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ProgrammerOnCoffee

171
Posts
15
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A member registered Jan 20, 2025 · View creator page →

Creator of

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Thanks for checking it out! I appreciate the kind words.

I'm sure I've heard that song somewhere...

The concept is interesting! I agree that it could use some more balancing. I only reached ~3000 errors after receiving a very lucky set of blocks. Still, I enjoyed this!

Good work!

Gradually breaking the game is a nice take on the theme! The controls felt a bit sensitive, but I enjoyed playing.

Good work!

Nice art and very unique concept! This was quite challenging, but I made it to the rooftop level. The hitbox felt a little large at times, especially when hitting cones in the construction level. Other than that, I enjoyed this!

Great work!

Nice take on the theme! The sounds and art style fit together perfectly.

I managed to get soft locked in the level after the one shown in the first two screenshots. I went back to the spawn point after the gravity flipped and wasn't able to progress (yes, I did start over so that I could finish).

I enjoyed this one. Great work!

I loved the concept! The level design is excellent, and the fire and chain mechanics were nice additions.

Great work!

Excellent take on the theme! The music sets a great mood and fits in with the art style very well.

I couldn't figure out how to pass the level after the one with wall jumps. P didn't bring up the pause menu, so I couldn't receive a hint. Still, I enjoyed this!

Great work!

This is very in-theme. The variety of mechanics is nice. I couldn't pass level 7, but I enjoyed the rest.

Good work!

Very well done! I thoroughly enjoyed this. The music sets a wonderful atmosphere. The only issue I noticed was that the keys inside of the wall tubing fell out on their own.

Great work!

Nice concept! Even though this was short, I enjoyed it.

Good work!

Nice take on the theme! Although this was short, I enjoyed it. The game would benefit from some music, but the SFX fit in nicely.

Good work!

Very unique take on the theme! I was pleasantly surprised by the twist. The graphics are nice, and the SFX and music all fit in well. 

Good work!

The art and sound design are excellent. This felt very polished. The gameplay was a little simple, but I enjoyed it!

Good work!

I apologize for making that part too hard! If you'd like to try again, I've tweaked it and made the platform retract more slowly.

Thank you for the kind words!

Thank you!

Best of luck to you too. I'll look forward to the next one!

This is an interesting concept! However, the long dialog was very hard to follow along with. As others have suggested, a way to move through it at your own pace would be a great addition.

Still, this is a great foundation to build upon. Good work!

I liked the premise and graphics. However, as others have said, the gameplay was hard to follow along due to the lack of feedback. Additionally, I'm unsure if I encountered a bug or you ran out of time to make an ending, but the game continued to run after I defeated every enemy.

Still, I enjoyed this. Good work!

Thank you for playing!

While the concept is interesting and the graphics are great, the gameplay is incredibly hard. I only beat a single wave after several attempts.

  • Aiming was far too hard.
  • Limiting the number of geese that can spawn in a single wave would make things easier. The limit could be increased as the game progresses.
  • Geese were far too strong.
  • Healing the player after each round and/or making the health item in the shop heal you all of the way would make the second round easier.

Aside from the difficulty, I enjoyed this. Good work!

Very impressive! The voice acting is a great touch. The last two levels were especially challenging.

I did not expect to see a full puzzle game, and this blew my expectations out of the water pond. Great work!

Loved it! I managed to make it until 1:14 in singleplayer mode. Aiming is a little jittery, but it wasn't too much of an issue.

Good work!

Interesting take on the theme! Once I saw all of the variations of geese, it wasn't very difficult. I played to 50 before quitting. As others have said, adding additional mechanics as you progress would make this more of a challenge.

Good work!

Thank you for playing!

Thank you for playing! I'd be happy to go over how levels are generated.

I didn't exactly use a special algorithm. Every few levels, I manually increase the number of orbs and colors and toggle booleans such as whether or not levels can rotate.

For colors, I have a predefined list of high-contrast palettes. This prevents randomly-selected colors from making a level too difficult for a colorblind player. Each level selects a palette and adds random colors from the palette to a list of sector colors until there is one color for every orb in the level.

For each orb, I pick a color from that list of colors. This is done repeatedly until at least half of the orbs are in the incorrect sector so that levels aren't too easy (or already solved).

Let me know if you have any further questions or need me to elaborate on something!

Thank you for playing!

Interesting take on the theme! The graphics are nice, and the gameplay is simple and fun.

Good work!

Nice theme interpretation! The buttons made it especially challenging. I couldn't find all of the eggs, but I enjoyed this.

Good work!

Loved it! The graphics are very good. You did a good job introducing the mechanics in the first two levels. After that, the complexity jumped quite a bit, but it wasn't too difficult.

I had fun with this one. Great work!

Unique take on the theme! I liked the art. I was a little confused at first, but I enjoyed this once I got the hang of it.

I did run into a few issues. First, blowing up enemies with the goose item doesn't seem to award you any points. Additionally, moving up or down with the moose item flips the character in the wrong direction. Finally, if you end a round with an item in your last inventory slot, it will carry into the next round and give you that item every single time you move until you pick up something else.

Good work!

Nice take on the theme! I liked the art and animations. I had fun, although I couldn't get past the second round.

I did find a couple of bugs. First, you can pick multiple ducks in a single round. Second, after picking a duck, you may exit the main room, re-enter it before the door closes, and then touch the bottom door. This will allow you to skip the entire course and end the round almost immediately.

Great work!

Simple, but fun! I liked the art and animations. The fish are a great addition.

Well done, and congratulations on your first game!

Loved it! This was surprisingly addicting, even though there wasn't a win state. The vending machines were a great addition. The variety in weapons was nice, although the hunting rifle seemed rather overpowered.

Great work!

I believe you need to press W.

Although this was short, I enjoyed it! The art and animations are very well done. Even if there isn't much gameplay, you have a good foundation to build upon.

Great work!

Thank you for playing!

To my knowledge, Godot currently has an issue that can cause games to crash on Safari. I believe it may be fixed when 4.5 is released, so I'll likely look into adding mobile support then.

Thanks for playing!

I've had issues with Godot games randomly crashing on Safari. I believe the issue may be fixed when 4.5 is released, so I'll look into adding mobile support then.

I actually did add an untimed mode last minute, but it's hidden in the settings under "Endless Mode". I will make it more obvious after the jam ends.

Nice take on the theme! My only complaint is that the mirrors' hitboxes were a little small. Sometimes an attack would miss the hitbox and hit the duck. Other than that, I had fun!

Good work!

Simple and fun! I liked the pixel art and simple animations.

Good work!

I had fun with the boost mechanic. The achievements and hats are a nice addition.

Well done!