This was fun! It reminds me a little of those old alchemy games, where you combine pairs of things to get new ones.
emma
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🎲✨ I have to hand it to the creator—this is easily one of the most strangely captivating little simulations I’ve come across. It’s pure, distilled randomness wrapped in a sleek micro-experience, and I can’t stop clicking. It’s as if someone asked, “What if we boiled gaming down to its absolute essence—no narrative, no grinding, no fluff—just a single atomic decision unfolding over and over?” And the result is this oddly beautiful creation.
The core mechanic couldn’t be simpler: 📦 a sub-atomic die is rolled, outcomes collapse, and you either gain a credit 🏆 or lose one 💔. That’s it. But within that simplicity is a weirdly philosophical experience. Every click is a coin toss with the universe, a microcosmic peek into the nature of chance itself. It feels like the digital embodiment of entropy in action.
I find myself staring at the live score at the 🧠 top-bar like it’s the stock market of my soul. Up, down, up, down. That one precious six—so rare, so satisfying—becomes a moment of celebration. But then the algorithm takes it away again, and we return to the chaos. And I love it.
There’s no illusion of control here. No strategy to “win.” Just the cold, beautiful logic of randomness. It’s kind of refreshing in an age where games often bombard us with layers of progress bars, upgrades, and endless systems. This? This is just click → roll → compute. And weirdly, it’s more addictive than most AAA games I’ve played this year.
It also says something profound (and a little cheeky) about our relationship with outcomes. The fact that I know there’s no skill involved doesn’t stop me from chasing that next roll. It’s like watching a digital slot machine that’s self-aware. It’s absurd, hilarious, existential, and oddly calming all at once.
So hats off to the dev for creating a game that manages to be minimalist and maximalist at the same time. Minimal in interface, maximal in existential depth. It’s a strange little art piece disguised as a toy, and I genuinely admire it.
To anyone wondering if it’s “worth” your time—just click once. You’ll know instantly whether this flavor of algorithmic absurdity is your jam. For me? I’m already 78 clicks deep, emotionally invested, and still chasing that sweet, sweet ⚙️ = 6.
Here’s to randomness. Here’s to the void. And here’s to this tiny game for making it all feel meaningful. 🏆🎉
This is super cool! the vibe is kind of, Limbo? Like w the stuff happening in the background and the BIG SCARY KILL YOU ROBOT part lol
criticisms: It's a little too dark to see what's happening on my screen at least, which takes away from enjoyment. Also I fell out of the world I think? I couldn't see why though :(
Hm... the intention was (if the basic mechanic is that AAA -> XBX) that AAAA -> XBBX and AAAAA -> XBBBX (which then cascades because of the three B in a row). Was something other than that happening for you, or are you referring to a different case?
And, based on some other comments, I'm actually feeling like an update might be in order... And among the improvements I have in mind is adding music that the cascades synchronize to ^_^
But anyway, thanks for the feedback!
Tuning difficulty was the thing I struggled with the most when making this for sure, and if I were to update it it would definitely be to overhaul the wave mechanic to be a lot more "here's 20 skulls right away that u should deal with before the next wave to not get overwhelmed" (or something, but thatd be the vision at least lol).
Also, I actually intended the "you don't have to match every time" aspect! I think I would add more meta-matches (plus improve waves) to help the "why keep making matches" thing (rn 3 bombs can be matched to make a big bomb, but then big bombs just make big bombs again, and even then they usually just blow up before you can even "have" one of them on the board). This gives me an idea for a different game though, like a match 3/2048 situation... 👀
But anyway, thanks for playing and thanks for the feedback!!
I made this game for a different jam, in one hour. People I've showed it to seem interested in seeing a more fleshed out version, so I'm considering updating it to make it into more of an actual game. Also I think it would fit in a funny way with this jam's theming: it's definitely kind of ""send up"" of falling block games 😷 🤧
If I develop an update for this during the jam period, would it be acceptable for me to submit it to this jam?
Thanks!