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ProgrammerOnCoffee

128
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12
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A member registered Jan 20, 2025 · View creator page →

Creator of

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Thanks for the feedback!

I apologize if it's a bit too difficult. I'll work on balancing everything more after the jam. In the meantime, I've added an endless mode toggle in the settings so that you can play all the way through.

Note that there currently aren't any new mechanics after the dual levels are introduced. After that, only the number of orbs is increased.

Thanks for playing and leaving your feedback!

I apologize if the colors gave you trouble. I'll make the board and tiles easier to see, and I'll also add a proper outline around highlighted tiles.

That swapping behavior is intentional since I ran into a few cases where making a match was impossible. I may write logic that will prevent those cases in the future, but that would have taken too much time to add during the jam.

The missing letter is a web issue. It's actually a newline ("\n"), but I have no idea why it renders the way it does.

Thank you for playing!

Loved it! The graphics and sounds are great, and the controls feel smooth.

I somehow managed to get stuck inside an enemy. They then pushed me into a corner, and because I wasn't able to move or attack them, I eventually died.

Other than that, I enjoyed this. Great work!

Interesting concept! The art is nice and the sounds fit in well. The levels with moving mushrooms were a bit tricky, but I managed to pass them.

Good work!

Thanks for playing!

Thank you for playing!

Thank you for the kind words!

(1 edit)

Thank you for playing!

That's exactly the kind of personality I was trying to present.

Thank you for playing!

Loved it! This was very polished and well executed. You managed to make a large amount of content, even if it is a little unbalanced.

The only issue I noticed is that, while your stats, upgrades, and settings are saved, your skill tree is not. Aside from that, this was very well done. Great work!

Thank you for playing!

Thank you for playing! I apologize if it's a little unbalanced.

Thanks for playing!

Thank you for playing!

This was fun! The upgrade system is a nice touch, although it could use some more balancing.

The spawn chances seem broken. Once I upgraded the gold spawn chance enough, the board would always fill up with gold and nothing else, allowing me to spam click every hole.

When the shop has enough items to make it scroll, the lowest item cannot be clicked. I would guess that there's a control in front of it blocking the input.

Aside from that, I enjoyed this. Great work, especially for only 4 days!

Other than the issue of free upgrades, I enjoyed this! The art is lovely and the "oink" is adorable.

I did notice that the ScrollContainer on the right snaps to the end every second, making it impossible to scroll up with the mouse wheel.

Great work!

This was fun! The difficulty increase is smooth, and having both cars and humans makes it more challenging.

Good work!

Incredible! I loved everything about this. From the cute critters to the fun gameplay, everything is extremely polished. I won on my first try, but perhaps I got lucky and received a strong character from my first egg (a Gourd Mallow).

If I had to complain about one thing, it was a little hard to position my grubkins at the start of fights when I had more than a few. Because they can't be dragged very high, trying to position one usually knocked another out of the way.

I might suggest making it a little cheaper to revive low-level grubkins. It's more expensive to revive them than it is to buy a new one.

I did run into a few problems:

  • If you purchase an egg, item, or snack, but fight before you hatch or use it, it will be gone whenever you return to the home room.
  • Leveling up a grubkin with a snack sometimes doesn't display its increased stats until going to the battle scene.
  • It's not uncommon for a grubkin to target an enemy that it isn't close to, causing it to never attack.
  • Dubt seems to have a hard time attacking anything.
  • I'm unsure if it's intentional, but some rare grubkins have a lower attack damage than their more common variants.

Other than that, I really enjoyed this. Fantastic work!

I had fun with this one! The art is nice.

Good work!

This was fun! The animations are good and the sounds all fit in very well. You managed to make quite a bit of content for a jam game.

My only complaints are related to ordering critters to do things. For one, it was hard to select a specific critter when multiple were stacked on top of each other. For another, individually selecting every critter and sending it to the same job was tedious. It would have been easier if there was a way to order every critter at once.

Other than that, I enjoyed playing. Great work!

Destroying all of the stumps is one requirement for success. It is stated at the start of the level, but I didn't indicate it clearly during the level like I did for the foods.

I'll add a stump counter alongside the food quotas. Sorry for the confusion!

Thank you for playing!

I appreciate the detailed feedback. I'll be sure to incorporate your suggestions.

This was fun! The graphics are nice and the lighting is well done. I liked your usage of the rage room card.

Good work!

I enjoyed it! I like the art, and the music is very fitting.

Good work!

Simple and fun! The arrow upgrade is a nice addition.

Good work!

Interesting concept and nice art. Good work for only 2 days!

Thank you for playing!

I ran out of time to make music and more levels, but I'll likely add some after the jam ends. 

Interesting concept! I liked the art.

I would have liked the gameplay to be more challenging. As others have said, the lack of a penalty for clicking the wrong bug allows you to spam click in one general area. The critters could also be spread out around the entire floor at the start to force the player to actually look for them. Finally, I would also suggest increasing the speed of the game over time.

Good work!

Thank you for playing!

I'll tweak things to make the tiles easier to see. I did intentionally allow that swapping behavior because I encountered a few cases where making a match was impossible.

Thanks for playing!

Thank you for playing!

Interesting concept! The art is great, and the music and SFX are very fitting.

I found level 2 to be far too difficult. It must have taken me 4 or 5 attempts to finish. Level 3 is much easier due to how open it is.

Great work!

Great concept! As others have said, waiting for the rooms to cool down wasn't particularly engaging. Other than that, this was fun.

The destructible furniture was a nice touch. Good work!

Loved it! This was simple and easy to pick up, but loads of fun. Smashing groups of boxes with the tongue lash power was especially satisfying.

As the comment below said, the prompt to press the spacebar could be made more clear. I also noticed that the "Horses found" counter on the end screen doesn't reset after each round.

Great work!

Thanks for playing! I appreciate your feedback.

I would have somehow used the player's extra moves (e.g. by creating explosions around the board), but I didn't have the time to. I plan on adding something like that after the jam.

Yes, that counts the time since the cutscene ended and the chipmunk went back to sleep.

Thank you for playing!

Background music and the chipmunk were the two things I didn't have time to make. I'll likely release an update after the jam that will add both.

Thank you for playing!

I wanted to add music, but I didn't have the time to make any.

Thank you for playing!

Power-ups were something I considered, but I didn't think I would have the time to implement them. I may add some in a future update.

Loved it! I managed to collect every critter.

The art is very well done. I love how things you break appear glued together afterwards.

Great work, especially for your first jam!