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Satellite Strike's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #1 | 4.322 | 4.556 |
| Use of theme | #2 | 4.322 | 4.556 |
| Overall | #3 | 3.830 | 4.037 |
| Enjoyment | #4 | 3.584 | 3.778 |
| Use of prerequisite | #5 | 4.111 | 4.333 |
| Presentation | #14 | 3.479 | 3.667 |
| Concept | #19 | 3.162 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
Fantastic job! The vibes remind me of old Miniclip games, and the level of polish you achieved is really impressive!
It's really funny that you can finish the level, but the ship just continues drifting and hits a wall and blows up as the stars animation plays 😂
⭐️⭐️☆ (💥💥)
Thank you for playing and leaving your thoughts!
Super fun game! I suck at the controls but it was fun to experiment with different speed run strategies to try and get those 3 stars. The fact that each level was so short meant dying didn't set you back too far!
Thank you for playing!
This was a hard game! I kept dying on the edges but I didn't feel discouraged to try again. Graphics were smooth and the gameplay was smoother!
Thank you for playing! I didn't have as much time to balance the levels as I would have liked, so I apologize if some parts were too difficult.
At first I tought the game was good, then I realized there were time challenges and now I can imagine how fun speedrunning this seems, more intricate levels, maybe bigger levels could make it even more fun (not that it's necessary for the gameJam, but if you ever plan on developing more, I think that's the direction I'd lean on)
Thank you for playing! I wanted to add larger and more complex levels, but time was not my friend.
Yeah, that's why say not necessary for the jam, time can be a problem, but if you guys ever update it, it would be cool to see
Your game is great, seriously. I'm sure I would have played it for hours as a kid :P
Maybe it's just a skill issue, but I felt like the difficulty curve suddenly skyrocketed, and I couldn't get past level 6...
Great job!!!
I was in a rush at the end, so I suppose I didn't spend enough time smoothing out the difficulty. Level 6 was the last level, so you didn't miss anything after that other than a "mission complete" screen.
Thanks for playing!
second game i'm willing to give full points to, everything is great, from the theme implementation (i was hoping someone would do something with zero gravity), to the fact that you give players the option to beat a time if they want an extra challenge
the controls are a bit difficult but i can't dock points for that, i just suck at the game :'D
Thank you for playing!
I didn't restarted after I died. But it was great game! Control was difficult in a good way and I liked it!
Thanks for playing! I'll see if I can fix that issue in a future update.
Enjoyed this game most out of all the submissions I've played so far! At times it doesn't restart when you die, but that was only one time and the reset button was there. Really like the timer. On the first level where the enemy satellite is introduced, you can beat it in two shots only(star says in three, wording could be changed to three or less). Short and sweet!
Thanks for playing! I'm happy to hear that you enjoyed it.
Thank you for letting me know about the level not restarting. This was, of course, quite rushed, so I'm certain that a few bugs made it through.
I made the goal for the bullet star three shots (enemies + satellites) so that you can also shoot the enemy if you want to. I'll change the wording like you suggested.