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ProgrammerOnCoffee

263
Posts
19
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A member registered Jan 20, 2025 · View creator page →

Creator of

Recent community posts

The art is incredible! The music is great as well, and I love how you used the theme. It took me a round or two to get the hang of things, but once it clicked I really enjoyed playing!

Excellent work, and congrats on your first Godot game!

I had a lot of fun with this one! Although things could use a little more balancing, this was surprisingly addictive.

Great work, and congrats on completing your first jam!

I loved the art! Even though you didn't have time to add more content, I enjoyed this one thoroughly.

Good work!

Haha, the lack of a maximum number of modules was definitely an oversight. We'll be balancing things like that after the jam.

Glad you enjoyed playing, thanks for the feedback!

I really like how you used the theme! I had a lot of fun with this one. The VA is a very nice touch.

I think I found an issue where you can't mutate if an enemy becomes tagged when they're already within your radius - you have to walk away and walk back to them first. In addition to that, the mutator chip count in the top right corner disappeared after the second shopping period for some reason. Aside from those small issues, though, I really enjoyed this one!

Great work!

Allowing you to equip all of your modules to one attack slot was definitely a bit of an oversight haha. We're planning ways to balance things including that a lot more after the jam. As for that menu at the beginning, that's where the "daemons" you discover during each run will be sent. After you die and end a run, you'll be sent back there, and then you can equip them to boost your next run. Sorry if that wasn't clear!

Thanks for the detailed feedback and the kind words!

Glad you enjoyed, thanks for playing!

Thanks for the kind words!

Although I found the gameplay a little hard and unforgiving (especially the waves of spinning obstacles), I enjoyed this one!

Nice work and congrats on your first jam!

Thanks for playing, glad you enjoyed it!

A lot of people are finding the combat slow, and the upgrades are definitely something we want to balance more, so we'll certainly work on improving those. Thanks for playing!

Our artist, sound designer, and composer were all amazing!

The issues you bring up about combat speed and the difference between attacks are ones a lot of people seem to have, so we'll definitely improve that after the jam. Thanks for the feedback!

Our artist did an incredible job, as always!

Thanks for the feedback! We'll definitely work on improving both of those things after the jam.

Neat concept! Good art and a catchy tune to go with it. I think I saw the turtle fly by once or twice, but I never managed to catch it.

Nice work!

Cute art style! The gameplay wasn't much of a challenge, but I still enjoyed playing.

Nice work!

I had to play a round before things clicked, but once I did I really enjoyed it! This is very original and fits the theme perfectly. I liked the art and sound as well.

Nice work!

I liked how you interpreted the theme! This was simple but fun. The levels felt pretty well thought out, especially in the fourth level where you required the player to mutate a couple times mid-level.

Nice work on your first jam game!

Simple but very balanced and polished! This has great art, relaxing ambience, and satisfying sounds. I enjoyed this one.

Nice work!

Your style always impresses me! Exceptional art, great atmosphere, and loads of polish. I can't believe you managed to make this in only 4 days.

Great work!

You're right - all of the characters were drawn and animated in 2D and are rendered in 3D with Sprite3Ds. The art for the quick time events was literally the last thing we had time to implement, so I can see how they're a little unbalanced and lack juice. I can definitely increase how long they appear before an attack to give you more time to prepare for them.

Thanks for the feedback!

You have a keen eye - that was one of our biggest inspirations for the combat style.

Thanks for checking it out!

I always love following along with your progress posts! This one was amazing as always. The art, music, and atmosphere is all very well done, and I really enjoyed the story and dialogue.

Great work!

I loved following your progress on this, and it turned out really well! Fun gameplay, charming style, and great audio. My only complaint is that it could use a little more balancing (the steam seemed especially overpowered since it was easy to spam), but other than that, I enjoyed playing!

Great work!

Fun and unique concept! I liked the idea of losing time when you bump something. However, I had an issue where objects often bumped each other when spawning and caused the meter to go down on their own. Aside from that, I enjoyed this one.

Good work!

Fun concept! Gameplay has a nice difficulty curve and feels very polished. The only issue I noticed is that the music seems to restart at random times. Other than that, I really enjoyed this one.

Great work!

Wow, thanks for leaving such detailed feedback! A few things definitely could have used some more attention, but of course, nine days was barely enough for such an ambitious project. I'll be sure to touch up on everything you mentioned now that we have the time.

Thank you for playing!

For a short and casual but fun game, you did very well! Nice art, great voice acting, and a story to tie it all together. I enjoyed this one thoroughly.

Great work!

The art is very well done! The audio fits in well. As others have said, some more feedback when fishing a wallet would have been nice. Other than that, for a fun, short experience, you really nailed it!

Great work!

I liked the dialog system! Art is great as well. My only complaint is that the bullet hell portion gets a bit hard, and I didn't like being forced to restart the entire game when I died. It might be better to refill health each round and only send the player back to the start of the bullet hell section. Other than that, I had fun.

Great work!

Thanks for playing! Enemies are supposed to reset after failure, but since that was a last-day addition, it looks like a bug made it through. I'll definitely look into that.

Original concept and fun gameplay! The audio complements the art style perfectly. My only complaint is that it was hard to interact with teens when standing too close to them, especially after drinking a lot of soda. Other than that, I had fun with this one.

Great work!

Fun gameplay and lovely artwork! Like others, I found the platforming a little difficult in some places, but I had fun overall.

Great work!

It was definitely a privilege to work with an artist as talented as Kyveri. Thanks for the feedback!

Whoops, they are supposed to reset... will look into that. Thanks for playing!

Clever concept! I loved the two-step process of forgery and then theft. Overall a fun experience.

Great work!

Loved the concept! The art and animations were charming. The arthritis mechanic was a little punishing, but other than that, I really enjoyed this one.

Great work!

Great concept and theme interpretation! I loved the art and sound, too. I didn't manage to beat the third level, but I had fun nonetheless.

Great work!

Had fun with this one! I managed to beat the game with a whopping -$191. It was a little hard to see where you could drive around the buildings, and the cops were hard to locate at times. Other than that, I enjoyed this!

Good work!

Loved it! The difficult controls made it challenging (in a good way!). I managed to escape with $399 after I figured out the perfect route. My only complaint is that the system that resets you when you're stuck took a bit long to trigger and often left me stuck in another place.

Great work!

Thanks for the kind words! Time was pretty tight, so sorry for the rough implementation of the NPCs and climbing. I'll be sure to tweak those if we make a post-jam update.