This is nice, the shattering is very satisfying! I would like quicker controls, for example being able to drag pieces around, having keyboard shortcuts to move and rotate would be great too. Level 6 was really good and took me quite a bit of figuring to solve and when I did I would've liked to be able to replay the solution because it was a bit too quick for me to see exactly how it played out, plus it's satisfying to watch :D Most of the other levels ran a bit too easy, perhaps it would help to add more different pieces/mechanics later on to spice things up, plus to make the progression steeper
Play game
Ricochet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #1 | 4.095 | 4.095 |
Sound/Music | #2 | 3.619 | 3.619 |
Overall | #4 | 3.667 | 3.667 |
Theme Interpretation | #20 | 3.571 | 3.571 |
Graphics/Visuals | #32 | 3.381 | 3.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You only get one bullet. Place blocks to bounce it around the level and destroy every target.
What premade assets did you use if any?
Three of my own button sounds
My own resource that adds the aforementioned sounds to buttons
My own resource that generates a third-party licenses screen
Various sound effects from Sonniss's GameAudioGDC archive
https://sonniss.com/gameaudiogdc/
Tilt Neon font
https://fonts.google.com/specimen/Tilt+Neon
What are the Discord usernames of everyone on your team?
programmeroncoffee
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