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ProgrammerOnCoffee

212
Posts
17
Followers
A member registered Jan 20, 2025 · View creator page →

Creator of

Recent community posts

I loved the atmosphere you set! Beautiful art and music.

Great work!

Thanks for playing! I definitely agree with you regarding the controls. I might add a way to adjust the keyboard speed so that it can work for everyone, but I ran out of time to add features like that during the jam.

Thanks for the suggestion, I'll definitely consider that!

Good take on the theme! It took me a moment to get the hang of things, but I had fun once I did.

Nice work!

Fun concept! It started to get a bit repetitive, so some kind of difficulty increase would have been nice. The only issue I noticed is that the viruses appear in the bottom left corner for one frame when they're spawned. Other than that, I enjoyed this!

Good work!

Great concept and level design! The only issue I ran into was that dying doesn't reset the refill tiles' positions. Other than that, I really enjoyed this.

Good work!

Nice concept! The UI looks great. By chance, I happened to get the same clue twice in one puzzle, so you could add check to prevent that. Also, one time the game generated a word that doesn't exist ("Sidev"). Other than that, I enjoyed this!

Good work!

Unique concept! Level 3 was too hard for me to beat, but I enjoyed the first two. As others have said, it would help if the attack rate was lowered when using the drop FPS ability. Other than that, I had fun!

Great work!

Very clever and unique concept! Great work!

It's interesting how similar our ideas were! Everything felt very polished. It started to get a little repetitive after a couple levels, but I enjoyed playing.

Good work!

Nice concept! I really liked how shots can orbit around the moon and hit an enemy from behind.

Good work!

I loved the atmosphere you set. Great work!

Thanks for the kind words!

Thanks for the hint! I played again and completed it. I guess I spent too long trying to figure out what I could type instead of walking around.

Thanks for the feedback! I didn't have the time to properly balance the controls, but I'll see if I can adjust them in the future.

After posting that, I noticed that there's an indicator when you first shine the light on the boat, but perhaps you could make that flash each time you shine your beam on a boat to make it more clear.

Also, I ran into an issue where a boat can get stuck outside of the playable area if it's trying to turn around at the edge of the ocean and the beam can't reach it anymore.

Wonderful presentation! My only complaint is that I could never tell which dock I was supposed to lead each ship to, so I sometimes had to guide them to all three before I found the correct one. Other than that, I really enjoyed this!

Excellent work!

Nice concept! It was a little hard to see which item was currently selected, so it would help if you added an outline. Other than that, I had fun!

Good work, and congrats on completing your first jam!

Great use of the prerequisite! I can't figure out how to complete the second puzzle, but I like the concept.

Good work!

Loved the intro! I managed to find everyone, although it started to get a little repetitive after the first few.

Good work!

Simple and fun! It was a bit hard to hit the "thoughts" at the right time, but I managed to get to 25.

Good work, and congrats on your first jam!

Thanks for the feedback! I'll be sure to implement that in a post-jam update.

Thanks for the feedback! I'll be sure to implement that in a post-jam update.

Thanks for playing! Music was something I didn't have the time to make, but I might add some if I update this in the future.

This was fun and easy to pick up! My one complaint is that it was hard to pick up pieces once the conveyor sped up a bit. Increasing tiles' clickable area and adding a highlight to hovered tiles would help. Other than that, I enjoyed this one!

Great work!

Thank you for playing!

Thanks for playing! I wanted to make more challenging puzzles, but I just didn't have time to. Maybe in the future I'll add more.

Thanks for playing! I appreciate the kind words.

Thanks for playing!

Thanks for the feedback!

I liked the graphics! The gameplay was a little simple, and I noticed that the music started to de-sync with the actions over time. Still, I enjoyed this!

Good work!

I liked the concept. I think I ran into an issue in the later stages where my arrows hit multiple enemies at once. Other than that, I had fun!

Good work!

Great theme interpretation!

I feel like the parts with gravity were a bit hard, and the difficulty varied a lot across levels. Other than that, I enjoyed this.

Good work!

Nice graphics and fun concept!

I didn't ever see a need to adjust the speed. I also had trouble grabbing balls since the mouse pointer seems to be a bit off from where the cursor actually is. Other than that, I had fun!

Good work!

I like the concept! I would have liked if the gameplay was more challenging, as I essentially did the same thing every time. Still, I had fun, and I'd love to see this expanded upon!

Good work!

Nice concept! I would have liked to see some more variety in the gameplay, but I enjoyed it.

I noticed that walking off of a button will disable it, even if there's still another cat on it.

Good work!

I loved the puzzles, and the concept is executed very well. As others have said, it took me a while to figure out how to aim, but I got the hang of things after I did.

Excellent work!

I liked the concept. Nice work!

Thanks for the feedback! I agree that there's a bit of trial and error, but I didn't know how I'd make it clear exactly what would happen without overwhelming the player with too much info.

I'll make sure to tweak the contrast on the tiles if I update this.