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100daysummer

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A member registered May 02, 2024 · View creator page →

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Spent an embarrassing amount of time on level 7 thinking the fly alternated only two tiles... 
It's a neat little game. The background colour is a bit too vibrant, but not too much of a problem. Enjoyed the last level :D

Oh and walls have increased contrast compared to normal ground tiles

Could use some audio or polish. Not all roguelike rng is beatable sadly. 

It's similar to the idea of that one sliding game where your move blocks in a grid to get one to the correct position. This but trains. It's was a bit hard to differentiate in which direction they moved, something like a locomotive at the front would be useful. And an undo button perchance. 

The physics were quite wonky at times sending the cubes spinning with a silly amount of speed, but that wasn't a problem. You can kind of prop-boost like in Portal. The puzzles weren't difficult. On the section with a room that has two sections and two long blocks, the right part of it when you first encounter has no use? You don't need the either of the beams, just get a cube from the previous section. The rotate didn't seem to work? Not that it was needed when you can scale it very small or big. Fire music. A better indication to when you are holding a certain cube, not only on hover would be useful. I guess the fog is part of the aesthetic. 

The artist sends her regards!

We haven’t updated the game after the jam, but we should have put at least some ambiance - I agree. 

Good question. I randomly actually opened the door I think. Still took me a bit to write the Boolean expression down on paper and solve it. 

Ooh yeah it does look kind of like Light Bit, haven’t seen it before. We didn’t have time to adjust the wall tiles, we did see that they’re a bit too similar. Thanks for playing! 

Glad you enjoyed it! @mitashky did an outstanding job with the soundtrack 

Glad you enjoyed it! And congrats if you solved all of them!

Glad you enjoyed it! A speedup button will be added!

Very creative! Cars are a bit hard to get, but rewarding to get. Quack ;)

YES! YES! YES! I'm the target audience for this! This was one of my other ideas for a game, but also with Lissajous curves as an "easing" into the gameplay. An improvement to be made is to show the frequency of the circles because currently it is mostly guess work. Took me a bit to figure out that the "correct circle count" was total in the entire guess and not on which position if it's correct.

It indeed loops the same thing. Gets a bit boring and I think the triangles aren't isosceles, which is a tad bit irritating.

Unique way to show the gravity! Controls felt a tad off, but really nice overall!

Love the aesthetic! Beat the last two levels quicker than the one before them. 

Quite nice! Could use some simple ambience in the background

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Quite a fun game! Does get a bit repetitive without faster difficulty scaling, but that has already been pointed out. Reached about 150

even with one it's a bit impossible

Not sure if computers restart when you rotate them. Would be an interesting hardware project. Button will be added, the logic is actually in the code already!

That's a very epic game! Didn't expect to have to solve what are essentially graph problems and 2-SAT of all things, but I really enjoyed it! 

It indeed is quite familiar. The instruction limit and inventory arose naturally in the level design because obvious solutions in our case were quite often the case. 
Thanks!

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This indeed feels very familiar... Can't really put my finger on it...
Quite funny how it's almost the same game idea(and it also uses Godot... haha; btw another way to fix the font blurriness issue is when using an external one - double click it in the file system and turn up the oversampling). Here you control the rotations. I used to play "Fix the Factory" a TON as a child, both ideas are similar to it.

As it was already pointed out, the walls are a bit similar to the floor. While I didn't personally have issues differentiating the two, you can increase the difference between their brightness values. Quite nice as a game! Didn't manage to beat the last four levels, could spend more time in the future on them 

"8 Commands, ∞ Possibilities!" The combinatorics in me wants to point out that the possibilities are actually 4^8=2^16=65536 which isn't exactly infinity, but yea. hihi

Good to hear that you liked the polish.  A speed-up button was planned and the logic is there, just not surfaced to the player...

Yeah, will  be added post-jam! Indeed you can delete instructions during their execution, not intended but if it helps you out

Thank you! It indeed is on the harder side. A speedup button will be implemented post-jam, the logic is already in the code.

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Thanks! Glad you enjoyed it! Yeah, I do agree on the fast forward part. Thing is the logic is literally already implemented but I ran out of time to surface it to the players in a meaningful way.

Quite fun trying not to get your hands twisted without letting go of the keys. Was a bit unclear which rope had to be tied next but nothing a bit of trial and error didn't overcome.

Short and sweet! LOVE THE SOUNDTRACK. Somehow managed first try

Quite fun! Bats are real fast, mostly died because of them. Managed to get $1340, good enough

Visually appealing. It was a bit harder than I thought it was going to be, but it was quite enjoyable.

It's a silly  puzzle game with an interesting mechanic! Music gets a bit repetitive, but isn't that bad

Thanks! :3

Glad you enjoyed it!

Thanks! :3

It did get quite laggy and the amount of enemies started overflowing the game field. Thanks!

the clicking part of the mouse cursor seems to be the transparent top left corner of the bone

Opted for a slower pace because balancing would have taken too much of the short timeframe. Glad you enjoyed it!

Yeah that makes sense! Wasn't initially clear to me. 

LOVE this one! I used to play the heck out of Angry Birds space and this is just like it. Navigate through gravitational pulls(quite stronger than the ones you'd see in angry birds space) and pushes and get the leaf checkpoint(which at times aren't checkpoints, not completely sure that's intentional). The game wasn't hard, on the last level my frog bumped into the planets and by pure chance got to the starfly, so I didn't experience the full last level.