Glad you enjoyed and thankyou for the feedback. Happy you liked the goblin animations, Ill pass that on to the artist :)
- the idea of the bars was meant to be part of the risk reward theme with trying to summon as many as possible without maxing out the bars which 'burns out' both of your summons and puts them on a cooldown. I couldve done a better job of visually showing this.
- sadly did not get around to having the hand working on the wheel so visually it does not match up with the result it just spins at random. We ended up prioritising getting a bit more upgrade variety in before the deadline
- I agree in its current state its a little to one dimensional for long term replayability. If I am to continue this project after this jam one of my first plans would be to add some variety asides just attacking the tower and systems to help with different gameplay feel for different kinds of builds