^o^
emma
Creator of
Recent community posts
It was so so so cool to see everyone playing at the same time, and the impromptu hide and seek is 10000% the kind of thing I was hoping for! The nonverbal communication and making up games is EXACTLY the vibe haha
Thanks!!!! for featuring me and for all the feedback that brought me, it's SUPER helpful towards knowing what to focus on going forwards :)) ❤️
Hi, thanks for playing and for the kind words!!
If you want to play with more people, this game will be played on stream and I'm sure a lot of people will join too: https://www.twitch.tv/mimiki_cafe/schedule?segmentID=21118c9a-132c-4382-a6f3-0b4..
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damn, it makes sense though. Tomorrow, there will probably be a lot of people on at the same time during this stream: https://www.twitch.tv/mimiki_cafe/schedule?segmentID=21118c9a-132c-4382-a6f3-0b4...
and, yeah I actually have a whole different design I'm implementing rn for the accessories! What is there right now is really just a placeholder so that you can change the accessories at all haha 👍
This is really good! I really like how ominous the fog is, and the cool shader crunchiness you get sometimes (like those weird parallel bars that appear on things as they come out of the fog), and the running function. You did a good job!! :)
Criticisms:
- The mouse's position wasn't locked, so I had to spin to reset myself a couple of times haha. This also made it a bit awkward to interact with things, because that was based on the facing, but I intuitively was trying to click on things not in the center of the screen. Just a little UX thing to think about
- It wasn't immediately clear that hitting the ores was doing anything, it might help with readability to add particle effects or cracks on the ores. u might have already included sounds but i had it muted so i couldnt tell oops
- that other one was the last point ,itch just wont let me delete this bullet point 😭
- edit bc i also realized: all ur itch pages just have hte default formatting! It goes a long way to even just set the colors or add some cover graphics, also you can request access to change everything's css if u didn't know! Thats how ppl kinda go nuts w it lol
Thanks for the kind words :)
and, the world generation is really simple actually! It's just: at each point in a square grid, generate some objects with random probabilities, then put things (spikes, milk) on top of it if it's a block. Oh, and it also has conditionals to make everything become more sparse at the edges and to have a more open top and more closed bottom half. Not sure if that actually explains it at all haha
This one was really fun!!!!! It has a bit of the same kind of sparkle that Link To The Past has... I really enjoyed exploring, seeing things I couldn't interact with yet, and then finding out what they were for later :) I just wish it had more areas and more things... Oh and the dialog was really charming!





















