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emma

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A member registered Apr 20, 2025 · View creator page →

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This was fun! It reminds me a little of those old alchemy games, where you combine pairs of things to get new ones. 

🎲✨ I have to hand it to the creator—this is easily one of the most strangely captivating little simulations I’ve come across. It’s pure, distilled randomness wrapped in a sleek micro-experience, and I can’t stop clicking. It’s as if someone asked, “What if we boiled gaming down to its absolute essence—no narrative, no grinding, no fluff—just a single atomic decision unfolding over and over?” And the result is this oddly beautiful creation.

The core mechanic couldn’t be simpler: 📦 a sub-atomic die is rolled, outcomes collapse, and you either gain a credit 🏆 or lose one 💔. That’s it. But within that simplicity is a weirdly philosophical experience. Every click is a coin toss with the universe, a microcosmic peek into the nature of chance itself. It feels like the digital embodiment of entropy in action.

I find myself staring at the live score at the 🧠 top-bar like it’s the stock market of my soul. Up, down, up, down. That one precious six—so rare, so satisfying—becomes a moment of celebration. But then the algorithm takes it away again, and we return to the chaos. And I love it.

There’s no illusion of control here. No strategy to “win.” Just the cold, beautiful logic of randomness. It’s kind of refreshing in an age where games often bombard us with layers of progress bars, upgrades, and endless systems. This? This is just click → roll → compute. And weirdly, it’s more addictive than most AAA games I’ve played this year.

It also says something profound (and a little cheeky) about our relationship with outcomes. The fact that I know there’s no skill involved doesn’t stop me from chasing that next roll. It’s like watching a digital slot machine that’s self-aware. It’s absurd, hilarious, existential, and oddly calming all at once.

So hats off to the dev for creating a game that manages to be minimalist and maximalist at the same time. Minimal in interface, maximal in existential depth. It’s a strange little art piece disguised as a toy, and I genuinely admire it.

To anyone wondering if it’s “worth” your time—just click once. You’ll know instantly whether this flavor of algorithmic absurdity is your jam. For me? I’m already 78 clicks deep, emotionally invested, and still chasing that sweet, sweet ⚙️ = 6.

Here’s to randomness. Here’s to the void. And here’s to this tiny game for making it all feel meaningful. 🏆🎉

Thanks so much for playing!! <3

Thank you!

im gonna get around to kaplay eventually! I tried for a bit but... I felt like i had to fight it on a lot of things haha. maybe next time :P

Thanks for the kind words though!

This is super cool! the vibe is kind of, Limbo? Like w the stuff happening in the background and the BIG SCARY KILL YOU ROBOT part lol

criticisms: It's a little too dark to see what's happening on my screen at least, which takes away from enjoyment. Also I fell out of the world I think? I couldn't see why though :(

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The difference was purely cosmetic! Because it was a bonus, I didn't even consider adding any explanation of it. In retrospect though that probably would have been good lol

Interesting... I'll keep that in mind, I think my solution would be to just include settings for custom keymapping, to keep it simple lol.

Thanks for playing ^_^

Thanks so much!!!! It's always so nice to see a familiar face <3

Hm... the intention was (if the basic mechanic is that AAA ->  XBX) that AAAA -> XBBX and AAAAA -> XBBBX (which then cascades because of the three B in a row). Was something other than that happening for you, or are you referring to a different case?

And, based on some other comments, I'm actually feeling like an update might be in order... And among the improvements I have in mind is adding music that the cascades synchronize to ^_^ 

But anyway, thanks for the feedback! 

I actually made musics for this.. but then cut them bc they interfered too much with the "beats" that cascades create haha. i think ill have to synchronize the actual gameplay with the music to ever include it for these kinds of turn-based games :p

Thanks so much!! <3

Tuning difficulty was the thing I struggled with the most when making this for sure, and if I were to update it it would definitely be to overhaul the wave mechanic to be a lot more "here's 20 skulls right away that u should deal with before the next wave to not get overwhelmed" (or something, but thatd be the vision at least lol).

Also, I actually intended the "you don't have to match every time" aspect! I think I would add more meta-matches (plus improve waves) to help the "why keep making matches" thing (rn 3 bombs can be matched to make a big bomb, but then big bombs just make big bombs again, and even then they usually just blow up before you can even "have" one of them on the board). This gives me an idea for a different game though, like a match 3/2048 situation... 👀

But anyway, thanks for playing and thanks for the feedback!!

i have some ideas how that happened... oups lol

Thanks so much!

Thank you for feedback, law-abiding citizen 👮

This game just uses ad hoc stuff (gives me way more control!) but for anything involved at all I defer to an engine (so far, just matterjs lol)

Thanks!

and, Typescript with PixiJS and Vite build tooling! Very recommended 👍

thxes again!!!! :v

🎉🎉🎉🥳🎉🎉🎉

This looks cool as hell but im not smart enough to figure it out 🤧

CONGRATS on this, it immediately drew me in. The upgrades and progression and exploration are really compelling, I love this kind of game lol

And the art style is really.. forboding? It's so cool!!

Thanks so much!

Thanks so much for the kind words! <3

and Yeahhhh I actually made music for this, but I wasnt happy enough with it to use it lol. Next time 🫡

thx bestie!! <3

Nice job on the music, and fun concept!

Yes! I'm in the middle of a move right now, so I'm using the extra day to add sounds 🤠 (instead of having crunched them together today haha)

It's a shame I had to publish this before including them 😅 i have a bit done already and it adds a ton to the cascades and explosions :)

awesome!

 

I made this game for a different jam, in one hour. People I've showed it to seem interested in seeing a more fleshed out version, so I'm considering updating it to make it into more of an actual game. Also I think it would fit in a funny way with this jam's theming: it's definitely kind of ""send up"" of falling block games 😷 🤧

If I develop an update for this during the jam period, would it be acceptable for me to submit it to this jam?

Thanks!

this is a really fun take on the theme "going backwards" lmao. Criminally underrated


also it makes me so happy to see bugsnack fans growing up and making the next generation of bug-smacking games  <3

Very impressive!

what in this project did you actually make? I'm having trouble finding positive things to say about this sorry 😅

windows build only 

Ok so I actually love this? Except i interpreted it as "bust up the space ships on purpose" and playing it that way was rly fun lmao

windows build only 

thats supposed to be a secret 👀

if i update this maybe I can patch that out 👮‍♂️

thxes !!! :33 🎉

I definitely intend to continue the project! I've already been cooking it a little more and there's a lot I didn't get to include for the jam >:)

This is cool! It has a similar mechanic to an old nitrome game... this one? but a slightly different direction! I struggled a little bc I only have a mousepad lol

This looks so cool but im on a mac D:

if u get a web build up post-jam ill def play and review and comment on the main game page!

Thanks so much for playing!!!!!

one of these days I'll figure out WINE but I'm on mac so I can't really run your project :((( v sorry :( ur project looks really cool though and i wish i could play it!