary, scaling after that becomes exponential and is much harder after that point.
I cant unhear three days grace now lol
Thanks for letting me know. The goblins cant spawn on the grass near the castle, I could try to add something to make that more clear.
I also gave cookie miner a try. Very relaxing and a the gameplay has a nice loop to it. I especially love the music + sound design. It took me a bit of time to realise the extra pickaxes meant I could click multiple blocks at once


