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Thanks for the kind words :)

and, the world generation is really simple actually! It's just: at each point in a square grid, generate some objects with random probabilities, then put things (spikes, milk) on top of it if it's a block. Oh, and it also has conditionals to make everything become more sparse at the edges and to have a more open top and more closed bottom half. Not sure if that actually explains it at all haha

(+1)

The base idea behind it, it does.