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nerdzmania

83
Posts
10
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30
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A member registered May 29, 2022 · View creator page →

Creator of

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Oh yeah, I agree that using arrows and/or WASD to move the map would be good. This is definitely going in the next update, along with trackpad pinch-zooming and touchscreen support.


Thanks for playing!

I'll be damned if I miss my Q4 target because of all these lazy corpses on the factory floor!

That game is great, nice UI and pretty intuitive.

I like the art style and general concept of this game, and the weirdness of it all. I found the testing round a bit tedious but then again I don't think it would have been better if just choosing a mushroom would execute all the tests one after the other would have been more fun.  Great job!

That was pretty fun. Nice theme integration.

Thanks for the feedback! 👍

Yes that is basically how it works, the pollution damage propagates unless it hits a rock tile. I will keep working on this game and it will contain a tutorial in future iteration.

Nice concept you got there! It fits the theme of the jam perfectly. I'd like to see a full version of this game with visual effects and sounds, good work! 

Hi, thanks for trying my game, I'm glad you liked it! 😀

Thanks for your feedback! Yeah I wanted to integrate Audius somehow in my game because it seemed like a nice challenge, and then while I was playing around in Postman, making API calls to figure out how the Audius API works, the idea for the game came to me. I liked how you used Audius in your game, by the way, and also using it in a "non-browser" game, that's something I wouldn't know how to do.

Regarding the 500 gate, I'll give some clues (I don't wanna spoil it just yet) :
- The 500 error code typically means "internal server error", in my game it was implemented more like a "server is offline" kinda thing
- You can get Status 500 in the game by performing an action with the phone (i provided other clues about ghat in another comment a few days ago)

This has a nice vibe to it, with the space setting, the colours, the pixelated horses and the choice of music. I got the counter to go passed 1000000 and didn't notice any performance drop, I thought that was impressive. One thing that enjoyed less is that the game does not seem to have a goal you need to reach or anything else to do than spawning horses.

This being said, I enjoyed trying this game and in the end, that's all that matters. 👍

Awesome game! It is impressive that this was made within 72 hours. 👍

That was fun. I like the  randomness/unpredictability factor, like when you spawn a new ship you don't always get the same ones in the same order. I think I had a bug in one of my runs because the enemy stopped shooting at me, so taht allowed me to get a bunch of ships easily.

Thanks for your feedback!

Thanks for trying my game!  🙂

That game was a nice experience. Good job! 👍

Thanks for trying my game and for providing this feedback, it's greatly appreciated. 🙂

Thanks for playing my game!  ✨

That was fun! I enjoyed the concept of altering file properties. 👍

Thanks for trying my game! It's strange that the music streaming didn't work, but I guess that can happen when you rely on 3rd party APIs. Hopefully it was just a temporary downtime.

Silly and simple, that was great!

I tried this game but I honestly have no idea what to do in there so I don't know if I can give this a fair rating. I will say this though: it has a nice interface and a cool vibe.

Thanks for trying my game! I'm glad you liked it. 😀

Thank you! 😊 

Thanks for your feedback, it's greatly appreciated! 🙂

That game was frustrating but in a good way. 5 Stars for Theme Integration

5 Stars for Theme integration 👍

That was fun, nice way to implement and use momentum mechanics.

Sometimes what you need is a long press 😉

Thanks for your feedback. 🙂

Thanks for trying my game! There is a way to pass that gate too, but it's not by using one of the apps on the phone.

That was fun. I liked the aesthetic of the game.

Thanks for trying my game! 😀

Very fun game 👍

Thank you 🙂

Thanks for your feedback, it's greatly appreciated! 🙂

Thanks for trying my game and providing feedback, it's greatly appreciated! 🙂

Wow this game is amazing! Something I would like here would be to use the Up Arrow to go through the commands I entered previously instead of re-typing every time.

Fun game 👍 I like the hand drawn, sketched out, art style.

I was a bit put off by the way it looked when playing in browser but I realized that it was caused by the size of the viewport.

Thanks for playing and for providing feedback! 🙂 I agree, it does need rebalancing. If I had more time for development, I would have added more attacks too, giving more options and strategies to go through the fights, like making some enemies more resistant to mental attacks, and some attacks more effective under certain conditions, and so forth.

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At last, semi negative feedback, thanks! I am aware of the scene handling issues that you brought up but opted to not fix them for now because it only starts occurring after the player has already completed a playthrough and I expected most people would stop playing at that point.  

Thanks for trying my game 🙂

This is a great game with, it could be released as a tabletop game too. Good stuff, keep it up!  👍