thanks for playing!!!!!!!! <3
also yaa im def going to try to balance against the "never change weapons"/"just use rocket launcher" issues,,, but well see if i continue this one :)))
This is really good! I really like how ominous the fog is, and the cool shader crunchiness you get sometimes (like those weird parallel bars that appear on things as they come out of the fog), and the running function. You did a good job!! :)
Criticisms:
Thanks for the kind words :)
and, the world generation is really simple actually! It's just: at each point in a square grid, generate some objects with random probabilities, then put things (spikes, milk) on top of it if it's a block. Oh, and it also has conditionals to make everything become more sparse at the edges and to have a more open top and more closed bottom half. Not sure if that actually explains it at all haha
This one was really fun!!!!! It has a bit of the same kind of sparkle that Link To The Past has... I really enjoyed exploring, seeing things I couldn't interact with yet, and then finding out what they were for later :) I just wish it had more areas and more things... Oh and the dialog was really charming!
I LOVE this idea, there's a ton of cool shit u could do if u decide to expand this! Like you said, holding a torch (maybe that goes out after a set amount of time?)... Also though moving lights, lights that flick on and off, glowing objects, spotlights, blocking/revealing/reflecting light beams around.... I lowkey might steal this idea and make my own take on it haha
Some critiques:
- It's hard to see where you're going, because of the low contrast between the solid black character and very dark background. I suspect you could make the "dark" colors much lighter, but still retain the effect and improve the readability.
- It's not super clear what the goal is, or where to go. I enjoyed jumping around between the platforms but I couldn't find a way past the first (or second?) screen, by falling off at different points or trying to get to the right edge. More hand-holding or guidance would make it easier to engage with!
Great job though, the vision is SOLID and I'd love to see where you go with it!!
def taken as a compliment! thats like my favorite game oops. I actually had those last levels specifically, like where there are a couple different "level is _" endings, in mind while putting this together haha
and i wanted to double check that i didnt Juke u by including impossible goals... They are Indeed All Possible! I couldnt tell until stepping away for a day but. Ouf some o them are HARD huh 😅