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Asteroid Belt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #19 | 3.479 | 3.667 |
| Enjoyment | #27 | 2.635 | 2.778 |
| Presentation | #29 | 2.846 | 3.000 |
| Concept | #31 | 2.846 | 3.000 |
| Overall | #39 | 2.828 | 2.981 |
| Use of prerequisite | #43 | 2.951 | 3.111 |
| Controls | #44 | 2.214 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
Good tutorial.
However I was struggling to stay alive, because the cores for additional fuel came rarely and I found too little opportunity to both collect and not get hit at the same time. I think I might be faster by swaying the mouse left and right and then having LMB to shoot and right to collect. I believe that would have made me a lot more successful^^
🔥
asteroid belt is a honestly one of the best projects here
I really liked the control panel set up you had, it was cool to have the driver POV! It was difficult to navigate the grab, i was always way too early or late. Overall super fun though, well done on this
This was fun! You did an excellent job of gradually introducing the mechanics to the player before launching them into the full game. Requiring the player to collect asteroid cores and making the aliens passive until provoked are both good and unique ideas.
I liked the design of the controls, but having to move the mouse and actually click each button was very tedious. Perhaps you could "bind" the mouse buttons to each control and "press" the buttons on the panel when a mouse button is pressed.
Good work!
Thank you! But yeah, even after testing this game for a while I still get stuck with the controls, I really wanted to go with this idea for a vibe that you're controlling from the ship itself, in hindsight, maybe giving a bigger leeway from where you need to click might've helped
The idea that the aliens are actually friendly until provoked was a nice twist! The controls were a bit tricky but mouse only is limiting. Overall great work!
I liked the idea of shooting and then collecting asteroid cores. I did find aiming quite tough, though. I would have appreciated it if the asteroids were easier to hit. Overall, good job
i'm torn on controls cuz while i think they're more original than the ones involving simply moving a ship towards the mouse, it doesn't feel great, i'll give 4 stars in that category
it's okay
As the one who had to test it, yeah, I could probably done a better job :P, I'm glad you found it original, cause I really did want to avoid just moving the ship to the mouse