Nice concept you got there! It fits the theme of the jam perfectly. I'd like to see a full version of this game with visual effects and sounds, good work!
nerdzmania
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Thanks for your feedback! Yeah I wanted to integrate Audius somehow in my game because it seemed like a nice challenge, and then while I was playing around in Postman, making API calls to figure out how the Audius API works, the idea for the game came to me. I liked how you used Audius in your game, by the way, and also using it in a "non-browser" game, that's something I wouldn't know how to do.
Regarding the 500 gate, I'll give some clues (I don't wanna spoil it just yet) :
- The 500 error code typically means "internal server error", in my game it was implemented more like a "server is offline" kinda thing
- You can get Status 500 in the game by performing an action with the phone (i provided other clues about ghat in another comment a few days ago)
This has a nice vibe to it, with the space setting, the colours, the pixelated horses and the choice of music. I got the counter to go passed 1000000 and didn't notice any performance drop, I thought that was impressive. One thing that enjoyed less is that the game does not seem to have a goal you need to reach or anything else to do than spawning horses.
This being said, I enjoyed trying this game and in the end, that's all that matters. 👍
Thanks for playing and for providing feedback! 🙂 I agree, it does need rebalancing. If I had more time for development, I would have added more attacks too, giving more options and strategies to go through the fights, like making some enemies more resistant to mental attacks, and some attacks more effective under certain conditions, and so forth.
At last, semi negative feedback, thanks! I am aware of the scene handling issues that you brought up but opted to not fix them for now because it only starts occurring after the player has already completed a playthrough and I expected most people would stop playing at that point.
Thanks for trying my game 🙂