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nicolas5852

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A member registered Aug 24, 2022 · View creator page →

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It's a fun idea and fun to play, but feels a little unbalanced, there are moments that feel as though you can't avoid damage and the asteroids are pretty unpredictable, I think just giving the player a bigger area and view to work with would do wonders, specially vertically.

Interesting puzzle game, tho the pick up controls weren't very clear to me at the begining, I liked it a lot!

Like others said, a little slow, but it's really fun, I did quite a few runs!

The concept is exactly my thing, but I do feel it lacks a little, a bigger space to work with would've been great, the river feels a little awkward to work with, specially when trees grow on top of it somehow, and it's hard to grasp what each building does, I'm still not sure the road does anything. Definetly keep working on it, I'd love to see some future development! Like I said, the concept is just my thing

I love the idea and I definetly would love to see a game built around this, maybe with upgrades and uses for other resources other than fuel, and maybe also requiring food, it's a simple idea that has loads of potential to be so freaking adicting, but I wish buying and selling was less click intensive, maybe add buttons to increase or decrease the amount you want to buy or sell, point is, I LOVE IT, I WANT MORE

Really fun simple game, tho I wish it speed through a little quicker at the start. When it gets faster is really fun tho, even collecting hearts is more of a challenge cause now you got to differentiate between asteroids and hearts quickly

Yeah, that's why say not necessary for the jam, time can be a problem, but if you guys ever update it, it would be cool to see

As the one who had to test it, yeah, I could probably done a better job :P, I'm glad you found it original, cause I really did want to avoid just moving the ship to the mouse

Thank you! But yeah, even after testing this game for a while I still get stuck with the controls, I really wanted to go with this idea for a vibe that you're controlling from the ship itself, in hindsight, maybe giving a bigger leeway from where you need to click might've helped

At first I tought the game was good, then I realized there were time challenges and now I can imagine how fun speedrunning this seems, more intricate levels, maybe bigger levels could make it even more fun (not that it's necessary for the gameJam, but if you ever plan on developing more, I think that's the direction I'd lean on)

Interesting concept and funny dialogue, I like how laid back it is, just a little hard to tell when you are at any given constelation

It's incredible, the puzzles are fun, the mechanics are interesting, I like how there's always something happening around you (which I'm assuming is supposed to double as hints).

My only real complaint is that when I first started the game I wan't quite sure what I needed to do, congrats for the game, you guys did great!

Having to shoot before releasing right click for the charged shot was strange, I can't tell if it was intended or not. The movement and normal shooting are great tho, timing your shots with your turns feels awesome when you get it right.

The ships look cool, music is nice.

The mechanics are fun and the idea is great, I just wish the walls were less bouncy, doesn't remind me much of space too. Graphics and music wise, it's great!

Overall, great game!

I had some sound in mind, but even without it I couldn't make in time for the gamejam, I might re-work it later, add some sound, a better pathing for the humans and more levels, which is also what I wanted to do already. Thank you very much!