The art is incredible! The music is great as well, and I love how you used the theme. It took me a round or two to get the hang of things, but once it clicked I really enjoyed playing!
Excellent work, and congrats on your first Godot game!
I really like how you used the theme! I had a lot of fun with this one. The VA is a very nice touch.
I think I found an issue where you can't mutate if an enemy becomes tagged when they're already within your radius - you have to walk away and walk back to them first. In addition to that, the mutator chip count in the top right corner disappeared after the second shopping period for some reason. Aside from those small issues, though, I really enjoyed this one!
Great work!
Allowing you to equip all of your modules to one attack slot was definitely a bit of an oversight haha. We're planning ways to balance things including that a lot more after the jam. As for that menu at the beginning, that's where the "daemons" you discover during each run will be sent. After you die and end a run, you'll be sent back there, and then you can equip them to boost your next run. Sorry if that wasn't clear!
Thanks for the detailed feedback and the kind words!
You're right - all of the characters were drawn and animated in 2D and are rendered in 3D with Sprite3Ds. The art for the quick time events was literally the last thing we had time to implement, so I can see how they're a little unbalanced and lack juice. I can definitely increase how long they appear before an attack to give you more time to prepare for them.
Thanks for the feedback!
I loved following your progress on this, and it turned out really well! Fun gameplay, charming style, and great audio. My only complaint is that it could use a little more balancing (the steam seemed especially overpowered since it was easy to spam), but other than that, I enjoyed playing!
Great work!
I liked the dialog system! Art is great as well. My only complaint is that the bullet hell portion gets a bit hard, and I didn't like being forced to restart the entire game when I died. It might be better to refill health each round and only send the player back to the start of the bullet hell section. Other than that, I had fun.
Great work!