WOW, I wasn't expecting you here... Thank you!!! You have no idea how much this comment brightened our day.
LenaDev
Creator of
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I found your game very fun and JUICY nice job!!! I don't have many complaints other than the game flow, which is very short.
Gameplay -> Menu -> Gameplay
It's not a critical flaw, but believe me when I say, it MAKES A HUGE difference to pause the game so the player can process what's on a death screen. Aside from that, your game is one of the best in this jam, without a doubt.
THANK YOU!!! >:333
I thought about adding 1/2 to the battery limit, but whenever I did that, in EVERY test with my friends, they ran out of battery.
I thought it would be better if I made it easier, so that less experienced players wouldn't die in the first second of the game and quit, which happens quite often with my games that have a very high difficulty level.
That's awesome, haha! I really liked yours, but I confess it took me a few seconds to get the hang of the controls... and the plane's collision area was much larger than I expected, which caused a little discomfort where I thought I could pass without touching it and... I couldn't, lol.
Oh, I couldn't quite figure out what drained and what added battery, but overall it was really, REALLY fun to play your game :D
Touhou lore :D
I think it could have a visual indicator of how many lives I have left. I also found it a bit difficult to understand if I've already been hit or if I'm about to be hit, because the collision distance to take a hit is much smaller than the plane's sprite. Aside from that, it's a GREAT entry, in fact, I think it's one of the best.
(Except for mine, of course, because there are no crows involved lol)
Your game is beautiful and has enormous potential... But it took me a long time to understand the controls, and when I finally did, it felt like I hadn't understood them before.
Maybe if the cloud collisions were bigger, and there was some indicator showing if I'm going to miss and go straight past, or if I'm going to hit and stay alive, it would help. Aside from that, it's a GREAT game, and I'm even envious of your graphics.
Good Job :)
I loved the aesthetics of the game, I felt like I was playing something from PS1 related to Parappa the Rapper.
I admit that I may have been a bit bad, but I spent a good few minutes trying to cross the scary street, and when I managed to, I couldn't find any indication of what to do when I should explore the park...
Good luck, we'll probably be neck and neck in the art category.
Yes, there were more people who had trouble distinguishing the items (we forgot to include the item descriptions on our list, we only realized it 2 days after the deadline lol).
I'm glad you liked the script and the dialogues, the scriptwriter on our team worked hard and gave us two pages of each character, we even had to cut content so we could post it...
Thank you so much for the kind words! We're really happy the game resonated with you and made you reflect, that was one of our main goals.
About the endings: there's only one for now. We did consider adding more, but the extra scripts we had ended up drifting too far from the core theme of generosity we wanted to stick to. So in the end, we decided to keep it simple.
We also had about 18 different animal characters planned at one point, but had to cut many of them, so who knows? Maybe one day we’ll revisit MFB and release a more complete and polished version.
Thanks for playing and sharing your thoughts.
Itch deleted my fucking files, am I going to be disqualified for this??? I can't do anything??? Can't I just resort to sending the game again??? It wasn't my mistake, my damn files just bugged man, I'm desperate, can someone from the organization just answer me?
(sorry for swearing so much, I was too mad to think)
Should I set my expectations high for the games? I feel like my team is absolutely crushing it, but I don’t want to get my hopes up about winning. I still don’t know the standard of the other games in the competition—whether it’s high or low—GOOD LUCK :333
Either way, I know the goal is to have fun making the game… but honestly, I do have my eye on the prize a little.






