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snxxxx

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A member registered Sep 27, 2022 · View creator page →

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there's no gameplay so there's nothing to rate on gameplay, this is more of a mechanic demo to test what could BECOME gameplay

still, it could work! it just needs a lot more to become a finished product

as others have said, it looks nice but yeah a bit empty and could use more... content, i guess

also, adding an in-game tutorial would be nice!

still, lovely presentation, i love the font and the little animations

what everyone else said, nice art and presentation, but gameplay-wise it's a bit lacking

game could use some balancing as others have pointed out already but i do like the concept and art!

very fun concept, but yeah i agree that the game throws a lot of information at you at once and a more detailed tutorial would help greatly for those with pea-sized brains like me, absolutely fantastic art direction as well

fantastic art and concept, unfortunately something odd happened to me and once i got to the card game section everything except the cards was a black screen? i'm not sure why

maybe the only thing i can somewhat complain about is controls, which i found a bit inconvenient, but overall this is a fantastic game idea that's executed perfectly, i thought of using time within a platforming setting as well but i think you did it way better with a much more interesting execution! 5 stars in every category except gameplay

yeah, i was told by someone else the problem appears on a high refresh monitor but disappears on a lower end machine, so i think i forgot to implement deltatime and never picked up on it in testing

thank you for trying it out anyway!

i like the nature-inspired gameplay, i do wish it was a bit more varied though as for the most part i would keep doing the same thing over and over, sometimes this isn't a bad thing but i think the gameplay is too basic here to warrant that, i also think the colors aren't great and i didn't even realize at first that the ui is supposed to be ui, maybe that's my fault for not reading it but i guess the moral of game-dev is to make the player's life as easy as possible :@)

i do like the music and how it can evolve depending on the game's state!

btw, you should select the "resize display to fill windows size" and "fit inside (black bars)" options in the application's properties if you want to embed the game without clickteam's own interface, glad to see another fusion dev!

maybe i'm just stupid but i wish the tutorial was a little clearer, the amount of ui overwhelmed me... nevertheless i love how much detail you included in this thing and i agree with everyone who says your audio was great!

i made it about 5 checkpoints before giving up, but considering i ordinarily dislike precision platformers i think that means it's pretty well made! really cool mechanic that's easy to understand but hard to master, i also love how you used audio and how there was a simple rhythm element as well, so i think you deserve 5 stars in music

i'm not really into incremental games but i definitely enjoyed watching number go up, i loved how there was a little narrative as well, i gave it full stars in every category except music cuz i do feel you could've done more in that regard, maybe add some bgm or at least some buzzing sfx


but yes, i very much enjoyed becoming jeff beezos

5 stars in all categories, no notes

HOLY SHIT CONGRATS

in my head, it was so if you had an attacking card and you weren't far from a multiplier tile, you could try to go for it, or if you wanted a different card you could use that one risk-free

hello fellow ouroboros creator


pretty good! admittedly not the first game i've seen with this concept this jam and i felt maybe too many of the early puzzles were too easy where the most straightforward solution was the correct one, so maybe more complexity should have been introduced earlier


still, very solid, and like everyone else who made an ouroboros-themed game, you get a 5 on creativity :@)

as a fellow ouroboros game creator, i gave 5 stars on creativity due to my own insecurity


pretty good puzzle game! not the first i've seen on this thematic

wish it had more quality of life features, lots of things missing unfortunately, still, i admire the effort!

really really good and enjoyable! might be the most replayable game i've come across so far

i really love the limbo-esque aesthetic!

really original cool idea!

pretty frantic clicker, i felt personally attacked, good game!

excellent game, very cool mechanic utilized very well!!

incredibly cool idea and very fun game

pretty nifty little collection of arcade games, graphics and audio on point as usual for macrow games

a bit basic but super smooth! really good audio design as well

gave 3 stars on creativity and enjoyment, everything else is perfect


i love scringlo

yeah, i think i should added a way to check the map in game, initially there wasn't even a compass, thank you for the feedback!

even as a flappy bird clone it's a pretty enjoyable flappy bird clone, good one!

the cheerful music overlaid on top of the planet getting destroyed speaks to me in a way that few media does

great work

the shooting sfx hurts my ears and the concept isn't the most original, other than that, pretty good!

could use more variety in gameplay, but i do like how there's a progression bar and a clear connection with the theme

runs pretty smoothly, though a bit too unforgiving for my taste, i got swarmed by three ships immediately and lost a lot of hp right from the get-go

although i've seen this concept multiple times thus far, it's nice to see something 3d

yay, someone else who interpreted the prereq differently


but yeah, pretty simple, not much to say, the controls are a bit janky

really good! a little weak on relationship to theme but this is definitely an original mechanic i haven't seen before

pretty smooth controls, not the most original idea gameplay wise though the tax evasion part was certainly interesting


hope you win some prize money so you can avoid paying the irs more

the controls were a bit too finicky for my liking but i think it's really strong on concept!

another click/10

it's fine, but yeah way too simple