Thanks for checking it out! I appreciate the kind words.
I'm sure I've heard that song somewhere...
Nice take on the theme! The sounds and art style fit together perfectly.
I managed to get soft locked in the level after the one shown in the first two screenshots. I went back to the spawn point after the gravity flipped and wasn't able to progress (yes, I did start over so that I could finish).
I enjoyed this one. Great work!
I liked the premise and graphics. However, as others have said, the gameplay was hard to follow along due to the lack of feedback. Additionally, I'm unsure if I encountered a bug or you ran out of time to make an ending, but the game continued to run after I defeated every enemy.
Still, I enjoyed this. Good work!
While the concept is interesting and the graphics are great, the gameplay is incredibly hard. I only beat a single wave after several attempts.
Aside from the difficulty, I enjoyed this. Good work!
Thank you for playing! I'd be happy to go over how levels are generated.
I didn't exactly use a special algorithm. Every few levels, I manually increase the number of orbs and colors and toggle booleans such as whether or not levels can rotate.
For colors, I have a predefined list of high-contrast palettes. This prevents randomly-selected colors from making a level too difficult for a colorblind player. Each level selects a palette and adds random colors from the palette to a list of sector colors until there is one color for every orb in the level.
For each orb, I pick a color from that list of colors. This is done repeatedly until at least half of the orbs are in the incorrect sector so that levels aren't too easy (or already solved).
Let me know if you have any further questions or need me to elaborate on something!
Unique take on the theme! I liked the art. I was a little confused at first, but I enjoyed this once I got the hang of it.
I did run into a few issues. First, blowing up enemies with the goose item doesn't seem to award you any points. Additionally, moving up or down with the moose item flips the character in the wrong direction. Finally, if you end a round with an item in your last inventory slot, it will carry into the next round and give you that item every single time you move until you pick up something else.
Good work!
Nice take on the theme! I liked the art and animations. I had fun, although I couldn't get past the second round.
I did find a couple of bugs. First, you can pick multiple ducks in a single round. Second, after picking a duck, you may exit the main room, re-enter it before the door closes, and then touch the bottom door. This will allow you to skip the entire course and end the round almost immediately.
Great work!
Thanks for playing!
I've had issues with Godot games randomly crashing on Safari. I believe the issue may be fixed when 4.5 is released, so I'll look into adding mobile support then.
I actually did add an untimed mode last minute, but it's hidden in the settings under "Endless Mode". I will make it more obvious after the jam ends.