Would love to see a more polished version of this game. The concept is super fun!
Play game
My Incremental Error's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #11 | 4.000 | 4.000 |
| Theme Integration | #66 | 3.636 | 3.636 |
| Gameplay | #89 | 3.273 | 3.273 |
| Overall | #111 | 3.061 | 3.061 |
| Fun Factor | #116 | 3.000 | 3.000 |
| Art | #130 | 3.273 | 3.273 |
| Sound Design | #364 | 1.182 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
When developing a game it's normal to find errors, but on this game you don't have to fix them, you have to create them.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Nope
Comments
Nice concept you got there! It fits the theme of the jam perfectly. I'd like to see a full version of this game with visual effects and sounds, good work!
Please, please make a full version! Such a great concept!
An animation showing the pieces do the actual loops would be very cool and visual feedback on blocks being connected or not would be great. But in the scoope of a GameJam this rocks!
My favorite idea from this GameJam so far!
highscore: 8967771 errors
Oh wow, thanks!! Glad you liked that much! :D
I can't tell you exactly when I'll release a full version of this concept since I'm currently working on other project, but yeah, it seems is worth developing more this concept so it's very likely that I'll make a full version, hope you're there to play it ^^.
Also, thanks for the advices, I'll take note of them!
And WOW, how did you get so many errors!? It must have taken you many attempts, I thought no one would beat the game since you have to be very lucky. GG!
I really liked this a lot. I played for a good while, but was unable to beat it! It would be nice if the inability to snap gave a visual cue. Maybe a grayed out, or red highlight on the piece you are trying to snap. Other than that, I thought this game was very innovative, and each play through was different, which kept me playing for quite a bit! Great job!
Thanks for playing! Glad you liked that much :). Yeah, it's very difficult to beat, you need a very good RNG since there are some blocks that combine perfectly and others that almost don't generate many errors, so don't worry if you didn't beat it.
Oh, I didn't thought about the visual cue, you're right, that would help a lot so thank you so much for the advice :D
very good game, would love to see it fully fleshed out, i just felt it lacked a tutorial, i never got anywhere near the goals.
Thanks for playing! Maybe I'll do a full version on the future. And don't worry about not reaching the goals, since the game is pretty unbalanced sometimes is nearly impossible to generate more than 800 errors and sometimes you can generate 60000 errors with just one code, so it's normal to not reach the objective
Very fun! It obviously needs some balancing and sounds but, like you said in the description, it's just a prototype so I can understand the lack of it. I'd love to play it again in the future if you decide to continue working on it!
Very interesting, very unique, and very niche! A must try for someone code for hobby (a bit too much if you code for work and already burn out with it).






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