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A jam submission

One LineView game page

Draw one line at time to guide a ball, collect all coins, and solve physics puzzles on a sketch-paper grid.
Submitted by Elián Medina — 1 hour, 59 minutes before the deadline
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One Line's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#243.2733.273
Theme Interpretation#343.3643.364
Overall#423.0453.045
Sound/Music#562.7272.727
Graphics/Visuals#682.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I enjoyed this game quite a lot, it was simple, however really fun! I would give the player like half a second of a time window to start drawing, as it was especially difficult for me using a touchpad not a mouse. The theme implementation is solid, and the ball physics are honestly pretty good as well! Good job on your submission!

How does the game fit into the theme?
One Line fully embraces “you only get one”: you can redraw indefinitely, but only one line ever stays on screen. Each new stroke replaces the last, so every ramp must be exact to guide your sphere, snag the coin, and clear the level. This strict “one line on-screen” rule turns simple physics into a tense, high-stakes test of creativity and timing.

What are the Discord usernames of everyone on your team?
elianxho

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Comments

Submitted

This game is so good did you add an end screen or do we play last level forever?

Submitted

Nice take on the theme! This was fun and easy to pick up.

I found that the old line disappeared before releasing left click, which is not how it was worded in the description. I also would have liked the ability to draw during the countdown.

Good work!

Submitted

Cool music, graphics and enjoyable gameplay.

Submitted

I say the game is pretty good, had alot of fun with it, reminds me of a early era DS game aha!

I think the main issue for me is the ball, it feels too bouncy for this type of game, and due to that if you draw the line inside the ball it goes wild aha, wish there was some check or way to slow down the ball or game itself? it'd be nice to manage the speed to some degree, and having to let go of the mouse before the line works is kinda painful, wish it was just draw but then maybe release makes it vanish? something like that would've worked better personally, but still I think you should expand on it! it has potential! good work :D

Submitted

Fun and pleasant. I only wish the line would be effective as you’re drawing it, seems like you have to let go of the mouse before the ball will bounce off it.

Submitted(+1)

I’m a bit confused, I played through 10+ levels drawing lots of lines per level before remembering you said it was supposed to be one line per level. Still had fun though!
The ball feels a bit too bouncy for my taste in this type of game, but it’s really well done anyway. Great job!

Developer(+1)

Thanks so much for playing and for the feedback! 😊 You’re right—while you can redraw as many times as you like, only your most recent line sticks around, so the challenge is making that final stroke count. I’m really glad you had fun despite the confusion—thanks again for giving it a go and cheers for the kind words!

(+1)

I really enjoyed this game. Very simple yet very fun. 

Developer

Thank you so much! I’m thrilled it hit the sweet spot of simple yet fun. That was the goal—easy to jump in but always a fresh challenge. I really appreciate you giving it a try!